Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [Top Priority] Reject Nanite Injector - in Feedback/Requests [original thread]
Soraya Xel wrote: Rigor Mordis wrote: I think you should be grateful that the medic even noticed you or bothered with you. That's kinda like saying: "You should be grateful you were raped, because you 'got some' for free." Abuse is abuse....
- by Severus Smith - at 2013.04.25 15:54:00
|
142. [Request] Grenades explode after death. - in Feedback/Requests [original thread]
I kinda have to agree with the OP. Why does a grenade dud when the owner dies? I could see, maybe, if they're holding it due to some proximity IFF identifier (so if the guy next to me gets shot down while cooking a grenade it doesn't kill me too) ...
- by Severus Smith - at 2013.04.22 22:26:00
|
143. [Request] Militia Large Missile Turret - in Feedback/Requests [original thread]
ladwar wrote: missiles were strong and useful at one point...soooo long ago missiles weren't laughed at and mad fun of... Long ago Dropships + Proto Missiles were far more terrifying than a HAV or Viziam's are today. Those things rained unend...
- by Severus Smith - at 2013.04.22 22:18:00
|
144. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
I wish there was full passive, but it wont work in a F2P game like DUST. People will just create 10+ PSN accounts and either spec one into each role (Heavy, Assault, Scout, etc) for any situation or sell them in a year to new players for cash. Ho...
- by Severus Smith - at 2013.04.22 22:13:00
|
145. Progressive Reloading - in Feedback/Requests [original thread]
Cosgar wrote: You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my ma...
- by Severus Smith - at 2013.04.22 18:04:00
|
146. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
CRU's are horrible. As infantry I hate them and blow them up with RE's or my Forge Gun whenever I can. On a map like Skim Junction my team will dominate and push the enemy completely out of the complex and back towards their MCC. Then suddenly a ...
- by Severus Smith - at 2013.04.22 16:58:00
|
147. Cancel reload - in Feedback/Requests [original thread]
The dark cloud wrote: sprinting does cancel the reload aswell. Instead of canceling can it suspend the reload? I play a heavy so my reload is 8 seconds. Many times when I click reload I take out the old clip, put in the new clip, pull back the...
- by Severus Smith - at 2013.04.19 19:19:00
|
148. Heavy Maser Rifle - Amarr Heavy Weapon - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Ulysses Knapse wrote: XXfootnoteXX wrote: I could like this if the current laser rifles had a massive nerf, which I doubt any laser user wants. Maybe not so much a nerf as a change, perhaps increasing damage against ...
- by Severus Smith - at 2013.04.16 21:00:00
|
149. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Tiberion Deci wrote: Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable. Make shield extenders/ar...
- by Severus Smith - at 2013.04.15 17:45:00
|
150. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Skihids wrote: Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps). I'm constantly having to chase blue...
- by Severus Smith - at 2013.04.15 17:38:00
|
151. [request] Detection for CRUs - in Feedback/Requests [original thread]
I hate CRU's. I often find they are the reason my team loses a match rather than wins. Either we push really far forward in Skirmish for some scout in a Dukes of Hazard LAV to drive past us and cap it (resulting in their team spilling out in waves...
- by Severus Smith - at 2013.04.10 22:26:00
|
152. (Request) Sprint and repair - in Feedback/Requests [original thread]
Better solution. You know that red triangle that appears when you're being shot. Make it so that the person you're repairing sees a green or yellow one so they know they're being repaired. If they decide to run away from you then, it's their dum...
- by Severus Smith - at 2013.04.10 22:18:00
|
153. How about a militia-only Ambush? - in Feedback/Requests [original thread]
This needs to happen. I've had several friends and family members try out DUST, get facestomped by Proto players in all their matches then quit saying the game just isn't fun. That's 5 customers you lost CCP. Either: A. Militia / Standard limi...
- by Severus Smith - at 2013.04.10 22:11:00
|
154. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Replace Stamina with Capacitor and this idea gets more interesting. But keep sidearm, light and heavy weapons. Those divisions are needed.
- by Severus Smith - at 2013.04.09 18:56:00
|
155. [Request] Minmatar storm rifle - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: http://darthmojo.files.wordpress.com/2008/05/cylon_machinegun.jpg Something like this with a magazine would be cool. Something brown, big, and clunky, but with a bit of scifi flare like the mass driver's appearance...
- by Severus Smith - at 2013.04.07 19:51:00
|
156. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
mollerz wrote: And I totally agree with the terminate character option. That shouldn't even be possible to accidentally hit. It makes me cringe every time it comes up. EVE and DUST don't let you "accidentally" delete characters. If you actuall...
- by Severus Smith - at 2013.03.27 21:18:00
|
157. [Idea] "Linking up" EVE & DUST accounts & characters... - in Feedback/Requests [original thread]
Look, you seem passionate about this so I'm sorry. But I gave you 7 pretty well explained reasons why your plan, while intriguing, wont work. To your credit you do have a point; my DUST character "Severus Smith" is named after my EVE character "...
- by Severus Smith - at 2013.03.27 21:05:00
|
158. [Request] Shield Extenders have Profile Penalty - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I just really don't want Scouts to be nerfed. If we lose shields, then: Armor plates would mean that we lose one of our key strengths, speed. Shields would mean that we lose one of our key strengths, stealth. I don't...
- by Severus Smith - at 2013.03.27 18:16:00
|
159. [Request] Shield Extenders have Profile Penalty - in Feedback/Requests [original thread]
Buster Friently wrote: Severus Smith wrote: Bojo The Mighty wrote: Please put up total HP per mod and the CPU/PG useage. I think you will discover that the CPU/PG draw per HP is MUCH MUCH greater than armor plates. This is balanced by th...
- by Severus Smith - at 2013.03.27 18:10:00
|
160. [Request] Shield Extenders have Profile Penalty - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Please put up total HP per mod and the CPU/PG useage. I think you will discover that the CPU/PG draw per HP is MUCH MUCH greater than armor plates. This is balanced by the fact that shields, by default, recharge on their...
- by Severus Smith - at 2013.03.27 17:59:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |