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121. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Awry Barux wrote: +1 for more vehicle variety. Siege mode sounds very interesting. Yes. Vehicle variety would be awesome, but making infantry AV ineffective against any vehicle is ludicrous.
- by Shijima Kuraimaru - at 2013.11.03 21:44:00
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122. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Godin Thekiller wrote: Shijima Kuraimaru wrote: Nothing wrong with me, it's just obvious by your response that you do want an "I WIN!!!" vehicle. Read True's post. Now go smash something hard over your head. You are a low functioning ...
- by Shijima Kuraimaru - at 2013.11.03 21:41:00
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123. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Godin Thekiller wrote: Shijima Kuraimaru wrote: Godin Thekiller wrote: Shijima Kuraimaru wrote: Godin Thekiller wrote: Anyone else want Dred's in Dust? As long as a forge can make them nervous, I'm good. And by nervous, I mean th...
- by Shijima Kuraimaru - at 2013.10.31 22:35:00
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124. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Godin Thekiller wrote: Shijima Kuraimaru wrote: Godin Thekiller wrote: Anyone else want Dred's in Dust? As long as a forge can make them nervous, I'm good. And by nervous, I mean that a forge is an effective counter, not just a minor a...
- by Shijima Kuraimaru - at 2013.10.28 20:43:00
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125. Making Tech 2 Hulls and Frames better: Marauder HAV's - in General Discussions [original thread]
Godin Thekiller wrote: Anyone else want Dred's in Dust? As long as a forge can make them nervous, I'm good. And by nervous, I mean that a forge is an effective counter, not just a minor annoyance.
- by Shijima Kuraimaru - at 2013.10.27 03:41:00
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126. Weapon Ranges - in General Discussions [original thread]
Godin Thekiller wrote: Still no. Those ranges are way too far. We aren't trying to snipe at each other ( your saying ranges in which covers objective to objective, some even longer. 3km ranged Swarms? Never will happen, ever.). It won't if t...
- by Shijima Kuraimaru - at 2013.10.24 20:23:00
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127. Weapon Ranges - in General Discussions [original thread]
Alpha 443-6732 wrote: I like it, though people aren't taking weapon dispersion into consideration... I had to edit the post and add the ** note to make that clear. So blame not the respondents. I should have accounted for the lack of knowled...
- by Shijima Kuraimaru - at 2013.10.16 23:42:00
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128. Weapon Ranges - in General Discussions [original thread]
Bump.
- by Shijima Kuraimaru - at 2013.10.16 23:25:00
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129. Weapon Ranges - in General Discussions [original thread]
Dexter307 wrote: LOL NO Yeah. You wouldn't be able to handle it. LOL
- by Shijima Kuraimaru - at 2013.10.06 04:27:00
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130. Weapon Ranges - in General Discussions [original thread]
low genius wrote: Shijima Kuraimaru wrote: No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons. Now I know that ...
- by Shijima Kuraimaru - at 2013.10.06 04:26:00
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131. Weapon Ranges - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: swarms 3000? GTFO like DS need tht or tanks. i mean tht's 3 map lengths. mostly XD "CCP will have to make a major fix on rendering distance and open the maps out, among other adjustments,"
- by Shijima Kuraimaru - at 2013.10.06 01:29:00
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132. Weapon Ranges - in General Discussions [original thread]
Viktor Hadah Jr wrote: OP with that shotgun range and range in general of all the weapons i do have to question your knowledge in metrics... Metrics as in measurement of length? Yes, I know those scales. That you think I mean that every proj...
- by Shijima Kuraimaru - at 2013.10.06 01:26:00
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133. Weapon Ranges - in General Discussions [original thread]
I-Shayz-I wrote: Guns that have super long ranges like this are much less accurate than the ones we have. In Dust, you can run, jump, dodge, all while aiming down the sights...and still land 100% of your bullets as long as the sight is on the ...
- by Shijima Kuraimaru - at 2013.10.06 01:23:00
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134. Weapon Ranges - in General Discussions [original thread]
Godin Thekiller wrote: No. (did you really just say that shotty's should shoot 50 meters at optimal? You've lost your mind?) Optimal range damage per projectile yes, this has nothing to do with dispersion.
- by Shijima Kuraimaru - at 2013.10.06 01:18:00
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135. Weapon Ranges - in General Discussions [original thread]
Nocturnal Soul wrote: TBH the ranges in this game is far longer than another shooter i've played. Maybe, but all the other shooters I've played had much smaller maps or have been designed to force a more limited line of sight. The exception ...
- by Shijima Kuraimaru - at 2013.10.05 22:43:00
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136. Weapon Ranges - in General Discussions [original thread]
No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons. Now I know that for the ranges I'm about to suggest, CCP will hav...
- by Shijima Kuraimaru - at 2013.10.05 22:32:00
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137. Petition: FIX large turret rendering - in General Discussions [original thread]
TechMechMeds wrote: Signed, along with pc lag this is also something that has been an issues long enough, seems to be swarmers and forgers specifically that dont render which is as bad as it gets for vehicle drivers. I agree. If I can see a ...
- by Shijima Kuraimaru - at 2013.09.22 04:29:00
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138. Petition: FIX large turret rendering - in General Discussions [original thread]
Pipsa Possu wrote: Yeah this rendering issue should be fixed ASAP. It's not even uncommon that an installation vanishes when being shot. Just yesterday I had this happen couple of times. At first the installation (CRU, supply depot etc.) is the...
- by Shijima Kuraimaru - at 2013.09.15 21:23:00
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139. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Samahiel wrote: Beren Hurin wrote: Sigberct Amni wrote: Beren Hurin wrote: Goonfeet- We don't play the game...we play the METAGAME! Vanguardians - Who are we again? I got another one... Goonfeet- "We care LESS about this game ...
- by Shijima Kuraimaru - at 2013.08.15 18:57:00
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140. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Here's the thing. This is perfectly within the legitimate mechanics of the game. It's not like when people were making kills from the inside of an objective, or head glitching, which is an obvious exploit of a bug. So though I don't like the tacti...
- by Shijima Kuraimaru - at 2013.08.13 00:23:00
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