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201. oops did i just off you in your shiny proto suit with my blueprint suit and GEK ... - in General Discussions [original thread]
Avallo Kantor wrote: Actually proto suits aren't impossible to kill. I've killed a number of proto Logi suits (Caldari ones even), and probably other less easily identifiable high level suits with my relatively cheap fit (Amarr Assault A-1, S...
- by Shijima Kuraimaru - at 2013.06.19 06:37:00
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202. What is the purpose of the SP Cap? - in General Discussions [original thread]
On the SP cap CCP is trying to have the system set so that to fully max out all character skills should take 5 to 6 years as it currently does in Eve. New players not being able to catch up to vets... Really? Maximum skill level on any skill is 5...
- by Shijima Kuraimaru - at 2013.06.19 06:29:00
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203. Tank Resistances - in General Discussions [original thread]
Avallo Kantor wrote: Garth Mandra wrote: 10% damage reduction = 0.9 x damage taken 15% damage reduction = 0.85 x damage taken 0.9 * 0.85 = 0.765 = 23.5% damage reduction As his math correctly identifies additional damage reduction only r...
- by Shijima Kuraimaru - at 2013.06.19 06:13:00
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204. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: Shijima Kuraimaru wrote: The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge ...
- by Shijima Kuraimaru - at 2013.06.18 21:42:00
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205. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Commander Tuna wrote: Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. A...
- by Shijima Kuraimaru - at 2013.06.17 05:29:00
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206. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you...
- by Shijima Kuraimaru - at 2013.06.17 05:23:00
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207. Sick of redline rail tanks? - in General Discussions [original thread]
DeathwindRising wrote: Beld Errmon wrote: Well the answer is here if they are on your team, get an armor tank add overdrive and ram them, if you don't manage to destroy them in the least you'll make sure they don't get to sit there all match...
- by Shijima Kuraimaru - at 2013.06.16 21:42:00
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208. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: R F Gyro wrote: Eurydice Itzhak wrote: People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry s...
- by Shijima Kuraimaru - at 2013.06.16 21:36:00
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209. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then po...
- by Shijima Kuraimaru - at 2013.06.16 21:11:00
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210. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't. Besides, the top proto sentinel suits only have one high so their bonuse would be halved...
- by Shijima Kuraimaru - at 2013.06.16 05:49:00
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211. putting away proto gear - in General Discussions [original thread]
CYRAX SERVIUS wrote: That's the best part, you can keep a good KD if that's what your'e worried about, although it doesn't mean much in this game. Could care less bout kd over a good fight anytime.. I've seen squads/teams sacrifice a win jus...
- by Shijima Kuraimaru - at 2013.06.16 02:01:00
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212. Sick of redline rail tanks? - in General Discussions [original thread]
Charlotte O'Dell wrote: Shouper of BHD wrote: I gave butt hurt to a redline retreating tank, he went so far in that I couldn`t get out but I killed the coward. You'd be a coward too if you could only use std level armor/shield mods and e...
- by Shijima Kuraimaru - at 2013.06.16 01:57:00
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213. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: EnglishSnake wrote: Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high OHK a tank is...
- by Shijima Kuraimaru - at 2013.06.16 01:54:00
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214. putting away proto gear - in General Discussions [original thread]
My best fit is my Advanced Heavy Frame with two basic damage mods, two enhanced armor reps, M209 Assault SMG, Packed AV Grenades, and a Kaalakiota Forge Gun. What I usually use... Skinweave heavy BPO, one militia damage mod, one militia armor re...
- by Shijima Kuraimaru - at 2013.06.15 22:31:00
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215. Sick of redline rail tanks? - in General Discussions [original thread]
I can see where a sniper rail may not realize that they're behind the red line. But when the sniper rail is over 150 meters behind their red line, and that's giving a generous leeway, I cannot accept that they don't know.
- by Shijima Kuraimaru - at 2013.06.15 22:16:00
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216. Mass Drivers underpowered? - in General Discussions [original thread]
Obvious bragging troll thread.
- by Shijima Kuraimaru - at 2013.06.15 22:06:00
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217. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high OHK a tank is unlickly unless its already too a fair amount of d...
- by Shijima Kuraimaru - at 2013.06.15 21:32:00
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218. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Basic Heavy Damage Modifier: 3% d...
- by Shijima Kuraimaru - at 2013.06.14 20:48:00
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219. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Damage mods... Yeah... Forge Gun Skills Forge Gun Operation: Max 25% reduction to charge time. Forge Gun Proficiency: Max 15% damage bonus. Forge Gun Modules Basic Heavy Damage Modifier: 3...
- by Shijima Kuraimaru - at 2013.06.14 10:08:00
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220. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: Obodiah Garro wrote: Spkr4theDead wrote: Which means more shield/armor. Sorry you can't figure that out. But of course you don't want ADV and PRO tanks. Those would be too difficult to solo. Am fine with pilots wa...
- by Shijima Kuraimaru - at 2013.06.14 09:48:00
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