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101. CCP, you need to hot fix the triple SP event ASAP (with disturbing math) - in General Discussions [original thread]
General John Ripper wrote: I disapprove of forcing players to grind. Triple everything CCP! Forcing? (Picard level facepalm)
- by Shijima Kuraimaru - at 2013.11.07 06:01:00
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102. Beware: "Triple" SP Event - in General Discussions [original thread]
Here's my take on a SP system that has both passive and active. Active SP , and contract ISK pay out, is only awarded for earned WP. No WP earning possible inside the MCC. I know this will hurt low WP earners, myself being one of them, but I'd ra...
- by Shijima Kuraimaru - at 2013.11.05 22:44:00
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103. Beware: "Triple" SP Event - in General Discussions [original thread]
Sana Rayya wrote: Thor McStrut wrote: The bolded part is known as Passive SP gained in battle. LOL... The community has been demanding that those SP not be awarded, as it causes people to AFK. Where have you been?? CCP has actually done th...
- by Shijima Kuraimaru - at 2013.11.05 22:12:00
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104. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
Atiim wrote: DO NOT BUFF THE HMG Give the heavies more weapons. Seriously though, if you buff the HMG then it would give CCP an excuse to not add more heavy weapons So you want to keep the high rate of fire and range of a weak SMG with the...
- by Shijima Kuraimaru - at 2013.11.05 21:47:00
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105. The Gentlemen's Agreement - in General Discussions [original thread]
Lycuo wrote: Shijima Kuraimaru wrote: Interesting how a decided tactical advantage is deemed as cheap. I would consider head glitching a cheap tactic. I would consider hiding inside a terrain glitch a cheap tactic. I would consider invisible...
- by Shijima Kuraimaru - at 2013.11.05 03:46:00
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106. Thoughtful Post of the Day - in General Discussions [original thread]
Pros of a heavy (not commando). High armor/shield HP. Can carry heavy weapons. Cons of a heavy. Slow moving. Slow strafe. Large target. No equipment slot. Low slot count (max 5 at proto). 2/3 for Basic, 1/4 for Sentinel. HMG requires camping an...
- by Shijima Kuraimaru - at 2013.11.04 04:11:00
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107. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Godin Thekiller wrote: Shijima Kuraimaru wrote: True Adamance wrote: Shijima Kuraimaru wrote: Awry Barux wrote: +1 for more vehicle variety. Siege mode sounds very interesting. Yes. Vehicle variety would be awesome, but making in...
- by Shijima Kuraimaru - at 2013.11.04 03:49:00
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108. How much in a clip? - in General Discussions [original thread]
Princeps Marcellus wrote: Fizzer94 wrote: Shijima Kuraimaru wrote: I'm finally going to troll. In my long running time participating on the forums... I'm finally going to troll. It's a magazine, not a clip. Need an example of what a clip...
- by Shijima Kuraimaru - at 2013.11.04 01:04:00
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109. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
True Adamance wrote: Shijima Kuraimaru wrote: Awry Barux wrote: +1 for more vehicle variety. Siege mode sounds very interesting. Yes. Vehicle variety would be awesome, but making infantry AV ineffective against any vehicle is ludicrous...
- by Shijima Kuraimaru - at 2013.11.04 00:58:00
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110. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
Mad Greasemonkey wrote: This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how su...
- by Shijima Kuraimaru - at 2013.11.04 00:43:00
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111. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
Delta 749 wrote: THEAMAZING POTHEAD wrote: If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY T...
- by Shijima Kuraimaru - at 2013.11.03 23:50:00
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112. How much in a clip? - in General Discussions [original thread]
I'm finally going to troll. In my long running time participating on the forums... I'm finally going to troll. It's a magazine, not a clip. Need an example of what a clip is, look at the M-1 Garand . Hopefully I'll never feel the need to troll ...
- by Shijima Kuraimaru - at 2013.11.03 23:14:00
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113. The Gentlemen's Agreement - in General Discussions [original thread]
Interesting how a decided tactical advantage is deemed as cheap. I would consider head glitching a cheap tactic. I would consider hiding inside a terrain glitch a cheap tactic. I would consider invisible mercs running around killing with impunity ...
- by Shijima Kuraimaru - at 2013.11.03 22:44:00
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114. Games DUST could learn from - in General Discussions [original thread]
Monkey MAC wrote: First of I am not asking a copy and paste of these elements! These are merely pointers, springboards if you will. They are elements from other games that CCP would benifit from looking at, giving their own unique twist! ARM...
- by Shijima Kuraimaru - at 2013.11.03 22:39:00
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115. the minmitar HMG (also heavy dropsuit) - in General Discussions [original thread]
Chunky Munkey wrote: Hopefully with the HP buff, its role as supression & point defence will be improved. The only time I get killed by a HMG is when I don't leave the area its user has claimed. That's its role, but it can be very boring, a...
- by Shijima Kuraimaru - at 2013.11.03 22:36:00
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116. the minmitar HMG (also heavy dropsuit) - in General Discussions [original thread]
Powerh8er wrote: +1 There is no use for a *heavy* machine gun that doesnt outrange a rifle, ive been bitchin about this gun to an almost manical degree for months now. ...And the HP buff to heavies is also an joke, yeah lets give the beache...
- by Shijima Kuraimaru - at 2013.11.03 22:34:00
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117. Weapon Ranges - in General Discussions [original thread]
low genius wrote: Shijima Kuraimaru wrote: No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons. Now I know tha...
- by Shijima Kuraimaru - at 2013.11.03 22:17:00
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118. Something about Dropships... - in General Discussions [original thread]
SILVERBACK 02 wrote: because we are easy to kill... as soon as they see a tank re instantly as soon as they forge it.. they just give up and go back to infantry killing. dropships however can be one shotted by forge guns so naturally they wou...
- by Shijima Kuraimaru - at 2013.11.03 22:12:00
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119. Something about Dropships... - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Yep, happens to me all the time. Instead of relying on easy-mode swarms, I'd like to see these guys get in a dropship of their own and take me on like a man. And I'd like to see an ADS, that attacks me, stick aro...
- by Shijima Kuraimaru - at 2013.11.03 22:05:00
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120. Weapon Ranges - in General Discussions [original thread]
Late bump.
- by Shijima Kuraimaru - at 2013.11.03 21:51:00
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