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21. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Tech 1 and tech 2 are not tiers. Tiers mean one is better than the other. A tech 2 ship is not better than a tech 1 ship. It is just more specialized. For instance, a tech 2 assault ship has more damage and tank than tec...
- by Severus Smith - at 2013.12.06 19:01:00
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22. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Samoset Detrium wrote: I don't completely disagree with the idea, As far as the skill bonusus only that could be something I would not mind. again though, if your trying to remove "Tiers" period, then you cant have a "Tech - 1" And a "Tech - 2"...
- by Severus Smith - at 2013.12.06 18:59:00
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23. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Draco Cerberus wrote: To get to the Proto level I spend 2-3x more SP. Hard earned SP mind you. Also hard eearned in Eve...this proposal is like a fine wine, the cheap stuff will get you drunk, the expensive stuff will get you drunk, you just wa...
- by Severus Smith - at 2013.12.06 17:24:00
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24. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Draco Cerberus wrote: All your math aside, how do the rest of the suits stack up? Yes you can have twice the HP with a Gallente Proto Logi but do you have twice the movement as well? Or are you basically a sitting target? BTW I did test the Gal...
- by Severus Smith - at 2013.12.06 17:01:00
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25. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Samoset Detrium wrote: Severus Smith wrote: Then, eventually, CCP will have to release "Tech 2" suits that have more slots and bonuses that are specialized to a specific role. And those suits should destroy a Tech 1 suit in that specializat...
- by Severus Smith - at 2013.12.06 16:53:00
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26. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Suits and modules are very messed up in DUST. Right now, having a Prototype suit with Complex modules gives you a 300% increase in power and survivability over someone in a Standard suit with Standard modules. Add on skills and this increases to a...
- by Severus Smith - at 2013.12.06 16:29:00
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27. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Makuta Miserix wrote: 1+ Don't see anything like this happening for a long while though. Probably, but my hope and goal when designing it was to make something that would have limited rewrites of existing code and only some basic expansions. ...
- by Severus Smith - at 2013.12.06 14:47:00
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28. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: So you want a suit that takes 1-1.5 seconds before it can start shooting, is slow, and shows up on everyone's sensors even with zero sensor skills? A second can be an eternity in a firefight, but hey to each their own fo...
- by Severus Smith - at 2013.12.06 01:35:00
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29. Create "Gear Limited" games, and scale payouts/rewards - in Feedback/Requests [original thread]
Malkai Inos wrote: Nightbird Aeon wrote: [...]Give lower-skilled (and lower geared)[...] This invoked equivalency is simply not true. Get a well organized squad to field only their BPO suits/vehicles and the result will be largely the s...
- by Severus Smith - at 2013.12.05 20:10:00
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30. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
I wish they would make Heavy Weapons truly devastating but balanced with a charge delay on them like the Forge Gun. So as a Heavy when I find a squad of Assaults unaware I pull the trigger, wait 2.5 seconds for my HMG to charge up, then decimate t...
- by Severus Smith - at 2013.12.05 16:59:00
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31. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Reserved
- by Severus Smith - at 2013.12.05 15:08:00
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32. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Reserved
- by Severus Smith - at 2013.12.05 15:07:00
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33. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Scope and Goal - - - - - - - - - - - - - - - - - - FW needs a new game mode. It needs to get people involved in their faction, have a useful connection with EVE, and feel bigger and more exciting than public matches. A new game mode should ut...
- by Severus Smith - at 2013.12.05 15:06:00
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34. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Benefits: - - - - - - - - - - - - - - - - - - 1. Makes FW feel bigger. Right now districts can be captured by 16 people in 15 minutes, that makes them seem tiny. With this system it takes 64 people an hour to capture a district. Plus, capt...
- by Severus Smith - at 2013.12.05 15:06:00
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35. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Severus Smith wrote: Skihids wrote: All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable an...
- by Severus Smith - at 2013.11.22 16:06:00
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36. Give Logis Carbines to use - in Feedback/Requests [original thread]
Or just introduce Medium Weapons (such as the SAW ) and have Assaults use said Medium Weapons. Higher damage but slower aim speed (especially when firing).
- by Severus Smith - at 2013.11.21 21:54:00
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37. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Skihids wrote: All this talk of detail is bassackwards. Before we design a new system we should first specify what the goals are. We can then determine if any of the goals are incompatable and their relative ranking. Then we can judge the mer...
- by Severus Smith - at 2013.11.21 21:40:00
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38. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
I really like this, and was actually working on a long post about implementing a Capacitor system and having Active, Reactive, Passive, and Regular modules. Active: You click a button and these modules activate. Provide big bonuses but eat up...
- by Severus Smith - at 2013.11.20 19:56:00
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39. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I want too...
- by Severus Smith - at 2013.11.20 19:21:00
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40. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I understand disliking the passive SP in fight entirely. Trust me. I spammed the forum back in the day when it was announced by CCP about the fact it would make people passively farm in the MCC. And it happened, and las...
- by Severus Smith - at 2013.11.15 17:10:00
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