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361. Vehicle assist revamp - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Team Spawn WP is +25. Thanks
- by Scheneighnay McBob - at 2013.07.06 01:01:00
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362. So now that we've had this massive influx of SP this week... - in Feedback/Requests [original thread]
Flaylocks are performing worse after 1.2 They aren't a problem, but I assume you'll do what most people do and ***** about everything that isn't an AR or SMG that kills you.
- by Scheneighnay McBob - at 2013.07.05 23:27:00
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363. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Players shouldn't be forced to use aircraft- instead, perhaps the "floating" objectives could be accessed by foot- just through an extremely dangerous chokepoint so you're better off using a dropship anyway Other than that, good thread
- by Scheneighnay McBob - at 2013.07.05 23:05:00
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364. [Feedback] Plasma Cannon is not viable weapon. - in Feedback/Requests [original thread]
In order to keep it unique, I think it needs Wider splash radius (damage is fine) Higher direct damage over tiers- atm, the prototype doesn't have a big advantage over the standard one Faster reload speed. Like, twice as fast by default.
- by Scheneighnay McBob - at 2013.07.05 22:57:00
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365. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
ARs used to need some skill, but players bitched, as usual. Everything else seems to require a decent amount of skill in some way or another
- by Scheneighnay McBob - at 2013.07.05 22:54:00
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366. Vehicle assist revamp - in Feedback/Requests [original thread]
CLONE117 wrote: i really like they eject system.. although i dont get any wp for some1 spawning in my mobiule cru... I know- I'm saying they should, and need to have the same WP as drop uplinks (+15)
- by Scheneighnay McBob - at 2013.07.05 22:52:00
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367. Vehicle assist revamp - in Feedback/Requests [original thread]
For the sake of avoiding confusion, I'm going to call assits you get from inside a vehicle a "vehicle assist", to distinguish it from an assist in destroying a vehicle. I don't think I need to mention the WP issue with driving LAVs (non-crushing)...
- by Scheneighnay McBob - at 2013.07.05 22:47:00
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368. tank attack scan reveal - in Feedback/Requests [original thread]
Or you could look for yourself. Unlike what HAV drivers say, AV isn't ridiculously stealthy. Swarms have a trail, and are pretty loud (I can hear them way before they hit my dropship); forge guns also have somewhat of a trail, and light up the us...
- by Scheneighnay McBob - at 2013.07.05 22:33:00
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369. Minmitar HAV - in Feedback/Requests [original thread]
Can't wait for minmatar vehicles. A minmatar LAV with artillery will be a tank pilot's worst nightmare.
- by Scheneighnay McBob - at 2013.07.05 20:17:00
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370. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Vehicles have shield resistance amplifiers and energized plating. Don't know why infantry don't.
- by Scheneighnay McBob - at 2013.07.05 01:16:00
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371. [Request] Gunners need more information in HAVs - in Feedback/Requests [original thread]
Support- just simply need the same UI minitank that the driver gets (also with the small turrets shown) and the directional damage indicator that infantry get.
- by Scheneighnay McBob - at 2013.07.05 01:09:00
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372. Skill Respec - in Feedback/Requests [original thread]
You HTFU and don't ask for one.
- by Scheneighnay McBob - at 2013.07.05 01:06:00
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373. The new revival mechanics - in Feedback/Requests [original thread]
9/10 injector-holders still won't try to revive me. I died directly in front of one, then watched them run past me.
- by Scheneighnay McBob - at 2013.07.04 22:47:00
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374. [Feedback] Silent Swarm missiles and Forge Gun - in Feedback/Requests [original thread]
Part of a lot of weird sfx problems AV weapons are very loud for the person firing them, but not for anyone else. Large railguns are also very loud for the user, but not elsewhere LAVs are either silent, or so loud you can't tell if they're near ...
- by Scheneighnay McBob - at 2013.07.04 22:45:00
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375. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
Support- SP costs, not ISK costs.
- by Scheneighnay McBob - at 2013.07.04 22:44:00
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376. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
I believe they need less slots, more default eHP. They're supposed to be durable, but you shouldn't be able to throw 4 complex shield extenders on them.
- by Scheneighnay McBob - at 2013.07.04 22:26:00
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377. Chassis - in Feedback/Requests [original thread]
They've been gone since release. If you wonder what they did, they removed a percentage of armor, but increased max speed.
- by Scheneighnay McBob - at 2013.07.04 22:25:00
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378. OMFG TANKS AND HMG'S OVERPOWERED - in Feedback/Requests [original thread]
If anyone wants to seriously complain about HMGs- HMGs got a buff Assault rifles got a bigger buff (as expected, since most players are AR scrubs)
- by Scheneighnay McBob - at 2013.07.04 22:24:00
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379. Content Before Equipment - in Feedback/Requests [original thread]
Good thread, but it doesn't understand how development works. I'm pretty sure there are different teams working on content and gear- not the same team throwing content on the back burner.
- by Scheneighnay McBob - at 2013.07.04 21:49:00
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380. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Btw, what's with the animation? An enemy saga (think it was Saga II) drove by me with what looked like red +'s floating out of the hood like glitter.
- by Scheneighnay McBob - at 2013.07.04 19:42:00
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