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CommanderBolt
ACME SPECIAL FORCES
478
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Posted - 2013.12.23 00:58:00 -
[91] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive.
This is not the case. Some of the top players in the game all use DS3. And as it stands right now as a KB/M user I am at a significant disadvantage in close quarters combat. How is that fair?
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El Brineth
Valor Coalition
14
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Posted - 2013.12.23 01:01:00 -
[92] - Quote
Take it out.
Aiming was fine without it. |
Michael Arck
Onuoto Uakan Huogaatsu
2412
|
Posted - 2013.12.23 01:11:00 -
[93] - Quote
thesupertman wrote:No. Everyone will start complaining about the aiming sucking again. It would become a cycle:
1. CCP nerfs aim assist 2. We complain 3. CCP adds more aim assist 4. We complain 5. Repeat
^this cycle can be said about everything in the game...
LOL!! That cycle is applied to everything in the forums. Folks are just spinning in circles and never really have any positives to add.
It's just always negative around here. 24/7 negativity. Community often hinders this game but don't even know it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Michael Arck
Onuoto Uakan Huogaatsu
2412
|
Posted - 2013.12.23 01:14:00 -
[94] - Quote
Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore...
Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike.
We need to start think broadly instead of always thinking the narrow scope of our own selves.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Tectonic Fusion
775
|
Posted - 2013.12.23 01:22:00 -
[95] - Quote
Iron Wolf Saber wrote:Sgt Kirk wrote:With fixed hit detection and the 10% all light weapons received some time ago it might be time for Auto-Aim to be shown the door. Rather see 10% damage nerf removed first. Hopefully CCP remembers the MD and sniper rifle didn't get buffed, so they shouldn't get the 10% damage buff. And technically the Scrambler Rifle, LOLFlaylock pistol, Combat Rifle, and the Rail Rifle didn't get buffed soooo...
Solo Player
Squad status: Locked
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Terisea Ming
WarRavens League of Infamy
0
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Posted - 2013.12.23 01:27:00 -
[96] - Quote
KB/M "matrix" strafe is a myth. I've proven time and again that I can strafe just as effectively with my DS3 and I can with KB/M. I've also proved time and time again that you Auto Rifle elitist @$$holes' AA mitigates a lot of my Minmatar scout strafiness.
Before AA, I stood a fair 50/50 chance of evading a kill stream long enough to get away. Now, with AA, that's down to less than five percent because you spray and pray types have to try to miss.
As for mouse aim. Yeah, KB/M has an advantage when it comes to more precise initial and ranged aiming. But close encounters with a strafe dance opponent is easier with the DS3's AA.
So yeah, I play on KB/M when sniping or harassing from a distance. But when reds get close, I switch to my DS3 to get the AA on my SMG. So yeah, I still usually die, but sometimes I take one of you with me. |
Ryme Intrinseca
405
|
Posted - 2013.12.23 01:29:00 -
[97] - Quote
Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... MAG did have aim assist.
SOCOM 4, you have a point, but it's not exactly a game Dust should be looking to copy anyway.
CS:GO - haven't heard if this works okay with DS3 but fair enough.
Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay. |
Shijima Kuraimaru
WarRavens League of Infamy
441
|
Posted - 2013.12.23 01:31:00 -
[98] - Quote
Michael Arck wrote:Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike. We need to start think broadly instead of always thinking the narrow scope of our own selves.
You say that like you think casuals are incapable of learning to aim.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
WarRavens League of Infamy
441
|
Posted - 2013.12.23 01:35:00 -
[99] - Quote
Ryme Intrinseca wrote:Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
This is funny as I know players who use a DS3 without AA just as well as I use a mouse.
I still can't find tanks on the market. All I see are those HAVs.
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Michael Arck
Onuoto Uakan Huogaatsu
2414
|
Posted - 2013.12.23 01:43:00 -
[100] - Quote
Shijima Kuraimaru wrote:Michael Arck wrote:Bethhy wrote:Ryme Intrinseca wrote:The only PS3 shooter without aim assist I ever heard of was Dust 514 (after they removed the original AA and before they introduced the new version). It was also the worst PS3 shooter in terms of the aiming mechanics. So basically NO. MAG Has no aim assist, Soccom 4 no Aim assist. CS:GO, no Aim Assist Full KB/M support and raw input on both PS3 and XBox360 There are more.... Fact is People say DUST Aim Assist is like CoD and BF3... But it isnt. When you get to CoD and BF3 Competition level NO ONE has it on... it causes more harm then good at that level. It isn't like this in DUST the Aim Assist offers more benefit then harm for even a DS3 user that has never used Aim Assist. That's why its being abused, it doesn't help a new player because they are actually trying to move their joystick and AIM, Where a vet is giving very minimal input and letting the Aim assist track targets and home in bullets. Regardless DUST isn't a twitch headshot shooter where you need to give casual's an Active Aim assist so they can compete with people that put them down in 1 bullet 70% of the time. Every loss in the game represent's a real players asset and investment... and no player wants to think a computer "assisted" with killing it. Aim Assist wasn't around till September and DUST has existed longer without it then it has with it. Right now it is doing more harm then good, Everyone's bullets they actually aimed for now will Hit... we don't need a computer to help our bullets hit targets anymore... Isn't it fair to say that not everybody is a hardcore FPS player? There's plenty of folks here who didn't play MAG, Socom or Counter Strike. We need to start think broadly instead of always thinking the narrow scope of our own selves. You say that like you think casuals are incapable of learning to aim.
There's irony in your post. Only the hardcore care about the no aim assist and superb KDR...ya know, the stereotypical hardcore elite player of FPS.
The casuals just want to enjoy the game. That is my implication.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Dexter307
The Unholy Legion Of DarkStar
693
|
Posted - 2013.12.23 02:31:00 -
[101] - Quote
People seem to forget when the aiming was terrible and everyone was complaining. I hope CCP dosent give in to the whiners, but if you REALLY want aim assist removed them first KB/M must be removed and aiming must be perfected |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 05:53:00 -
[102] - Quote
Lorhak Gannarsein wrote:DildoMcnutz wrote:Now this game doesn't have any form of snap aim like some other shooters but i would still like the aim assist removed. Why? because i feel like gaming should be moving away from having aim assist in shooters, with the new killzone having absolutely no aim assist whatsoever im hoping that other developers will follow this example. We should be playing the game and aiming ourselves regardless of how little the game is aiding us in staying on target.
When i die in Killzone i don't even care, my dignity is in tact because i was killed by someone who actually aimed at me. This is not me wanting noobs to not have aim assist so they get destroyed even easier, people should be striving to get better and not rely on computer assistance regardless of how small. I can't stress enough how much i wan't games to drop aim assists entirely. I would agree with you if it weren't for the presence of KB/M in DUST; KZ isn't compatible (unless I've been doing it wrong )
You guys just don't understand KB/M in DUST. Stutter stepping with DS3> Straffing with keyboard in DUST by FAR.
DS3 CQC aiming without AIm assist > KB/M
Long range shooting and sniper KB/M > DS3 in DUST...
There is no magical one peripheral is better then the other in DUST. KB/M don't even represent the argument held over the internet about the two. As the KB/M in DUST is an overlay of the DS3 it isn't really a mouse... its a giant emulation and if that is your problem then 60 bux http://www.penguinunited.com/ and someone has M/KB WIth AIM ASSIST and they can customize and map the controls how THEY want... M/KB is in EVERY game, The fact that people think the only way to balance the two peripherals is to give a Computer program that actively tracks and "Homes" bullets onto target to make it even are people who need to go play a game with an "easy" option... Like Tetris. |
Lea Silencio
0uter.Heaven
970
|
Posted - 2013.12.23 06:12:00 -
[103] - Quote
Never needed it. I actually "despise" it.
It's a YES vote for me.
PurificationGäó
It's what I do.
Amarr Victor
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Sinboto Simmons
SVER True Blood Public Disorder.
3343
|
Posted - 2013.12.23 06:53:00 -
[104] - Quote
I'm the kind of person that needs it and I even think it's too much.
Also: yes the damage needs to be toned down in my opinion, but who cares about my opinion.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Green Living
Scions of Athra
1103
|
Posted - 2013.12.23 06:54:00 -
[105] - Quote
I'm down. |
Bethhy
Ancient Exiles. Renegade Alliance
540
|
Posted - 2013.12.23 10:47:00 -
[106] - Quote
Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented.
Killzone on ps4 has no aim assist.
CoD is lol?
http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense.
You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users.
The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability.
When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential. |
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 11:08:00 -
[107] - Quote
Hate Aim assist. Have had multiple friends that have quit dust in September because of it and I haven't been able to convince them to come back since. Remove it please. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
91
|
Posted - 2013.12.23 11:48:00 -
[108] - Quote
move aim assist over to tanks. see how long infantry can last :P (yes this is a troll post. just for lols) |
TechMechMeds
Swamp Marines Kleenex Inc.
1828
|
Posted - 2013.12.23 12:52:00 -
[109] - Quote
Mitch Laurence wrote:I think it should at least be an option to add just a liiittte bit of aim assist to the sniper scopes. just sayin, maybe?
Joking or nub, which one?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 18:13:00 -
[110] - Quote
Racro 01 Arifistan wrote:move aim assist over to tanks. see how long infantry can last :P (yes this is a troll post. just for lols)
Tanks in RL have Aim assist... https://www.youtube.com/watch?v=mNH_O-0bTcM
Tanks right now in DUST almost have better aiming feel then a mercenary in his/her suit. |
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
231
|
Posted - 2013.12.23 18:17:00 -
[111] - Quote
SHANN da MAN wrote:Aim Assist is required to level the playing field between Kb/Mouse players and DS3 Controller players.
If they removed the Aim assist, KB/Mouse players would have a significant control precision advantage. And since the majority of players use controllers, it was necessary to add the Aim Assist to make the controllers function at a competitive level with KB/Mouse.
Aim Assist is necessary as long as both KB/Mouse and DS3 control schemes are being used simultaneously. That is not to say that Aim Assist is currently working perfectly, it could use some tuning for it to be functional without being intrusive.
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
231
|
Posted - 2013.12.23 18:20:00 -
[112] - Quote
Bethhy wrote:Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented. Killzone on ps4 has no aim assist. CoD is lol? http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense. You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users. The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability. When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential.
You are very smart and have something meaningful to say . Just saying .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 22:56:00 -
[113] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Bethhy wrote:Ryme Intrinseca wrote: Point still stands that all the big, successful PS3 FPS uses aim assist. I'm talking BF, COD, KZ, MAG even. It just reflects technical limitations of the controller. Why did Guerrilla drop AA for KZ:SF? Because the DS4 is better and the limitation is no longer there.
Final question, what input do you think competition-level FPS players use given the choice? KB/M. Without aim assist for controller, KB/M is simply better - not just a little, but a lot. That wasn't evident in Dust prior to 1.4 simply because KB/M input was such a mess. Unless you want KB/M to be deliberately gimped or removed, AA has to stay.
Battlefield 3 didn't have Aim assist for a long time. The whole reason Aim assist is in BF3 is to do with hit detection issues that never got fixed. and this is well documented. Killzone on ps4 has no aim assist. CoD is lol? http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ Developers of shooters around the world have been coming to this conclusion about Aim assist. DUST jumping on the bandwagon as it's on the way out makes no sense. You can say that KB/M was messed in the beginning, But it wasn't in Chromosome it was amazing.. Guess what? Same people still on top all of them still DS3 users. The Learning curve around aiming for yourself is what Made DUST addicting from the start in Chromosome, then you would get into the community and the persistent skill system and you would quit other games because they felt a waste of time. Now it's so easy and the gun fights are so meaningless the day to day play of DUST has turned into a grind. Instead of a series of stimulating engagements that test your personal ability. When everyone has their own aiming ability, Strengths and weaknesses it develops an entire dynamic around the gun game. And in a game where every death costs real assets... it's essential. You are very smart and have something meaningful to say . Just saying .
Agreed. +1 |
Twelve Guage
Death Firm. Canis Eliminatus Operatives
31
|
Posted - 2013.12.23 23:02:00 -
[114] - Quote
Do it make the MD feasible again. |
DootDoot
Da Short Buss
135
|
Posted - 2013.12.23 23:07:00 -
[115] - Quote
John Demonsbane wrote:I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison.
GTA 5 online Crew team deathmatches... Auto Aim is turned off and its free aim only. Even in GTA 5, a game where they built entire cover mechanics and jump and roll mechanics.. you can hide behind objects and peak and just stick your hand out with the gun to fire around corners. DUST has no mechanics to even be a hide behind a box shooter. and not enough boxes!!!
DUST was always a straffy tracky shooter. when the tracking is done by a computer there is a problem. I can't count the amount of times i hear everyday playing DUST "Ohhh auto aim totally saved me there" "OMG Auto Aim just shot that guy out of the air!" "I just jumped off a platform and Auto Aim locked onto that guy while i was in the air 3-4 bullets he was dead"
If this was the intention i clearly choose the wrong game to invest my time and money into. |
Joel II X
Dah Gods O Bacon
361
|
Posted - 2013.12.23 23:13:00 -
[116] - Quote
Nah. KB/M would reign supreme. I use a controller and I only feel the assist in shotguns when they're 10m away and moving slowly. Thanks a lot for the unneeded assist. I rather have it on my TAC or Sniper. |
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
232
|
Posted - 2013.12.23 23:18:00 -
[117] - Quote
DootDoot wrote:John Demonsbane wrote:I find it odd that there are both threads saying "hey the AA has been turned down" and "it's an aimbot, get rid of if!" within 48 hours of eachother.
I will repeat myself, then. This is all BS and AA is totally subjective. I've turned it on and off and all I've noticed is that the reticule is arguably a little "stickier" when someone is sprinting laterally as I fire. Anyone here play GTA IV onlne? That AA made it impossible to get headshots because it would literally pull the crosshair down to their chest. This is nothing in comparison. GTA 5 online Crew team deathmatches... Auto Aim is turned off and its free aim only. Even in GTA 5, a game where they built entire cover mechanics and jump and roll mechanics.. you can hide behind objects and peak and just stick your hand out with the gun to fire around corners. DUST has no mechanics to even be a hide behind a box shooter. and not enough boxes!!! DUST was always a straffy tracky shooter. when the tracking is done by a computer there is a problem. I can't count the amount of times i hear everyday playing DUST "Ohhh auto aim totally saved me there" "OMG Auto Aim just shot that guy out of the air!" "I just jumped off a platform and Auto Aim locked onto that guy while i was in the air 3-4 bullets he was dead" If this was the intention i clearly choose the wrong game to invest my time and money into.
Spot on . Spot on indeed .
Wish there were more likes to give .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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DootDoot
Da Short Buss
137
|
Posted - 2013.12.23 23:25:00 -
[118] - Quote
Joel II X wrote:Nah. KB/M would reign supreme. I use a controller and I only feel the assist in shotguns when they're 10m away and moving slowly. Thanks a lot for the unneeded assist. I rather have it on my TAC or Sniper.
You STILL hear that even with Auto Aim on controllers.
"OMG that guy that killed me is totally KB/M, I can tell" Meanwhile it was 13ear who killed him and is a well documented DS3 user.
Ask the KB/M users if they can even tell if they are facing off against a DS3 or KB/M user... the only hint you get is when auto aim locks on and there is no escaping the bullets, jumping, running... even running behind cover your still getting hit. Dieing to Auto aim feels much like dieing to a toggeled Aim-Bot in any FPS.... nothing is hitting then all of a sudden nothing can miss.
Probably one of the biggest rages people have about it.
But the simple thought that players can tell which type of peripheral the player they just faced off against is using for controls????? I can't even understand that thinking... you ask some of the most seasoned FPS players and they couldn't tell the difference in DUST unless they knew that player personally. |
Ryme Intrinseca
421
|
Posted - 2013.12.24 00:42:00 -
[119] - Quote
DootDoot wrote:Ask the KB/M users if they can even tell if they are facing off against a DS3 or KB/M user... the only hint you get is when auto aim locks on and there is no escaping the bullets, jumping, running... even running behind cover your still getting hit. That's just lag, i.e. you were hit when you were out of cover and it didn't register on your end until you were in cover. |
dzizur
Proctology Academy General Tso's Alliance
3
|
Posted - 2013.12.24 01:01:00 -
[120] - Quote
kb/m reign supreme? gimme a break, i was playing with kb/m for some time and had a really hard time (i have been playing FPS on PC for 15 years now) and one time i tried using ds3. my reaction was "WTF?!" and from now on im using only ds3(apart from using a sniper rifle, which is a joke on ds3 on distances +100 m) . kb/m support in this game is broken, ask anyone using it. i wish i could use it, especially for cqc which in my opinion is ridiculous atm.
as for the aim bot thing, i dont really care at this point, im using ds3 because it has AA, if it didn't i prolly use the kb/m as i would stand a chance in cqc then.
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