Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Fiddler Galaine wrote: Where's the downvote button? Reason why? Look, everyone is complaining about TTK being too short. Or Sentinels dying to quick. Or logistics not being worth it for the piddly repair rate they have being almost equal to ...
- by Severus Smith - at 2013.10.15 20:05:00
|
62. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
DJINN Jecture wrote: Yeah because now instead of being just defenseless when they have a rep tool out they would then be defenseless (REs and grenades aside) any time they want to bring a repair tool to a match. Seems really smart. Would you...
- by Severus Smith - at 2013.10.15 19:51:00
|
63. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Before everyone in here loses their s***, hear me out. In EVE, Logistics ships are a feared thing. A single logistics pilot can keep a friendly ship alive even through an onslaught of tens (or even hundreds) of enemies firing at it. This make...
- by Severus Smith - at 2013.10.15 19:32:00
|
64. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Hagintora wrote: I'm not quite sure what you mean by SP not being gained in FW. I play FW exclusively and, unless there's been some recent change I'm not aware of, I earn SP every match. And again, I'm not disagreeing with you (except for expec...
- by Severus Smith - at 2013.10.14 20:02:00
|
65. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Hagintora wrote: Severus Smith wrote: Or we could just get rid of WP altogether? That would make people focus on winning and not on spamming equipment, red zone sniping, running people over, or the myriad of other ways people abuse to gain e...
- by Severus Smith - at 2013.10.14 19:20:00
|
66. Bonus WP's for Heavies - in Feedback/Requests [original thread]
Or we could just get rid of WP altogether? That would make people focus on winning and not on spamming equipment, red zone sniping, running people over, or the myriad of other ways people abuse to gain easy WP that don't help win matches... I pla...
- by Severus Smith - at 2013.10.14 18:42:00
|
67. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: How did I miss this amazing thread? It's completely unacceptable that this thread isn't blue tagged by True Grit. OP you've done a stellar job at revamping PC. Thanks for all the compliments everyone! I log in every...
- by Severus Smith - at 2013.10.11 16:33:00
|
68. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Severus Smith wrote: Instead of damage have them increase RoF. 10% increase to RoF on a Duvolle increases its DPS by 10% but keeps its damage per clip the same. So higher DPS = reloading more. Expanding on that idea. Weapon Rigs in EVE have po...
- by Severus Smith - at 2013.10.01 20:40:00
|
69. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Instead of damage have them increase RoF. 10% increase to RoF on a Duvolle increases its DPS by 10% but keeps its damage per clip the same. So higher DPS = reloading more.
- by Severus Smith - at 2013.10.01 20:22:00
|
70. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I posted some thoughs on Tech 1 / Tech 2 bonuses a week or so ago. I put them with some Amarr suits to help illustrate the point. Assault and Logi: https://forums.dust514.com/default.aspx?g=posts&m=1283162#post1283162 Here they are for Sc...
- by Severus Smith - at 2013.09.26 12:59:00
|
71. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Talos Alomar wrote: Orbiting a beacon should cause fights to spawn there so people in space don't have to do 13+ jumps to some randomly selected district. Let us fight over a particular system. imagine the fights over those beacons in space - ...
- by Severus Smith - at 2013.09.24 13:11:00
|
72. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Xerxes Feroze wrote: Just gonna repeat myself from here ... but.... Personally, as an Eve player, it is BS that we cannot fire unless the ground team accumulates so many war points. We are not part of the game, but rather we just facilitate "...
- by Severus Smith - at 2013.09.23 20:23:00
|
73. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Look at the differences in Tech 1 vs Tech 2 modules is EVE Online. Maybe 5 - 10% better. Costs 100x more. Yet people pay for them. Because if your going to fly a 100 million ISK hull you want to pay that extra ISK to make sure it comes out alive ...
- by Severus Smith - at 2013.09.23 19:10:00
|
74. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
Any more ideas for this?
- by Severus Smith - at 2013.09.23 18:44:00
|
75. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I had posted a Proposal on how to do this and even made up some suit's (with bonuses) to help illustrate the concept. https://forums.dust514.com/default.aspx?g=posts&t=109111&find=unread
- by Severus Smith - at 2013.09.23 18:40:00
|
76. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I don't see the point actually. Consider this scenario: Suicide run with a LAV and a Cheap Logi Suit. Fly past the Defenders and jump. Start dropping Uplinks like a drunk losing coins from a hole in his pocket. If the squa...
- by Severus Smith - at 2013.09.23 16:48:00
|
77. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
lithkul devant wrote: Severus Smith wrote: ALPHA DECRIPTER wrote: Michael Epic wrote: That's a war game for you lol I think they should keep it exactly the way it is....adds a serious dimension of thrill and challenges. What you're pr...
- by Severus Smith - at 2013.09.20 20:18:00
|
78. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
Awry Barux wrote: Your idea for the commando is deeply flawed. If it can "go one on one with an assault and win most of the time", you've just made the frame more powerful than anything else. Everyone is going to flock to it. Why bother being f...
- by Severus Smith - at 2013.09.20 18:35:00
|
79. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Michael Epic wrote: That's a war game for you lol I think they should keep it exactly the way it is....adds a serious dimension of thrill and challenges. What you're proposing seems like hand holding to me....like you...
- by Severus Smith - at 2013.09.20 18:27:00
|
80. [Idea] The future of the Heavy and Heavy Weapons - in Feedback/Requests [original thread]
I play a Heavy exclusively and wanted to post a few of my ideas for the Heavy of the future. I have a differing vision for how Heavies should work than CCP does currently. I know these changes below aren't ready for the game []iright now[/i] but i...
- by Severus Smith - at 2013.09.20 17:38:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |