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1041. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I'm not saying that CCP needs to go out of their way to make everything big enough for vehicles to get around- most of the map should definitely not be accessible by vehicles. Just if, oh, someone manages to get an LAV into the tram system, they m...
- by Scheneighnay McBob - at 2012.11.19 15:23:00
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1042. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Good idea. I would also like to mention that war barges will be holding corp-owned vehicles in the cargo. It would be pretty cool to see people sneaking in and destroying these as a way to damage a corp's assets, along with these being "borrowed"...
- by Scheneighnay McBob - at 2012.11.19 15:19:00
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1043. Turret turning speed - in Feedback/Requests [original thread]
Turning speed isn't really a problem, at least not with small turrets. With those, railguns actually turn as fast as blasters.
- by Scheneighnay McBob - at 2012.11.19 15:14:00
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1044. [ REQUEST] Please add Mortars. - in Feedback/Requests [original thread]
Maybe that will be a variant of soon-to-come minmatar artillery turrets
- by Scheneighnay McBob - at 2012.11.19 15:13:00
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1045. Missile Turrets - in Feedback/Requests [original thread]
I like it. The turrets right now should be slightly stronger than mass drivers (of the same tier) Why? These turrets are supposed to be equally effective against vehicles as infantry. You know what else is equally effective against vehicles as in...
- by Scheneighnay McBob - at 2012.11.19 15:09:00
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1046. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
And perhaps we can have capsuleers controlling MCCs (not sarcasm)
- by Scheneighnay McBob - at 2012.11.19 15:05:00
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1047. Request - release full map sized games - in Feedback/Requests [original thread]
Remember how laggy skim junction was? Now imagine an area way bigger.
- by Scheneighnay McBob - at 2012.11.19 14:50:00
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1048. CCP lack of intrest - in Feedback/Requests [original thread]
Belzeebub Santana wrote: Once again Quick speaks and the community responds... Must be nice... didn't even notice who it was, lol
- by Scheneighnay McBob - at 2012.11.19 01:52:00
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1049. Request - AV Small turrets - in Feedback/Requests [original thread]
vehicle mounted AV small turret? It's called a railgun. I wouldn't suggest getting a compressed, regulated, or whatever other special type there is- default (with tiers, ofc) is the best. Also remember they can fire 3 shot bursts if you continue t...
- by Scheneighnay McBob - at 2012.11.19 00:40:00
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1050. CCP lack of intrest - in Feedback/Requests [original thread]
Vehicle spam isn't a problem. Assault rifles being god-mode weapons at any range is the problem.
- by Scheneighnay McBob - at 2012.11.18 23:39:00
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1051. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Also: change where the red zone (will be yellow zone) is on some maps. On both ashland and manus peak right now, one of the MCCs isn't even above its team's redzone, making that team very easy to spawn camp.
- by Scheneighnay McBob - at 2012.11.18 15:12:00
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1052. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Noc Tempre wrote: The should just make the free vehicle a simple transport (with no fitting slot options at all) and re-emphasize the A in LAV by adding a roof. SP investment in something you can easily be shot out of is not a good investment p...
- by Scheneighnay McBob - at 2012.11.18 15:06:00
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1053. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Maybe the best solution, or at least to the starter fit LAV problem, would be to buff both infantry and vehicle armor and shield modules. Keep in mind there are no militia shield extenders for vehicles.
- by Scheneighnay McBob - at 2012.11.18 00:54:00
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1054. Integral laser flare that says "I need a NANOHIVE" - in Feedback/Requests [original thread]
Seems like a good thing to put with a bunch of similar commands, such as the old vehicle suggestion for "drop me off there!"
- by Scheneighnay McBob - at 2012.11.17 23:56:00
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1055. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Or, we could just cut the starter LAV's hp to compensate, I'm totally fine with that being a garbage vehicle and dying near-instantly to anything. This doesn't make sense, but I don't really care about this- here's why (an...
- by Scheneighnay McBob - at 2012.11.17 20:03:00
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1056. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
lDocHollidayl wrote: Proxy mines need to matter...they are terrible. I lost a 175,000 ISK LAV (full shields and armor) in under a second from proxy mines someone hid over the crest of a hill. They're fine. EDIT: if they make them stronger,...
- by Scheneighnay McBob - at 2012.11.17 16:44:00
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1057. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Well, I'm not completely against your suggestion: it's just a little extreme for my taste. Turrets should always be at least slightly more powerful than weapons you can carry around of the equivalent tier, IMO.
- by Scheneighnay McBob - at 2012.11.17 02:48:00
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1058. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Would this be too late to mention I made a thread on this a while ago? https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread
- by Scheneighnay McBob - at 2012.11.16 23:17:00
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1059. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
So.. why would anyone use an LAV after this happens? It only makes the gunner an easier target, if they're doing infantry-level damage. I think the best solution from this thread would be to make missiles do mass driver damage.
- by Scheneighnay McBob - at 2012.11.16 22:32:00
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1060. Manned MCC turrets - in Feedback/Requests [original thread]
I was thinking this too. But how would we make it so that they don't just go super-artillery on everyone? Maybe range limits? Btw, before skirmishes on skim junction were removed, it was actually possible to jump on top of the turret of the galle...
- by Scheneighnay McBob - at 2012.11.16 22:30:00
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