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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Rhadiem
 Algintal Core
 Gallente Federation
 
 496
 
 
      | Posted - 2012.11.18 23:02:00 -
          [1] - Quote 
 I'd like to see bigger map games where more of the map is available. This will make vehicles more usable for transports and less about hiding in the redzone to get repaired.
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        |  Edu Ashbourne
 Doomheim
 
 54
 
 
      | Posted - 2012.11.19 01:29:00 -
          [2] - Quote 
 Personally I miss the old 2 stage map. Blowing up shield generators and then moving to the next area.
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        |  IK0 Golden Blade
 
 3
 
 
      | Posted - 2012.11.19 03:12:00 -
          [3] - Quote 
 We need an increase in players size
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        |  Edu Ashbourne
 Doomheim
 
 54
 
 
      | Posted - 2012.11.19 06:37:00 -
          [4] - Quote 
 
 IK0 Golden Blade wrote:We need an increase in players size 
 30 feet high mercenaries?! That's scary!
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        |  dust badger
 BetaMax.
 
 283
 
 
      | Posted - 2012.11.19 13:25:00 -
          [5] - Quote 
 bump for old 2 stage map
 
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        |  Repe Susi
 Subdreddit
 Test Alliance Please Ignore
 
 249
 
 
      | Posted - 2012.11.19 14:26:00 -
          [6] - Quote 
 
 Edu Ashbourne wrote:IK0 Golden Blade wrote:We need an increase in players size 30 feet high mercenaries?! That's scary! 
 Giant death robots!
 
 okay, okay...
 
 I didn't get to see that map at all, but it sounds cool, so +1
 
 In overall, new maps is what we need.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2012.11.19 14:50:00 -
          [7] - Quote 
 Remember how laggy skim junction was? Now imagine an area way bigger.
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        |  Rhadiem
 Algintal Core
 Gallente Federation
 
 496
 
 
      | Posted - 2012.11.24 02:09:00 -
          [8] - Quote 
 
 Scheneighnay McBob wrote:Remember how laggy skim junction was? Now imagine an area way bigger. 
 Well they need to figure something out, unless they're just killing time until the PS4 is out and they can abandon the PS3.
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2012.11.24 02:38:00 -
          [9] - Quote 
 
 Scheneighnay McBob wrote:Remember how laggy skim junction was? Now imagine an area way bigger. 
 My guess is the reason was not the size itself (the maps ARE that large already but unaccessable).
 
 That was both the memory leak on some particle effects and, theory of mine, large number of installations and AI turrets
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        |  Reimus Klinsman
 BetaMax.
 
 320
 
 
      | Posted - 2012.11.24 05:19:00 -
          [10] - Quote 
 
 Edu Ashbourne wrote:IK0 Golden Blade wrote:We need an increase in players size 30 feet high mercenaries?! That's scary! 
 This doesn't have enough likes.
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        |  DarkShadowFox
 Villore Sec Ops
 Gallente Federation
 
 238
 
 
      | Posted - 2012.11.24 06:11:00 -
          [11] - Quote 
 Yeah, until we have an increase in player size... than truly will we be able to actually see the bigger maps, imagine the kitten frustration people will have with snipers on a LARGER map, might as well make a map and make it flat with two hills on each side and you all just spawn on the hills with sniper rifles and pick each other off until the one with the best suit is left standing.
 
 hell we can even call it rage quit map 101
 
 
 no but seriously
 
 
 yeah we need an increase in player size.
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