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221. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: Well I did have to use the data available to me which would be the specs from the in game info screens themselves. Those show a .3 second charge to the first shot that the rail turret fires w...
- by Shijima Kuraimaru - at 2013.06.14 09:44:00
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222. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: Shijima Kuraimaru wrote: I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank/installation, will take, on the ...
- by Shijima Kuraimaru - at 2013.06.12 01:22:00
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223. Star Wars Battlefront - in General Discussions [original thread]
Abron Garr wrote: Shijima Kuraimaru wrote: Lock and delete this thread for irrelevancy to Dust 514 please. Thanks, hall monitor. You're quite welcome. Now get to the locker room with this thread!
- by Shijima Kuraimaru - at 2013.06.11 07:07:00
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224. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: PsychoLogiKal PsyDrei wrote: Likes and bump for summing up for the most part what is wrong with vehicle / av balance in uprising. One thing that I'd like to see that would probably be the best equalizer for death taxis i...
- by Shijima Kuraimaru - at 2013.06.10 23:03:00
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225. Reserved - in General Discussions [original thread]
I think the FG has better damage than the rail turret for the simple reason that the FG is carried by a merc that will be OHK by any rail turret, while the tank/installation, will take, on the average, 3 hits to kill. Breach FG, with the longest c...
- by Shijima Kuraimaru - at 2013.06.10 23:01:00
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226. Battlefield 4 Multiplayer Gameplay - in General Discussions [original thread]
Lock and delete this thread for irrelevancy to Dust 514 please.
- by Shijima Kuraimaru - at 2013.06.10 22:03:00
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227. Star Wars Battlefront - in General Discussions [original thread]
Lock and delete this thread for irrelevancy to Dust 514 please.
- by Shijima Kuraimaru - at 2013.06.10 22:02:00
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228. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
Spkr4theDead wrote: Shijima Kuraimaru wrote: Spkr4theDead wrote: NSProxy wrote: I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them c...
- by Shijima Kuraimaru - at 2013.06.06 04:39:00
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229. Over 15,000 damage from a Wiyrkomi swarm launcher - in General Discussions [original thread]
So I guess it counts for nothing that AV sacrifices a lot of survivability vs. anti-personnel weapons. Tank weapons make short work of everyone regardless of their suit. SWARM can be carried by anyone and only fires from a lock on. Fine. It can l...
- by Shijima Kuraimaru - at 2013.06.06 04:31:00
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230. One bullet one kill game mode. - in General Discussions [original thread]
First off, "Twitch Mechanics"... My finger twitches on the fire button and someone dies. One to three hits is all that's needed. That's twitch. If that's the game you want to play, qwitcherbitchin' and go play the many other games that cater to t...
- by Shijima Kuraimaru - at 2013.06.06 04:06:00
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231. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
Spkr4theDead wrote: NSProxy wrote: I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them coming a mile away. People who skill into them shoul...
- by Shijima Kuraimaru - at 2013.06.05 23:59:00
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232. The AFK problem - in General Discussions [original thread]
hooc order wrote: Nalhe Saldana wrote: So have CCP said anything about solving the problem with AFKers? They are multiplying fast and during low peak hours they can be half the team or more.. AFKing is a symptom of a problem not the actua...
- by Shijima Kuraimaru - at 2013.06.05 23:53:00
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233. One bullet one kill game mode. - in General Discussions [original thread]
hooc order wrote: Knarf Black wrote: Brilliant idea! Let's make a game mode where 90% of the weapons are useless and hitting people in the feet with lucky spray & pray is the best tactic! Shoot yourself in the foot and see what kind ...
- by Shijima Kuraimaru - at 2013.06.05 23:43:00
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234. BURST ASSAULT RIFLE IS THE NEW TAR, I'm going to the BAR, - in General Discussions [original thread]
How do I report a whole thread for irrelevance?
- by Shijima Kuraimaru - at 2013.06.05 23:36:00
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235. Over 15,000 damage from a Wiyrkomi swarm launcher - in General Discussions [original thread]
Wackadoozle wrote: Road Hawk wrote: Sorry but you talk crap,1 volley from wiyrkomi with 4 damage mod do about 2600-2800damage and not 15000 Hate to tell you but it happened. I saw it myself. That's not the point we are getting at ya scru...
- by Shijima Kuraimaru - at 2013.06.05 23:34:00
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236. Passive Skill Training...like in Eve - in General Discussions [original thread]
S0LlD SNAKE wrote: just buy some b00sters , help CCP survive and keep the servers alive , devs need money too , i need money too ohhh nintendo wii sucks lol xbox1 With what CCP makes on Eve's monthly subs, they could fund Eve and Dust 514. T...
- by Shijima Kuraimaru - at 2013.06.03 10:53:00
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237. TAC overnerfed; what new gun? - in General Discussions [original thread]
Perfect weapon balance would be every weapon having the same exact range and being able to destroy anything it hits in the same number of hits. Otherwise, there's always going to be someone complaining about how something's OP or UP. After the HMG...
- by Shijima Kuraimaru - at 2013.06.03 10:49:00
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238. Passive Skill Training...like in Eve - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Having to grind is terrible for games in general. People should play because its fun, not because they feel the need to get some carrot dangling from a stick. I found this thread which is proposing a better idea ...
- by Shijima Kuraimaru - at 2013.06.03 10:33:00
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239. Some perspective for the people who think the game sucks, yet keep playing it - in General Discussions [original thread]
Let's say that theoretically, CCP managed to make Dust 514 perfect. To much of the forum community, it wouldn't matter. They'd still find something to lambast CCP for. Let me toss out a couple of things I've actually read on the forums. Quite pos...
- by Shijima Kuraimaru - at 2013.06.03 10:23:00
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240. We Need Armor Lock - in General Discussions [original thread]
I don't want armor lock. I just want the LAV to take damage equivalent to the victims current shields + armor + 1 on impact.
- by Shijima Kuraimaru - at 2013.05.26 02:06:00
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