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161. [Idea] "Linking up" EVE & DUST accounts & characters... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: All this demigod/god, master/servant, "we are animals to them" and other "silly" divisions and self belittlement disappears if The Merc character and The Capsuleer character become One... Simple... Ok, I'll put aw...
- by Severus Smith - at 2013.03.27 16:40:00
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162. [Request] Shield Extenders have Profile Penalty - in Feedback/Requests [original thread]
Armor Plates have a movement speed penalty (10% at Complex) so why don't Shield Extenders have a penalty as well? Lets fix that. In EVE Extenders give you Signature Radius penalties so why not have Profile penalties in DUST for Extenders. Basic =...
- by Severus Smith - at 2013.03.27 00:17:00
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163. [Idea] "Linking up" EVE & DUST accounts & characters... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Rowdy Railgunner wrote: And also, skills? How hard is it to say, Quote: here is money go kill them ? No, mercs will design their own hierarchy, with us as pod pilots, their gods and benefactors. One day they wil...
- by Severus Smith - at 2013.03.27 00:00:00
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164. [Idea] "Linking up" EVE & DUST accounts & characters... - in Feedback/Requests [original thread]
We DUST mercenaries are quite powerful, but we are not Capsuleers. We are demigods. They are gods. If you took all the ISK from every DUST mercenary and corporation and combined it together you would still be poorer than the majority of Capsul...
- by Severus Smith - at 2013.03.26 16:07:00
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165. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: I stated this, actually. The Tactical Assault Rifle needs it's recoil knocked down a notch, the Breach needs a damage increase and the Assault Rifle needs -something- done to it to even it out with all of the other variants. ...
- by Severus Smith - at 2013.03.20 20:51:00
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166. Nerf AR's - in Feedback/Requests [original thread]
Vin Mora wrote: I agree that the AR isn't 'OP' but it is definitely the Master of all Trades. I have stopped using other weapons that I *WANT* to use (Mass Driver and Laser Rifle) because I die at least twice, if not three, times more often. ...
- by Severus Smith - at 2013.03.20 19:12:00
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167. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: Please read my post(s). I understand that it's a wall of text but the Assault Rifles don't need Damage Mods to be overly lethal with just a few rounds. 500 Damage per Second will kill almost anything in this game, and that's...
- by Severus Smith - at 2013.03.20 18:49:00
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168. Nerf AR's - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Coleman Gray wrote: Seriously when a guy with a gek does 1000dmg in 1 secon, weapons OP Again, Damage Mods without stacking penalties. The weapons are fine, its the Damage Mods. Not quite so. While yes, the stacking p...
- by Severus Smith - at 2013.03.20 18:37:00
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169. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Lance 2ballzStrong wrote: are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake ...
- by Severus Smith - at 2013.03.12 19:30:00
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170. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: Severus Smith wrote: Alan-Ibn-Xuan Al-Alasabe wrote: This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of thing...
- by Severus Smith - at 2013.03.12 19:15:00
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171. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Lunamaria Hawkeye wrote: Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm...
- by Severus Smith - at 2013.03.12 18:56:00
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172. [Suggestion] Larger Explosion on CRU Destruction - in Feedback/Requests [original thread]
Rachoi wrote: how about no? they're a a big enough ******* target as is. And they should be! I wish we could detonate friendly CRU's with RE's or something. Nothing kills map control more than a single scout in a LAV who caps a CRU behind your...
- by Severus Smith - at 2013.03.12 16:36:00
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173. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
gbghg wrote: ChromeBreaker wrote: As it stands the laser rifle cause's more damage the longer the trigger is held down. I would like to see it cause more damage the longer the beam is on target. This would involve more skill so the multipl...
- by Severus Smith - at 2013.03.08 20:54:00
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174. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
Not bad in my opinion. +1 WP per repair cycle (when DM hits) isn't game breaking and won't shoot Logi's to the top of the leaderboard every game. Logi's always need more love. They have to deal with the rest of us and keep us alive.
- by Severus Smith - at 2013.03.04 20:40:00
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175. A way to solve the nerf-war - in Feedback/Requests [original thread]
Gusk Hevv wrote: Hence why you should get a gang of 10 people in T1 Cruisers and gank , It's more bang for your buck!! Yah, that's where I'm hoping they go with DUST. Corp A has to decide whether to invest 10 million ISK into fitting 50 mercs...
- by Severus Smith - at 2013.03.04 20:37:00
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176. A way to solve the nerf-war - in Feedback/Requests [original thread]
Ulysses Knapse wrote: \Either way, increasing the price of more advanced modules is NOT the way to go. They are simply too puny. Whereas the difference between Tech 1 and Tech 2 in EVE was meaningful, the difference between Standard and Prototy...
- by Severus Smith - at 2013.03.04 20:18:00
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177. Request: tactical AV, stasis webifier - in Feedback/Requests [original thread]
Stasis Webifier (Equipment) Be it infantry or vehicle based the web should have similar range to an AR (short - medium) and slow the vehicle by 50% at Basic (See EVE: Stasis Webifier ). LoS must be kept on target and a visible field between use...
- by Severus Smith - at 2013.03.04 19:28:00
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178. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Severus Smith wrote: Background (like how modern heavy armor doesn't waste shells firing at a single enemy soldier). I'd like to point you to this... Tank Shot Shell But seriously, Blaster Turrets are meant ...
- by Severus Smith - at 2013.03.03 05:46:00
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179. [Proposal] Tank Balance - in Feedback/Requests [original thread]
And rock destroys scissors. Only difference in this case is that it takes several papers to beat rock. But still, rock can't do much to stop paper.
- by Severus Smith - at 2013.03.01 19:53:00
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180. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: I think he means hard counter as real ******* hard not a solo guy with packed AV nades and a milita swarm These types of tank would require ppl with the proto AV and all 4 of them using it and maybe a couple of MAvs t...
- by Severus Smith - at 2013.03.01 19:35:00
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