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101. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Mossellia Delt wrote: so how in your opinion would this work for scouts? Some other ideas I had for Scouts. Again, these stats aren't final - just the idea of having differing suit bonuses across Tech 1 / Tech 2 lines, and for each race. Tec...
- by Severus Smith - at 2013.09.10 15:11:00
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102. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Killar-12 wrote: General Medium Suit Formula Basic Fitting (MLT) T1 fitting Type A Logi Type B Tanked Assault Type C DPS Assault T2 fitting Type A Logi Type B Tanked Assault Type C DPS Assault I think that Militia needs 1x suit per fram...
- by Severus Smith - at 2013.09.10 13:58:00
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103. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: A couple people, myself included, have proposed a tiericide with a switch to EVE style tech levels. As far as I know CCP has never responded. So, needless to say, you have my support. At least in principal, I did...
- by Severus Smith - at 2013.09.10 13:53:00
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104. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
The Militia -> Basic -> Advanced -> Prototype advancement model in DUST is known as tiers. EVE Online had tiers, but the developers noted that it caused many ships in lower tiers to be passed over for better ships in higher tiers. This ca...
- by Severus Smith - at 2013.09.09 22:21:00
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105. [REQUEST] Heavy laser rifle - AMARR Heavy - in Feedback/Requests [original thread]
I want a Heavy Laser Rifle that has a 2 second delay then shoots a thick beam that does as much as the Viziam did Pre-Nerf until it overheats (5 - 8 seconds). That way I can melt the fancy Proto gear off those smug Assaults at medium / long range....
- by Severus Smith - at 2013.09.09 18:46:00
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106. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Jathniel wrote: zibathy numbertwo wrote: Brilliant post, because people exist who have 0 accuracy. Really, flawless argument. It's balanced that I can't kill 2 people no matter how awful they are, no matter how many more skillpoints I have t...
- by Severus Smith - at 2013.09.06 21:14:00
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107. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is tra...
- by Severus Smith - at 2013.09.04 19:16:00
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108. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Wouldn't this idea just reinforce redline sniping without a redline? I mean, if the snipers are effectively defended by a robot overlord, then counter-infantry would stand no chance against killing the redline snipers...
- by Severus Smith - at 2013.08.30 17:12:00
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109. [Request] Rethink CQC - in Feedback/Requests [original thread]
I kinda have to agree and I'm a Heavy not a shotgunner. They need to have a bit more range; maybe keep their "one shot kill" range the same, but if your hit within < 20 m you should feel it more than you do now. It's almost like there's a fine ...
- by Severus Smith - at 2013.08.30 17:00:00
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110. Why I'm Buying Less and Things I Would Spend Money On - Feedback for CCP - in Feedback/Requests [original thread]
Awhile ago I posted an idea for a Booster that was basically a 30 day subscription. It would give you 3x passive and 0x active for 30 days... If I remember correctly we get 24k passive and ~27k active a day for ~51k possible (unboosted) SP per da...
- by Severus Smith - at 2013.08.30 16:55:00
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111. AV / Vehicle Harmony - in Feedback/Requests [original thread]
Lynn Beck wrote: Good idea, however: what will we do about the weak points on hav's? Those do double damage when they hit. Either tanks need a 30% or so increase in hp or we need to remove the weakpoint. Vehicle "headshots" would be nice. I am...
- by Severus Smith - at 2013.08.28 20:28:00
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112. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Resistance Series: Auger Rifle It would have to be a short - medium range Amarr weapon that shoots Gamma or X Ray bursts capable of penetrating walls. Designed to ensure that the reclaiming light of the lord found even those cowardly enough to ...
- by Severus Smith - at 2013.08.28 18:49:00
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113. AV / Vehicle Harmony - in Feedback/Requests [original thread]
Posted this in one of Exmaple's "What do we want" posts but it got lost in the rage and QQ. Posting it again... Idea: The Forge Gun should do less damage to light targets (LAV, DS) and more damage to heavy targets (HAV). Re...
- by Severus Smith - at 2013.08.28 18:29:00
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114. Remove WP from FW and PC - in Feedback/Requests [original thread]
*Shrug* Good points. Was just a random idea. I still don't like them; to me it should be about ISK efficiency, wins, and losses. But y'all seem too like the fluffy stat points so that's important. I just don't see how a persons total WP can help d...
- by Severus Smith - at 2013.08.09 12:31:00
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115. Remove WP from FW and PC - in Feedback/Requests [original thread]
Corps have been recruiting in EVE just fine without "War Points". They look at killboards, ask for referrals, do interviews, give tests. I don't hear any sob stories of Logistics pilots, or EWAR pilots, or Scouts, or Cyno pilots, or any other non ...
- by Severus Smith - at 2013.08.08 22:23:00
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116. Remove WP from FW and PC - in Feedback/Requests [original thread]
Idea. Remove WP from FW and PC. They don't make sense, what military awards "points" to actions soldiers should be doing already. It should be about winning / losing those matches: strategy and teamwork. Not how many WP's you can get. Maybe still ...
- by Severus Smith - at 2013.08.08 21:34:00
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117. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
You want this game to be awesome and for EVE players to participate? Then let the EVE pilots pick where their guns shoot. Here's how it should go: I warp up to a planet in my Caldari Battleship to support my faction. It is equipped with 1x Orbita...
- by Severus Smith - at 2013.08.08 19:38:00
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118. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: Severus Smith wrote: Quote: Revisions (To make implementation easier) - All Districts now have 3x Shield Relays, 1x Skyfire Battery, and 1x Defense Grid (no customizing at this time) - Skyfire Batteries will destr...
- by Severus Smith - at 2013.07.02 17:12:00
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119. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: KAGEHOSHI Horned Wolf wrote: I still love the idea OP has mysteriously vanished.... Kidnapped by CCP to fix PC maybe? Really sorry, really sick... Will reply once I am no longer loopy on medication.
- by Severus Smith - at 2013.07.01 17:50:00
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120. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Daedric Lothar wrote: Severus Smith wrote: As for timezones, they are a problem. In EVE they're solved (somewhat) with a 24 hour reinforcement timer. So I tried to do the same thing here. I also added the Defense Grids to give corps other o...
- by Severus Smith - at 2013.06.28 00:00:00
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