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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 03:21:00 -
[61] - Quote
Longshot Ravenwood wrote:Crimson MoonV wrote:Back when I was playing scout me and Regnum had the most epic 1 vs 1. Epic like you wouldn't believe. Now that fun aspect is gone and now we just stare at each other and hold R1. Whoever has the better gear on wins. SOOOOOOOOOOOOOOO LAME. This. This right here is the problem. You know why I'm having more fun playing this game than you are? Because when someone tries to take me out with an assault rifle I strafe around and shoot him to death with a scrambler pistol or pull a grenade, hold it for a second or two, then throw it to have it explode in his face, or both. The person who has better gear only wins if you yield to the advantage that gear gives. I've said it before and I've said it kittening often. Skill bonuses and better gear just help to cover up the mistakes you make while playing the game. If you play a better game than your opponent, and they don't have strong enough gear to cover their own mistakes while you take advantage of the holes in their playing style you win. It means taking advantage of corners, cover, and installations when fighting against infantry or vehicles. It means not moving in predictable patterns while fighting an opponent. It means jumping into a railgun, blaster, or missile launcher and letting the guy heading towards you kittening have it until you have to bail out and keep fighting with a normal weapon. It means being creative with combat. Do you know what an AR user does when they realize their clip is almost empty and I'm shooting them with a pistol? They try to melee me because they know they've got a better to kill me with a direct hit than with a fresh clip. Why the kitten are you just staring at each-other? How does the current strafe situation play into it at all if you aren't bothering to strafe. The problem is when two good players get in a 1 vs 1 they both get the sights on there opponent and hold R1. Both players are to good to take the sights of the slow moving targets so whoever has the better gear wins. Its not like I am going to miss when you are barley strafing at all. The strafing is almost non existent.
Trust me when I say I strafe. The problem is it only works on someone who is REALLY REALLY bad at aiming. When two players that know what they are doing start shooting at each other, you know it comes down to who saw who first and has the better gear. It makes for boring gameplay. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 03:22:00 -
[62] - Quote
Crimson MoonV wrote:In the old builds you still had to choose your engagements wisely. The only way you could dance in the open against 2 people is if they were really bad at aiming. maybe I am being a bit harsh on people that use cover. Not everyone that uses cover is a camper. I have used cover in every build. Its an essential part of almost every fps game. That being said I feel that using cover and having fast paced strafe fests can and will go hand in hand in a symbiotic relationship if you will. As someone who runs and guns I need campers to turn on and kill. On the other hand by having healthy strafe speeds I will be motivated to move around the map, to give the campers something to shoot at while I run from cover to cover.
Having healthy strafe speeds only effects a camper that is using cover, If I break their cover and get right up on them. People will still sit back and use cover whether of strafe speeds are fast or slow. If anything game mechanics that encourage movement should help people that use cover and or camp, considering they get more action and more people to shoot at.
Strafing just adds another aspect to the game play.
It was hard to tell just how "good" it was in the old builds because that hit detection was so bad lmao, that's what I refer to as "disco". In the old builds, it was straight up disco dancing. We shouldn't be punished for not having god like reflexes and being able to predict where they're going to instantly hop. They need to put actual acceleration in, since you can't just go from left to right at a speed without first slowing down, and then speeding back up; no matter how strong they are.
Now that you mention it, I wouldn't mind the whole speed of the game to pic up a bit more, while still requiring you to use cover when and where you can. I don't think that you should be able to strafe indefinitely, and I believe strongly that switching directions should slow you down and consume at least a little extra stamina.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 03:24:00 -
[63] - Quote
Because strafing is so slow it's as good as standing still against anyone who can aim. I just can't be arsed. The gameplay has gone to ****, and CCP have made so many blatantly horrible screaming errors that I just cba to argue anymore. I've stopped caring. The gameplay is that boring.
Edit: Dustfiend they added mass to us this build. We do now have acceleration and slowdown when changing direction. You just haven't noticed the ******* differences between builds. Stop posting when you don't know what you are talking about. It's YOUR fault things get nerfed. People calling for stuff that's already been fixed, and they're too stupid to realise it.
More strafe speed now. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 03:26:00 -
[64] - Quote
I also find it hilarious when the trolls claim that they know what CCPs vision for Dust is. Sorry chummers, only CCP knows what their vision is.
Cover or strafe... I use both. I strafe in the open and move from cover to cover when it's available. And I've seen many dancers scrambling for cover when their shields go down and their armor starts melting. I prefer strafe speeds, and jump heights, to be at more realistic levels. I actually find it more difficult to frag people who make smart use of cover. Dancers, and I do dance with them when the situation calls for it, just seem fall under the withering fire of my assault scrambler.
Those who say they can get up right now and strafe faster and longer and jump around like a ballerina should try it in 60lbs/27.2kg of armor, which is probably lighter than the scout armor if you take into account power supply, ammo, weapons, communications gear, tactical computers, environmental life support, scanners, etc. Having RL armor experience myself, in 16 gauge steel full plate, I can tell you it makes a huge difference.
The characters are augmented men and women, who have been granted immortality through cybernetic technology, that have become mercenaries on par with the immortal capsuleers. They're not super heroes.
My point is that if you all want is a hyper-fantasy, super jumping, turbo strafing, K/D glory, lone wolf game, then go play something else and stop bothering us, who like solid tactical games, with useless trolling and complaining. Give us a valid point instead of insults. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 03:32:00 -
[65] - Quote
DUST Fiend wrote:Crimson MoonV wrote:In the old builds you still had to choose your engagements wisely. The only way you could dance in the open against 2 people is if they were really bad at aiming. maybe I am being a bit harsh on people that use cover. Not everyone that uses cover is a camper. I have used cover in every build. Its an essential part of almost every fps game. That being said I feel that using cover and having fast paced strafe fests can and will go hand in hand in a symbiotic relationship if you will. As someone who runs and guns I need campers to turn on and kill. On the other hand by having healthy strafe speeds I will be motivated to move around the map, to give the campers something to shoot at while I run from cover to cover.
Having healthy strafe speeds only effects a camper that is using cover, If I break their cover and get right up on them. People will still sit back and use cover whether of strafe speeds are fast or slow. If anything game mechanics that encourage movement should help people that use cover and or camp, considering they get more action and more people to shoot at.
Strafing just adds another aspect to the game play. It was hard to tell just how "good" it was in the old builds because that hit detection was so bad lmao, that's what I refer to as "disco". In the old builds, it was straight up disco dancing. We shouldn't be punished for not having god like reflexes and being able to predict where they're going to instantly hop. They need to put actual acceleration in, since you can't just go from left to right at a speed without first slowing down, and then speeding back up; no matter how strong they are. Now that you mention it, I wouldn't mind the whole speed of the game to pic up a bit more, while still requiring you to use cover when and where you can. I don't think that you should be able to strafe indefinitely, and I believe strongly that switching directions should slow you down and consume at least a little extra stamina. I honestly don't care about the stamina. Strafing left and right is in pretty much every fps in existence. Its a little late to say it shouldn't be in dust because its unrealistic. Especially considering this is sci fiction game.
Its fun to dance.
Fun factor>realism
Are you trying to tell me we shouldn't be able to dance?
We can dance if we want to.
We can leave your friends behind.
cause if friends don't dance and if they don't dance
well they're no friends of mine. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 03:34:00 -
[66] - Quote
Crimson MoonV wrote:Its fun to dance.
Fun factor>realism
Are you trying to tell me we shouldn't be able to dance?
We can dance if we want to.
We can leave your friends behind.
cause if friends don't dance and if they don't dance
well they're no friends of mine.
But...you're the one that used realism as your initial argument against my stamina suggestion...but now realism isn't important because it's fun?
I'm confused.
Good post by the way, very on topic ^_^ |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 03:35:00 -
[67] - Quote
Give up crimson. The idiot doesn't even realise we DO have acceleration & mass. You were right, he's a scrub. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:36:00 -
[68] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Back when I was playing scout me and Regnum had the most epic 1 vs 1. Epic like you wouldn't believe. Now that fun aspect is gone and now we just stare at each other and hold R1. Whoever has the better gear on wins. SOOOOOOOOOOOOOOO LAME. This. This right here is the problem. You know why I'm having more fun playing this game than you are? Because when someone tries to take me out with an assault rifle I strafe around and shoot him to death with a scrambler pistol or pull a grenade, hold it for a second or two, then throw it to have it explode in his face, or both. The person who has better gear only wins if you yield to the advantage that gear gives. I've said it before and I've said it kittening often. Skill bonuses and better gear just help to cover up the mistakes you make while playing the game. If you play a better game than your opponent, and they don't have strong enough gear to cover their own mistakes while you take advantage of the holes in their playing style you win. It means taking advantage of corners, cover, and installations when fighting against infantry or vehicles. It means not moving in predictable patterns while fighting an opponent. It means jumping into a railgun, blaster, or missile launcher and letting the guy heading towards you kittening have it until you have to bail out and keep fighting with a normal weapon. It means being creative with combat. Do you know what an AR user does when they realize their clip is almost empty and I'm shooting them with a pistol? They try to melee me because they know they've got a better to kill me with a direct hit than with a fresh clip. Why the kitten are you just staring at each-other? How does the current strafe situation play into it at all if you aren't bothering to strafe. The problem is when two good players get in a 1 vs 1 they both get the sights on there opponent and hold R1. Both players are to good to take the sights of the slow moving targets so whoever has the better gear wins. Its not like I am going to miss when you are barley strafing at all. The strafing is almost non existent. Trust me when I say I strafe. The problem is it only works on someone who is REALLY REALLY bad at aiming. When two players that know what they are doing start shooting at each other, you know it comes down to who saw who first and has the better gear. It makes for boring gameplay.
Maybe it's just my play-style then. I'll circle strafe, then drop into a run to get out of the line of fire before I turn and drop out of the run to shoot the target. The only difference is that while I'm dashing (so very dashing) I can't shoot, so I have to wait until I'm able to start firing again or can pull out a grenade while the enemy sights on me again to continue their attack. Am I supposed to just stand there and wait for one of us to kill the other? Are we supposed to run straight at each-other? Is it cheating to duck behind a CRU or a supply depot so that the enemy's attack can't hit you? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 03:37:00 -
[69] - Quote
Shijima Kuraimaru wrote:I also find it hilarious when the trolls claim that they know what CCPs vision for Dust is. Sorry chummers, only CCP knows what their vision is.
Cover or strafe... I use both. I strafe in the open and move from cover to cover when it's available. And I've seen many dancers scrambling for cover when their shields go down and their armor starts melting. I prefer strafe speeds, and jump heights, to be at more realistic levels. I actually find it more difficult to frag people who make smart use of cover. Dancers, and I do dance with them when the situation calls for it, just seem fall under the withering fire of my assault scrambler.
Those who say they can get up right now and strafe faster and longer and jump around like a ballerina should try it in 60lbs/27.2kg of armor, which is probably lighter than the scout armor if you take into account power supply, ammo, weapons, communications gear, tactical computers, environmental life support, scanners, etc. Having RL armor experience myself, in 16 gauge steel full plate, I can tell you it makes a huge difference.
The characters are augmented men and women, who have been granted immortality through cybernetic technology, that have become mercenaries on par with the immortal capsuleers. They're not super heroes.
My point is that if you all want is a hyper-fantasy, super jumping, turbo strafing, K/D glory, lone wolf game, then go play something else and stop bothering us, who like solid tactical games, with useless trolling and complaining. Give us a valid point instead of insults. You have obviously never played the replication build. We had strafe speeds and it didn't devalue anybodies tactical game play. Everything was just faster and more fun. You couldn't just run in the middle of the street like rambo like some people like to pretend. You still had to move with the group and set up flanks.
The only difference was the better player won 1 vs 1 instead of who had better gear. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 03:37:00 -
[70] - Quote
Tony Calif wrote:Give up crimson. The idiot doesn't even realise we DO have acceleration & mass. You were right, he's a scrub.
Oh don't even feed me that crap, it's so minor it hardly makes any difference at all. You torque up the strafe speed without increasing the delay, and it will be disco fever. |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.15 03:42:00 -
[71] - Quote
What was this thread about again? I kinda forgot as I read page after page of irrelevance. Strafe is fine as it is in my opinion, if you agree with me then you're a scrub that can't aim worth sh*t and if you disagree with me then you are a skill-less b*tch that can't get by on gungame. This seems to be the general consensus, no? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 03:42:00 -
[72] - Quote
Longshot Ravenwood wrote:Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Back when I was playing scout me and Regnum had the most epic 1 vs 1. Epic like you wouldn't believe. Now that fun aspect is gone and now we just stare at each other and hold R1. Whoever has the better gear on wins. SOOOOOOOOOOOOOOO LAME. This. This right here is the problem. You know why I'm having more fun playing this game than you are? Because when someone tries to take me out with an assault rifle I strafe around and shoot him to death with a scrambler pistol or pull a grenade, hold it for a second or two, then throw it to have it explode in his face, or both. The person who has better gear only wins if you yield to the advantage that gear gives. I've said it before and I've said it kittening often. Skill bonuses and better gear just help to cover up the mistakes you make while playing the game. If you play a better game than your opponent, and they don't have strong enough gear to cover their own mistakes while you take advantage of the holes in their playing style you win. It means taking advantage of corners, cover, and installations when fighting against infantry or vehicles. It means not moving in predictable patterns while fighting an opponent. It means jumping into a railgun, blaster, or missile launcher and letting the guy heading towards you kittening have it until you have to bail out and keep fighting with a normal weapon. It means being creative with combat. Do you know what an AR user does when they realize their clip is almost empty and I'm shooting them with a pistol? They try to melee me because they know they've got a better to kill me with a direct hit than with a fresh clip. Why the kitten are you just staring at each-other? How does the current strafe situation play into it at all if you aren't bothering to strafe. The problem is when two good players get in a 1 vs 1 they both get the sights on there opponent and hold R1. Both players are to good to take the sights of the slow moving targets so whoever has the better gear wins. Its not like I am going to miss when you are barley strafing at all. The strafing is almost non existent. Trust me when I say I strafe. The problem is it only works on someone who is REALLY REALLY bad at aiming. When two players that know what they are doing start shooting at each other, you know it comes down to who saw who first and has the better gear. It makes for boring gameplay. Maybe it's just my play-style then. I'll circle strafe, then drop into a run to get out of the line of fire before I turn and drop out of the run to shoot the target. The only difference is that while I'm dashing (so very dashing) I can't shoot, so I have to wait until I'm able to start firing again or can pull out a grenade while the enemy sights on me again to continue their attack. Am I supposed to just stand there and wait for one of us to kill the other? Are we supposed to run straight at each-other? Is it cheating to duck behind a CRU or a supply depot so that the enemy's attack can't hit you? Its not your playstyle. Its the people you are playing that are letting you spin on them. When two great players are in a 1 vs 1 its hard to miss considering both players can aim. Then it comes down to gear since it is so easy to hit the slow moving targets in dust.
If you can't understand that competitive gameplay has been butchered then I don't know how else to explain it to you. Of course you will be able dodge a scrubs bullets in a random lobby. That doesn't happen with these strafe speeds when two talented players go head to head.
|
Tyrus Four
128
|
Posted - 2012.10.15 03:42:00 -
[73] - Quote
http://www.youtube.com/watch?v=MaY2QYVcYkA |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.15 03:47:00 -
[74] - Quote
Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:48:00 -
[75] - Quote
Logi Bro wrote:What was this thread about again? I kinda forgot as I read page after page of irrelevance. Strafe is fine as it is in my opinion, if you agree with me then you're a scrub that can't aim worth sh*t and if you disagree with me then you are a skill-less b*tch that can't get by on gungame. This seems to be the general consensus, no? I'm at work, but I think this might be what they're looking for. Can't confirm because they've got streaming blocked here. If I'm wrong just know that I apologize from the depths of my soul. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 03:50:00 -
[76] - Quote
DUST Fiend wrote:Tony Calif wrote:Give up crimson. The idiot doesn't even realise we DO have acceleration & mass. You were right, he's a scrub. Oh don't even feed me that crap, it's so minor it hardly makes any difference at all. You torque up the strafe speed without increasing the delay, and it will be disco fever.
You stand the **** still between moving left and right. Really minor. Just stop posting you idiot before CCP mess the game up anymore. You argue for pages about including a mechanic they already added. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 03:53:00 -
[77] - Quote
Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:55:00 -
[78] - Quote
Dancing Bear
Ingredients
1/2 oz. Amaretto 1/2 oz. Gin 1/2 oz. Liqueur, raspberry 1/2 oz. Rum, coconut 1/2 oz. Rum, light 1/2 oz. Schnapps, peach 1/2 oz. Southern Comfort 1/2 oz. Tequila, white 1/2 oz. Triple Sec 1/2 oz. Vodka 3 oz. Cranberry Juice 1 dash Grenadine 3 oz. Pineapple Juice
Mixing Instructions
Put ingredients into tin, shake, and pour over ice. Put seatbelt on and enjoy.
/thread. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 03:57:00 -
[79] - Quote
Tony Calif wrote:You stand the **** still between moving left and right. Really minor. Just stop posting you idiot before CCP mess the game up anymore. You argue for pages about including a mechanic they already added.
I mentioned it once or twice in passing......and you've still purposefully overlooked the fact that I've said it needs to be increased if strafe speed goes up, because the difference would be negligible at best. You guys are getting very upset, my bad >_< |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 04:00:00 -
[80] - Quote
Like I said you are an idiot, and not worth arguing with. |
|
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.15 04:01:00 -
[81] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U
So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 04:02:00 -
[82] - Quote
Crimson MoonV wrote:You have obviously never played the replication build. We had strafe speeds and it didn't devalue anybodies tactical game play. Everything was just faster and more fun. You couldn't just run in the middle of the street like rambo like some people like to pretend. You still had to move with the group and set up flanks.
The only difference was the better player won 1 vs 1 instead of who had better gear.
You're right. I haven't played the replication build, actually I came in at the end of replication, but I have played a variety of FPS games on both sides of the line. I have no issue with the dancing as long as it's not the be all end all of playstyle for the game. I really don't want to see another Team Fortress soldier that bunny hops continuously a head higher than he is tall, while strafing at sprint speed, and spams missiles at point blank, with no consequences.
As for cover... If it's there and it's to your advantage to use it instead of dance, then use it. You might save your team a clone and yourself a restock fee.
In my opinion, and it's just my opinion, scouts jump plenty high and assaults should have a bit less jump. And the only suits that should have a better strafe, say 66.6% of run speed is the scout and logi suits. Assaults should strafe at maybe 50% run, and heavies should strafe at 30% but be damn hard to crack. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 04:02:00 -
[83] - Quote
Tony Calif wrote:Like I said you are an idiot, and not worth arguing with.
You're the ones that wanted an argument...GHA!!!
>_< |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 04:09:00 -
[84] - Quote
Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population.
Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 04:15:00 -
[85] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation. So, we need to increase the strafe speed because while it's significant enough to cause 90% of the game's population to need to apply skill to overcome it, there's a 10% elite player base that, when they come in contact with each-other, require a higher strafing speed to enable "skill" to provide them a result rather than "gear".
As it stands if you run into any of the 90% you quickly out-strafe them and kill them and you need that advantage enhanced further so that when you encounter another "elite" player, you two can dance around each-other's shots and try to kill each-other like hit detection was still broken? |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 04:16:00 -
[86] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation.
Yeah, it's not like the PS Move or M/KB could give any advantage in that either...
(whistles and waits for that to sink in)
Anyway, my gameplay will get much better when M/KB sensitivity is once again adjustable. Not everyone is used to finessing an analog stick the way they finess a mouse, or other controller. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.15 04:18:00 -
[87] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation.
Better gear still isn't what makes the fight, like i said i run a militia grade scout and a standard grade smg yet i still manage to go positive in most of my matches(i can't say all and be 100% sure) stop blaming the gear when it only gives the person a slight advantage. The lowered strafe speed forces people to play smarter, not magically avoid bullets at the equivalent of being behind cover. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 04:20:00 -
[88] - Quote
Longshot Ravenwood wrote:Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation. So, we need to increase the strafe speed because while it's significant enough to cause 90% of the game's population to need to apply skill to overcome it, there's a 10% elite player base that, when they come in contact with each-other, require a higher strafing speed to enable "skill" to provide them a result rather than "gear". As it stands if you run into any of the 90% you quickly out-strafe them and kill them and you need that advantage enhanced further so that when you encounter another "elite" player, you two can dance around each-other's shots and try to kill each-other like hit detection was still broken? The scrubs can stay high sec and the best players will go to null sec. (Or whichever is which) The game needs to cater to both play styles. If strafe speeds are increased you can still crouchwalk in a corner all you want. It doesn't seem to stop the blue dots in mag.
The players that lack gun will strive to get better. Its one of the aspects that really keeps a game alive and prosperous. A competitive community is what we need for this game to have staying power. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 04:26:00 -
[89] - Quote
Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation. Better gear still isn't what makes the fight, like i said i run a militia grade scout and a standard grade smg yet i still manage to go positive in most of my matches(i can't say all and be 100% sure) stop blaming the gear when it only gives the person a slight advantage. The lowered strafe speed forces people to play smarter, not magically avoid bullets at the equivalent of being behind cover. You are an idiot for making me explain this again.
When two player that both have good gun game get into 1 vs 1. The player with the better gear will win because niether player will miss.
I play in militia gear too and I drop 20 kills almost every game. That is completely besides the point and I can't believe I had to explain that to you three times. You truly are one special kitten. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.15 04:29:00 -
[90] - Quote
Are you f*cking ret*rded? This isn't even suppose to be a 1v1ing game, that's why we don't have any sort of free for all. And gear still doesn't win 1v1s. |
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