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341. [Request] Healing grenades for medics - in Feedback/Requests [original thread]
Tahir Maru wrote: there is such a thing, you know? its a nanohive you throw in the general direction of the wounded/damaged combatant and when impacting it starts to heal/repair said friendly until a certain ammount of nanites is used up. a lo...
- by Scheneighnay McBob - at 2013.07.07 23:29:00
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342. Assault Dropships OP/need AA HAV - in Feedback/Requests [original thread]
Cosgar wrote: ........ Marauders are nothing like anti air. Marauders have increased damage, while destroyers will have increased tracking. Even enforcers would be better than marauders at AV because of the increased range.
- by Scheneighnay McBob - at 2013.07.07 21:58:00
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343. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
Don't forget how slow the plasma cannon's projectile is.
- by Scheneighnay McBob - at 2013.07.07 19:13:00
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344. [Feedback/Request] Redeveloping the Pilot suit. - in Feedback/Requests [original thread]
You people are pretty stupid to think that the racial bonus is all pilots are getting. It's like saying you don't need to use a proto logi because the standard logi will get the increased armor repair. Pilots suits are also SUPPOSED to give a mas...
- by Scheneighnay McBob - at 2013.07.07 19:04:00
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345. Reactive Plates and Shield Energizers for vehicles - in Feedback/Requests [original thread]
Aizen Intiki wrote: Nobody would use the Plates as they would suck ass, and For the reason of tank nobody would use the energizers. Plates: Like the reactive plates for dropsuits, it would have a low values for both repair rate and lowarmor....
- by Scheneighnay McBob - at 2013.07.07 19:00:00
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346. Remove ability to see enemy uplinks on minimap - in Feedback/Requests [original thread]
Krom Ganesh wrote: I recommend: Make detecting them based on your scan precision vs their scan profile (after passive scan is fixed and modified to actually be useful ) Make equipment glow be dependent on your team (Enemy equipment has a red ...
- by Scheneighnay McBob - at 2013.07.07 18:59:00
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347. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Pvt Numnutz wrote: dunno how many vehicle drivers are in this post but allow me to add a dropship pilots view on this. My assault dropship runs me 1,491,420 isk if i loose one, i have to grind quite a few games to get it back. These dropships ...
- by Scheneighnay McBob - at 2013.07.07 18:10:00
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348. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
I made a thread on this a while ago. Pain in the ass, and makes AV WP even less viable
- by Scheneighnay McBob - at 2013.07.07 18:07:00
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349. Enforcer tanks and dropships - in Feedback/Requests [original thread]
A Falchion with a railgun destroyed my Madrugar yesterday. however, due to my use of nitrous and my idea to ram (and accidentally drive on top of) the enemy HAV, I took it down with me.
- by Scheneighnay McBob - at 2013.07.07 15:07:00
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350. New vehicles and Trading - in Feedback/Requests [original thread]
http://i.imgur.com/xSxlftZ.png Btw, I also want a respec when the new vehicles come out. I'm skilled into just Gallente vehicles, so that means hybrid turrets and armor. Once minmatar vehicles come out, I'll have to change to projectile turrets...
- by Scheneighnay McBob - at 2013.07.07 14:38:00
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351. Increase Blaster Turret Range - in Feedback/Requests [original thread]
CharCharOdell wrote: the blaster has an extremely high DPS. just get close. It's not that hard, or, get good with a rail like the real tankers. The accuracy is terrible. You know the OP is referring to 20GJ blasters, right? ARs kill faster.
- by Scheneighnay McBob - at 2013.07.07 01:43:00
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352. (Feedback) Pilot Suits - in Feedback/Requests [original thread]
It's pretty safe to assume they'll give more than just a level bonus. Remember that they're supposed to have unique modules that improve vehicle performance.
- by Scheneighnay McBob - at 2013.07.07 01:41:00
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353. Switch dropship handling - in Feedback/Requests [original thread]
Just found out the the Grimsnes is named after a volcanic crater. The people in charge of naming vehicles have a wicked sense of humor.
- by Scheneighnay McBob - at 2013.07.06 22:21:00
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354. Switch dropship handling - in Feedback/Requests [original thread]
I've gotten a little support from this in game, so it's time to suggest this on the forums: TL;DR first: regular and logistics dropships need the speed and sensitivity of assault dropships, while assault dropships need to be slower and significan...
- by Scheneighnay McBob - at 2013.07.06 14:56:00
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355. Dropships vs small arms - in Feedback/Requests [original thread]
Cy Clone1 wrote: Mobius Wyvern wrote: Cy Clone1 wrote: I just went 33-40-0 with my python. why would you every take an armor dropship? Which comes right back to the issue of armor just being ****** in general. armor has tanks, while ...
- by Scheneighnay McBob - at 2013.07.06 14:44:00
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356. Dropships vs small arms - in Feedback/Requests [original thread]
Cy Clone1 wrote: I just went 33-40-0 with my python. why would you every take an armor dropship? To be honest, I was experimenting with blasters on a dropship. And if you went 34-0, it means not a single red looked up the entire battle.
- by Scheneighnay McBob - at 2013.07.06 02:20:00
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357. Dropships vs small arms - in Feedback/Requests [original thread]
Explain to me: how do assault rifles take down my dropship's shields? It may be an armor dropship, but this just isn't right when some protobear AR does the same DPS to my dropship as a swarm launcher (observing that mlt/std 1 swarm volley downs m...
- by Scheneighnay McBob - at 2013.07.06 01:58:00
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358. Dropships Heath Buff - in Feedback/Requests [original thread]
I pilot assault dropships- eHP isn't much of a problem (could still use a buff), but countermeasures are needed. Not just anti-swarm either. Maybe some kind of illusionary ship to confuse dumbfire AVers and the ever-bothersome missile installations.
- by Scheneighnay McBob - at 2013.07.06 01:24:00
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359. Shield Transporters - in Feedback/Requests [original thread]
Support. Back when I joined dust almost a year ago, I would keep hitting the booster at full shields because I believed this would be the case.
- by Scheneighnay McBob - at 2013.07.06 01:12:00
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360. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Meeko Fent wrote: ZDub 303 wrote: Oso Peresoso wrote: I think separately they should also tone down the speed penalties on armor. Or change it altogether. Speed penalties are a bad idea in an fps.. always have ...
- by Scheneighnay McBob - at 2013.07.06 01:09:00
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