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41. [Idea] Create new Boosters to eliminate the grind! ($$$ inside CCP) - in Feedback/Requests [original thread]
Meeko Fent wrote: Instead, why not have the active SP instead be put in passive, and have active be 0 SP That's seems much less P2W then this. I probably did a s*** por job explaining but that is exactly what I meant. Basically, you buy th...
- by Severus Smith - at 2013.11.14 20:17:00
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42. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Rynoceros wrote: Joel II X wrote: I always see these ideas shot down. People always just tell these posts that crouching goes a long way (which it does) Crouching has nothing to do with dispersion. Crouching fixes kick. But, as stated pr...
- by Severus Smith - at 2013.11.14 19:38:00
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43. [Idea] Create new Boosters to eliminate the grind! ($$$ inside CCP) - in Feedback/Requests [original thread]
CHIPMINT BUTTERCUP wrote: Grey line between pay to win and free to play. I am not saying this idea is pay to win I am just saying it is very close to it. I see your point but don't quite agree. It is like what Eskel said above. "Paying for Co...
- by Severus Smith - at 2013.11.14 19:26:00
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44. [Idea] Create new Boosters to eliminate the grind! ($$$ inside CCP) - in Feedback/Requests [original thread]
Create a new "Subscription" Booster that costs $15 and sets your Active SP accrual to 0% and your Passive accrual to 400% (or whatever number is required for you to get max Active and Passive for the week). Also create a "Boosted Subscription" B...
- by Severus Smith - at 2013.11.14 16:05:00
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45. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
dustwaffle wrote: The only problem I see with complete removal of active SP, and only leaving passive SP is: In EVE, SP gain is monetized by having to pay a subscription to the game so keep gaining SP over time. In Dust, no subscription is re...
- by Severus Smith - at 2013.11.14 15:38:00
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46. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Fizzer94 wrote: Gallente plasma mace. A rod with a ball of plasma at the end of it. You can charge it, but if you charge it for too long it gives you feedback damage. High damage, slow swing. Reward timing the charge and swing just right with a...
- by Severus Smith - at 2013.11.07 17:55:00
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47. [Feedback] I don't want to do PC all the time. - in Feedback/Requests [original thread]
+1000. I agree wholeheartedly. Tiericide is badly needed. Take the Prototype frames, slap racial weapon / tanking bonuses on them, give them awesome names, delete the others, and make this simpler. Crusader (Amarr Medium) 5% reduction in hea...
- by Severus Smith - at 2013.11.05 22:36:00
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48. EVE ONLINE REQUEST !!!Map viewing!!! - in Feedback/Requests [original thread]
And then I, in my Rokh, can point and click on the little Gallente soldiers I see on my aerial map and blast them from orbit with my Railgun.
- by Severus Smith - at 2013.11.05 21:50:00
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49. WTF AR takes out 830 hp in 1.15 seconds (video included) - in Feedback/Requests [original thread]
Why do headshots do more damage? Shouldn't a bullet that hits a shield in the chest area so as much damage as a bullet that hits a shield in the head area? They're energy bubbles... Same with New Eden's version of armor. Energized plates of nanom...
- by Severus Smith - at 2013.11.05 21:16:00
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50. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
No more love for Scouts people? Come on!
- by Severus Smith - at 2013.10.31 18:10:00
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51. [FEEDBACK] Eve, Dust, Newbs and Choice. - in Feedback/Requests [original thread]
They really need a Militia / Standard only gear match type. Pitiful ISK payouts, maybe gated to < 10 Mil SP only, but basically an area where people are in roughly the same gear so that Protobears don't ruin the NPE.
- by Severus Smith - at 2013.10.31 16:38:00
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52. Grenades - in Feedback/Requests [original thread]
I'd say limit it to 1 high damage (600 damage), 2 moderate damage (300 damage), or 3 low damage (200 damage) grenades per person. And have them only resupply from a Supply Depot (thus more incentive to capture / hold one) on a timer of 10 / 5 / 3....
- by Severus Smith - at 2013.10.31 16:28:00
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53. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
Shotty GoBang wrote: Read the whole thing (like you asked). Can't say that I agree or disagree; too many variables to consider. I do have one question for you (since you referenced Scouts) ... NK and SG Scouts tend to jump at opponents to maxi...
- by Severus Smith - at 2013.10.31 16:17:00
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54. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
Movement should have an effect on your aim in the form of added dispersion. The dispersion can be shown by increasing the size of the aiming reticule. - When sprinting, you cannot aim or fire. - When moving normally (running) and hip firing disp...
- by Severus Smith - at 2013.10.31 15:29:00
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55. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
I know I have tried, and lost, many times to get side strafing (and bunny hopping) removed. I hate them because they're just silly. There is no physics adhering way that a person can move back and forth from right to left rapidly (FFS the human b...
- by Severus Smith - at 2013.10.31 14:16:00
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56. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
No, sorry, but this just makes DUST more like CoD and BF which it truthfully needs to be pulling more away from. DUST can't compete directly with multimillion dollar budget AAA shooters. Its like all the MMO's out there that tried (and failed) t...
- by Severus Smith - at 2013.10.31 14:00:00
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57. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
The-Errorist wrote: Severus Smith wrote: District Configuration As mentioned above a District can be configured. Each District has modules that defend / support it. - 3x Shield Relay: These must be destroyed in Phase 1 to bring down the...
- by Severus Smith - at 2013.10.16 22:32:00
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58. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Atiim wrote: So basically you want to simultaneously buff and slightly gimp Logi's? Give all Logi's a sideaRm? That sounds like an FU to assaults. You basically are making a Assualy suit with 4 equipment slots. And with a native armor repair b...
- by Severus Smith - at 2013.10.16 20:29:00
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59. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Geovexen wrote: +1. it's not such a bad dynamic as to break the game but gives another approach. this will make the amarr logi the logi of choice for players though because they can run either tool and still have a weapon. and basically now hav...
- by Severus Smith - at 2013.10.16 14:20:00
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60. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I think the TTK could be toned back slightly. But more importantly, that the logistics repair tool gets changed to be something that actually lets them keep people alive while under fire ( source ). Want to stay alive while under a barrage of se...
- by Severus Smith - at 2013.10.15 20:10:00
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