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Zygloroxicon
3
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Posted - 2012.10.15 05:48:00 -
[121] - Quote
DUST Fiend wrote:What I think is most amusing about this whole abortion of a thread that I have somehow conceived, is when someone mentioned CCP's vision.
Am I the only one who clearly recalls them saying they want DUST to be a heavy vehicle based game, with infantry as more or less fillers and support to said vehicular mayhem? Woah... Wait...Wha.........?
Sorry guys it seems I have entered the wrong beta, cya. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 05:48:00 -
[122] - Quote
DUST Fiend wrote:What I think is most amusing about this whole abortion of a thread that I have somehow conceived, is when someone mentioned CCP's vision.
Am I the only one who clearly recalls them saying they want DUST to be a heavy vehicle based game, with infantry as more or less fillers and support to said vehicular mayhem? So whats your point? They should worry more about vehicle mechanics? I don't understand what you are trying to say...
Strafe speed has nothing to do with vehicle mayhem.
What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? |
STB Vermaak Doe
558
|
Posted - 2012.10.15 05:52:00 -
[123] - Quote
Sleepy Zan wrote:Crimson MoonV wrote:Vermaak Doe wrote:Once again the ret*rded f*cking QQing b*tch can't prove how increasing the strafe speed will make the game take skill. I am not even going to begin to try and explain that to you. It would take 9 no maybe 10 tries. I literally had to explain one concept to you 6 or 7 times and that was a simple concept. I don't want you to hurt yourself. Vermaak I'll try to explain to the best of my ability. The way strafing speed is now tracking a target and holding down R1 to kill someone can be done easily enough for even a 9 year-old. By increasing both strafing and turning speed you increase the pace you have to keep up in order to keep the recticle on the target. Even last build I had no problem tracking strafing scouts so i still don't see it as something that is harder to accomplish than now, it's a good thing.that the game's speed would be.increased but skill wise it would be the same |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 06:04:00 -
[124] - Quote
STB Vermaak Doe wrote:Sleepy Zan wrote:Crimson MoonV wrote:Vermaak Doe wrote:Once again the ret*rded f*cking QQing b*tch can't prove how increasing the strafe speed will make the game take skill. I am not even going to begin to try and explain that to you. It would take 9 no maybe 10 tries. I literally had to explain one concept to you 6 or 7 times and that was a simple concept. I don't want you to hurt yourself. Vermaak I'll try to explain to the best of my ability. The way strafing speed is now tracking a target and holding down R1 to kill someone can be done easily enough for even a 9 year-old. By increasing both strafing and turning speed you increase the pace you have to keep up in order to keep the recticle on the target. Even last build I had no problem tracking strafing scouts so i still don't see it as something that is harder to accomplish than now, it's a good thing.that the game's speed would be.increased but skill wise it would be the same http://youtu.be/V3y3QoFnqZc
Just because you didn't have any problem hitting a strafing scout doesn't mean that guy who is new to fps could. Faster strafing speeds is what separates the men from the boys. Whether you want to acknowledge it or not, faster strafe speeds take more skill to track.
Look at the harcore competitive fps games on PC. Fast strafe speeds. hmmm I wonder why??? because it takes more skill. hence skill based shooters. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 06:10:00 -
[125] - Quote
Crimson MoonV wrote:What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay?
Literally all I was saying is that THIS is what CCP originally stated as their vision for DUST, to be very vehicle focused. I am way too tired to hunt for you, but it's out there in their older and even somewhat more recent interviews. DUST is meant to cater to a wide variety of gamers, it's a brilliant marketing maneuver that will serve them well moving into the future. |
STB Vermaak Doe
558
|
Posted - 2012.10.15 06:12:00 -
[126] - Quote
So apparently hitting a fast moving target is hard? Lol I personally find that hard to believe as tracking dropships with EMPLACED turrets is childs play to me, and quite a lot of people in different corps
http://m.youtube.com/watch?feature=related&v=RFZrzg62Zj0
It's not speed it takes, it's simple hand/eye coordination and/or high sensitivity. The only hardcore fps on pc that comes to mind is Arma and if you haven't played it, look it up on YouTube |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.15 06:17:00 -
[127] - Quote
DUST Fiend wrote:Crimson MoonV wrote:What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? Literally all I was saying is that THIS is what CCP originally stated as their vision for DUST, to be very vehicle focused. I am way too tired to hunt for you, but it's out there in their older and even somewhat more recent interviews. DUST is meant to cater to a wide variety of gamers, it's a brilliant marketing maneuver that will serve them well moving into the future. Agreed, and on that note I would like to say by having fast strafe speeds that will cater to both playstyles. Both casual and the hardcore gamers. Its not like you can't camp and play like a casual with fast strafe speeds. Cover still is just as much of a legitimate tactic with increased strafing.
Most of the hardcore gamers will be in null sec anyways, so its not like the strafing elites will be constantly pub stopping and strafing on scrubs. When it does happen to someone who is new to the game they learn from it and grow as a gamer. |
STB Vermaak Doe
558
|
Posted - 2012.10.15 06:20:00 -
[128] - Quote
Crimson MoonV wrote:DUST Fiend wrote:Crimson MoonV wrote:What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? Literally all I was saying is that THIS is what CCP originally stated as their vision for DUST, to be very vehicle focused. I am way too tired to hunt for you, but it's out there in their older and even somewhat more recent interviews. DUST is meant to cater to a wide variety of gamers, it's a brilliant marketing maneuver that will serve them well moving into the future. Agreed, and on that note I would like to say by having fast strafe speeds that will cater to both playstyles. Both casual and the hardcore gamers. Its not like you can't camp and play like a casual with fast strafe speeds. Cover still is just as much of a legitimate tactic with increased strafing. Most of the hardcore gamers will be in null sec anyways, so its not like the strafing elites will be constantly pub stopping and strafing on scrubs. When it does happen to someone who is new to the game they learn from it and grow as a gamer.
Lol at assumption everyone in null will be strafing, just like no t1 or t2 frigs or destroyers go in null on eve |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 07:06:00 -
[129] - Quote
STB Vermaak Doe wrote:Crimson MoonV wrote:DUST Fiend wrote:Crimson MoonV wrote:What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? Literally all I was saying is that THIS is what CCP originally stated as their vision for DUST, to be very vehicle focused. I am way too tired to hunt for you, but it's out there in their older and even somewhat more recent interviews. DUST is meant to cater to a wide variety of gamers, it's a brilliant marketing maneuver that will serve them well moving into the future. Agreed, and on that note I would like to say by having fast strafe speeds that will cater to both playstyles. Both casual and the hardcore gamers. Its not like you can't camp and play like a casual with fast strafe speeds. Cover still is just as much of a legitimate tactic with increased strafing. Most of the hardcore gamers will be in null sec anyways, so its not like the strafing elites will be constantly pub stopping and strafing on scrubs. When it does happen to someone who is new to the game they learn from it and grow as a gamer. Lol at assumption everyone in null will be strafing, just like no t1 or t2 frigs or destroyers go in null on eve
Anyone here familliar with the Eve Wolf Packs? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.10.15 08:34:00 -
[130] - Quote
I think it has become obvious to everyone that there is gotta be more strafe to improve the 'fun aspect' of gun play. BUT! I want to add an extra consideration to this. I have been running with a shotgun recently and have to say - it would be damn near impossible to hit a fast strafing target with say a two shot shotgun. In 8/10 cases you would miss both shots on a fast shifting opponent, since aim controls are not precise enough (well at least to me they don't feel precise). The same would apply to MD and pistols - any nonautomatic weapon.
So, improving strafe speed would also have an unintended consequence of further disbalancing different weapon types in favor of AR. Something to think about. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 08:37:00 -
[131] - Quote
Anyone noticed the complete bullshit Vermak is posting. If aiming and movement aren't skill, go play unreal or CS. And don't move or aim. Tell you what, don't bother. Because we all know what happens if you can't aim or you move like an idiot.
Games ****** |
STB Vermaak Doe
558
|
Posted - 2012.10.15 11:41:00 -
[132] - Quote
Tony Calif wrote:Anyone noticed the complete bullshit Vermak is posting. If aiming and movement aren't skill, go play unreal or CS. And don't move or aim. Tell you what, don't bother. Because we all know what happens if you can't aim or you move like an idiot.
Games ******
It's ok if aiming is hard for you, just ask anyone who's played more than one and has a decent kd to assist you in doing the easiest thing in the game, regardless of strafe speed
Ps learn to read bro |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.15 12:12:00 -
[133] - Quote
OP has a great idea. You can quit bitching about strafing being nerfed if this is implemented. Though, it would need to drain a militia logi's stamina in under a second, to not be too bad. Which is around 180? .
Anyways, Tyrus, you're right. People don't camp, I have an idea as to what they're bitching about but it's just idiocy. And they aren't making any valid points at all, about why it needs to be rebuffed. Just, camp, camp, camp, camp, camp, camp, camp buff camp, campers wanted it buffed, camp, camp , camp, buff, buff, buff, buff, camp, camp.
The only thing I can imagine they are talking about is, rather than being able to run up, while you're behind cover, and still somehow kill you, they are whining that they have to find their own cover, and find some other way to kill you, I.E a teammate or going around a different way.
TL;DR people that want strafing buffed only want it buffed so they can one man army, and kill entire teams. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.10.15 12:17:00 -
[134] - Quote
Kengfa Akcay wrote:OP has a great idea. You can quit bitching about strafing being nerfed if this is implemented. Though, it would need to drain a militia logi's stamina in under a second, to not be too bad. Which is around 180? .
Anyways, Tyrus, you're right. People don't camp, I have an idea as to what they're bitching about but it's just idiocy. And they aren't making any valid points at all, about why it needs to be rebuffed. Just, camp, camp, camp, camp, camp, camp, camp buff camp, campers wanted it buffed, camp, camp , camp, buff, buff, buff, buff, camp, camp.
The only thing I can imagine they are talking about is, rather than being able to run up, while you're behind cover, and still somehow kill you, they are whining that they have to find their own cover, and find some other way to kill you, I.E a teammate or going around a different way.
TL;DR people that want strafing buffed only want it buffed so they can one man army, and kill entire teams.
YEP, that's what i used to do. And the nerf of strafing is why everyones KDR is lower now. And camping in this game is sooo boring... in other games is fun though for some reason |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 12:24:00 -
[135] - Quote
So Vermak what skill is more important than moving our of cover and shooting face in an FPS? Sorry you think aiming is easy. Why do you ever die? It's so easy why don't you aim at the person and kill them? Because you are talking ****. I really don't understand why. Normally you are of sound mind. Aiming is the single most important factor in an FPS.
You sound like a ****** saying saying "you might find aiming hard". You know I'm a decent player with decent aim. You? Guessing you're garbage. Which is why you don't play in STBs corp battles yeah. Because aiming is too easy for you. Go join Kengfa's corp. |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.15 12:24:00 -
[136] - Quote
D3aTH D3alER54 wrote:Kengfa Akcay wrote:OP has a great idea. You can quit bitching about strafing being nerfed if this is implemented. Though, it would need to drain a militia logi's stamina in under a second, to not be too bad. Which is around 180? .
Anyways, Tyrus, you're right. People don't camp, I have an idea as to what they're bitching about but it's just idiocy. And they aren't making any valid points at all, about why it needs to be rebuffed. Just, camp, camp, camp, camp, camp, camp, camp buff camp, campers wanted it buffed, camp, camp , camp, buff, buff, buff, buff, camp, camp.
The only thing I can imagine they are talking about is, rather than being able to run up, while you're behind cover, and still somehow kill you, they are whining that they have to find their own cover, and find some other way to kill you, I.E a teammate or going around a different way.
TL;DR people that want strafing buffed only want it buffed so they can one man army, and kill entire teams. YEP, that's what i used to do. And the nerf of strafing is why everyones KDR is lower now. And camping in this game is sooo boring... in other games is fun though for some reason
Probably because other games have foliage, a decent framerate, and not a sniper every 3 ******* feet. Though the last one isn't always true.
But, I'm sure it'll change. Either way, I still enjoy it in this game right now. |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.15 12:26:00 -
[137] - Quote
Tony Calif wrote:So Vermak what skill is more important than moving our of cover and shooting face in an FPS? Sorry you think aiming is easy. Why do you ever die? It's so easy why don't you aim at the person and kill them? Because you are talking ****. I really don't understand why. Normally you are of sound mind. Aiming is the single most important factor in an FPS.
You sound like a ****** saying saying "you might find aiming hard". You know I'm a decent player with decent aim. You? Guessing you're garbage. Which is why you don't play in STBs corp battles yeah. Because aiming is too easy for you. Go join Kengfa's corp.
Actually, aiming isn't that important. When I go back to another game, say, bad company 2, the sensitivity is so high, I can't aim. But I still come out far above everybody else. Both points-wise and kill-wise. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 12:27:00 -
[138] - Quote
You are beyond help Kengfa |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 14:11:00 -
[139] - Quote
Ludvig Enraga wrote:So, improving strafe speed would also have an unintended consequence of further disbalancing different weapon types in favor of AR. Something to think about.
This is actually an excellent point, and one that is likely not considered by those that desire the strafe speed increased. Does anyone else find it amusing that the vast majority of high KD/R players use the AR almost exclusively, and almost always look for ways to buff that style of gameplay? |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.15 14:21:00 -
[140] - Quote
DUST Fiend wrote:Ludvig Enraga wrote:So, improving strafe speed would also have an unintended consequence of further disbalancing different weapon types in favor of AR. Something to think about. This is actually an excellent point, and one that is likely not considered by those that desire the strafe speed increased. Does anyone else find it amusing that the vast majority of high KD/R players use the AR almost exclusively, and almost always look for ways to buff that style of gameplay?
Actually if strafe speeds were higher people would run around with SMG's Shotguns, and the noob slayer scrambler pistol almost exclusively again. I don't remember any AR's are OP thread (other than the kids that cried about the creodron, because they were noob slayed with their 4 loser friends all at once cause they couldn't hit a moving target. |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.15 14:23:00 -
[141] - Quote
xjumpman23 wrote:DUST Fiend wrote:Ludvig Enraga wrote:So, improving strafe speed would also have an unintended consequence of further disbalancing different weapon types in favor of AR. Something to think about. This is actually an excellent point, and one that is likely not considered by those that desire the strafe speed increased. Does anyone else find it amusing that the vast majority of high KD/R players use the AR almost exclusively, and almost always look for ways to buff that style of gameplay? Actually if strafe speeds were higher people would run around with SMG's Shotguns, and the noob slayer scrambler pistol almost exclusively again. I don't remember any AR's are OP thread (other than the kids that cried about the creodron, because they were noob slayed with their 4 loser friends all at once cause they couldn't hit a moving target.
I'd agree with that, we're seeing a lot of AR nerf threads recently and there's other things that are imbalanced more than AR's. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.15 14:28:00 -
[142] - Quote
xjumpman23 wrote:Actually if strafe speeds were higher people would run around with SMG's Shotguns, and the noob slayer scrambler pistol almost exclusively again. I don't remember any AR's are OP thread (other than the kids that cried about the creodron, because they were noob slayed with their 4 loser friends all at once cause they couldn't hit a moving target.
SMGs maybe, shotguns, not really. As you increase strafe speeds, shotguns become more and more of a gamble because you can't really adjust your shots. You aim, and you take the shot. If players are dancing back and forth like crazy, it becomes much less about skill and much more about being lucky with where you decided to shoot. |
Your MonkeyWrench
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.10.15 14:40:00 -
[143] - Quote
DUST Fiend wrote:xjumpman23 wrote:Actually if strafe speeds were higher people would run around with SMG's Shotguns, and the noob slayer scrambler pistol almost exclusively again. I don't remember any AR's are OP thread (other than the kids that cried about the creodron, because they were noob slayed with their 4 loser friends all at once cause they couldn't hit a moving target. SMGs maybe, shotguns, not really. As you increase strafe speeds, shotguns become more and more of a gamble because you can't really adjust your shots. You aim, and you take the shot. If players are dancing back and forth like crazy, it becomes much less about skill and much more about being lucky with where you decided to shoot.
Skill is when luck becomes a habit. -unknown
You make your own luck. - Ernest Hemingway |
MItt R0mney
Doomheim
58
|
Posted - 2012.10.15 14:45:00 -
[144] - Quote
What happened to OP's original idea?
Sprint strafing sounds like a perfect mechanic for a "hybrid"-ish game like this. |
STB Vermaak Doe
558
|
Posted - 2012.10.15 14:49:00 -
[145] - Quote
Tony Calif wrote:So Vermak what skill is more important than moving our of cover and shooting face in an FPS? Sorry you think aiming is easy. Why do you ever die? It's so easy why don't you aim at the person and kill them? Because you are talking ****. I really don't understand why. Normally you are of sound mind. Aiming is the single most important factor in an FPS.
You sound like a ****** saying saying "you might find aiming hard". You know I'm a decent player with decent aim. You? Guessing you're garbage. Which is why you don't play in STBs corp battles yeah. Because aiming is too easy for you. Go join Kengfa's corp.
If you think I'm garbage, let's play a couple matches together. There are many waus that i could die that don't involve my aim:
The enemy got the drop on me
Outside my weapon's range
Better accuracy
Better weapon for the range, etc.
I know without a doubt I've played with you both on my team and against me and at best you did good (12-20 kills, positive kd) but nothing spectacular.
Lol like anyone would join kengfa's corp. |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.15 14:58:00 -
[146] - Quote
STB Vermaak Doe wrote:Tony Calif wrote:So Vermak what skill is more important than moving our of cover and shooting face in an FPS? Sorry you think aiming is easy. Why do you ever die? It's so easy why don't you aim at the person and kill them? Because you are talking ****. I really don't understand why. Normally you are of sound mind. Aiming is the single most important factor in an FPS.
You sound like a ****** saying saying "you might find aiming hard". You know I'm a decent player with decent aim. You? Guessing you're garbage. Which is why you don't play in STBs corp battles yeah. Because aiming is too easy for you. Go join Kengfa's corp. If you think I'm garbage, let's play a couple matches together. There are many waus that i could die that don't involve my aim: The enemy got the drop on me Outside my weapon's range Better accuracy Better weapon for the range, etc. I know without a doubt I've played with you both on my team and against me and at best you did good (12-20 kills, positive kd) but nothing spectacular. Lol like anyone would join kengfa's corp.
Come on, you can do better than this. Tony Calif is much better than you are. I've played with the both of you, tony pretty recently. you had a nanite injector that you didn't use, you don't wait around for a revive when someone nearby has a nanite injector, you don't stay with the squad. You don't hack, don't defend. All you do is attack, attack, attack.. Don't insult Tony's playing unless you've actually played with him.
And now you're implying 12-20 kills isn't good. That's ******* stupid. 12-20 kills is great. If he has more WP than he should have, it's amazing, as he was also supporting his team. The only time people get more kills than that, is when they're being a ***** using whatever overpowered weapon they can find.
As for the corp comment. Lol |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.15 15:02:00 -
[147] - Quote
Crimson MoonV wrote:STB Vermaak Doe wrote:Sleepy Zan wrote:Crimson MoonV wrote:Vermaak Doe wrote:Once again the ret*rded f*cking QQing b*tch can't prove how increasing the strafe speed will make the game take skill. I am not even going to begin to try and explain that to you. It would take 9 no maybe 10 tries. I literally had to explain one concept to you 6 or 7 times and that was a simple concept. I don't want you to hurt yourself. Vermaak I'll try to explain to the best of my ability. The way strafing speed is now tracking a target and holding down R1 to kill someone can be done easily enough for even a 9 year-old. By increasing both strafing and turning speed you increase the pace you have to keep up in order to keep the recticle on the target. Even last build I had no problem tracking strafing scouts so i still don't see it as something that is harder to accomplish than now, it's a good thing.that the game's speed would be.increased but skill wise it would be the same http://youtu.be/V3y3QoFnqZcJust because you didn't have any problem hitting a strafing scout doesn't mean that guy who is new to fps could. Faster strafing speeds is what separates the men from the boys. Whether you want to acknowledge it or not, faster strafe speeds take more skill to track. Look at the harcore competitive fps games on PC. Fast strafe speeds. hmmm I wonder why??? because it takes more skill. hence skill based shooters.
Games on PC.....Would you kindly go play ArmA, Battlefield 2, Battlefield 1942, **** even battlefield 2142, reality mods for both ArmA and battlefield 2, and tell me how good you are, with your strafing skill. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.15 16:09:00 -
[148] - Quote
Enemy got the drop on you -Enemy aim > you reaction Enemy outraged you -Enemy aim > your positioning Better accuracy - this would be aiming... Better weapon range -enemy aimed at you, you stood there and died.
Don't tell me aiming isn't #1 If I can track you with my aim, strafe speed won't matter. Because aim > strafe. But the Playerbase is so horrible, they killed strafe instead of asking people to get good. My aim isn't great, but it's good enough. |
STB Vermaak Doe
558
|
Posted - 2012.10.15 16:29:00 -
[149] - Quote
Kengfa Akcay wrote:STB Vermaak Doe wrote:Tony Calif wrote:So Vermak what skill is more important than moving our of cover and shooting face in an FPS? Sorry you think aiming is easy. Why do you ever die? It's so easy why don't you aim at the person and kill them? Because you are talking ****. I really don't understand why. Normally you are of sound mind. Aiming is the single most important factor in an FPS.
You sound like a ****** saying saying "you might find aiming hard". You know I'm a decent player with decent aim. You? Guessing you're garbage. Which is why you don't play in STBs corp battles yeah. Because aiming is too easy for you. Go join Kengfa's corp. If you think I'm garbage, let's play a couple matches together. There are many waus that i could die that don't involve my aim: The enemy got the drop on me Outside my weapon's range Better accuracy Better weapon for the range, etc. I know without a doubt I've played with you both on my team and against me and at best you did good (12-20 kills, positive kd) but nothing spectacular. Lol like anyone would join kengfa's corp. Come on, you can do better than this. Tony Calif is much better than you are. I've played with the both of you, tony pretty recently. you had a nanite injector that you didn't use, you don't wait around for a revive when someone nearby has a nanite injector, you don't stay with the squad. You don't hack, don't defend. All you do is attack, attack, attack.. Don't insult Tony's playing unless you've actually played with him. And now you're implying 12-20 kills isn't good. That's ******* stupid. 12-20 kills is great. If he has more WP than he should have, it's amazing, as he was also supporting his team. The only time people get more kills than that, is when they're being a ***** using whatever overpowered weapon they can find. As for the corp comment. Lol
I was comparing that to omnipotent zitro and regnum, who regularly go 30+ a match
The first sign of your lie was that i was in a heavy so i couldn't have had a nanite injector and that there was a full squad to stay with so we're both at fault |
STB Vermaak Doe
558
|
Posted - 2012.10.15 19:34:00 -
[150] - Quote
Tony Calif wrote:Enemy got the drop on you -Enemy aim > you reaction Enemy outraged you -Enemy aim > your positioning Better accuracy - this would be aiming... Better weapon range -enemy aimed at you, you stood there and died.
Don't tell me aiming isn't #1 If I can track you with my aim, strafe speed won't matter. Because aim > strafe. But the Playerbase is so horrible, they killed strafe instead of asking people to get good. My aim isn't great, but it's good enough.
I never said aiming wasn't the most valuable skill in the game, that's what crimson said. Np matter what way you look at it the lowered strafe ******* up the game, it's just that making excuses is a cheap way to get ccp to change instead of simply saying it
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