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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Benjamin Ciscko
S.e.V.e.N.
68
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Posted - 2013.09.28 12:48:00 -
[151] - Quote
They should give war points for who you kill 5% for one tier up (militia killing standard) 10% two tiers up (militia killing advanced) 15% three tiers up (militia killing prototype). This might help fix proto stomping a little bit it also favors skill over having a decked out dropsuit. |
Sarducar Kahn
xCosmic Voidx The Superpowers
121
|
Posted - 2013.09.28 13:02:00 -
[152] - Quote
Will the transport pts be given out for an objective hack eve when the point are given out after the Minuit is up? |
Dust Junky 4Life
Intara Direct Action Caldari State
11
|
Posted - 2013.09.28 13:17:00 -
[153] - Quote
Whatt if I scan ten. People n kiill. Em all myself? Cellphone. Grrrrrrr |
NextDark Knight
Hellstorm Inc League of Infamy
53
|
Posted - 2013.09.28 13:18:00 -
[154] - Quote
Benjamin Ciscko wrote:They should give war points for who you kill 5% for one tier up (militia killing standard) 10% two tiers up (militia killing advanced) 15% three tiers up (militia killing prototype). This might help fix proto stomping a little bit it also favors skill over having a decked out dropsuit.
I like this idea.. but how would you even it out? By dropsuit or by weapons / equipment?
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Benjamin Ciscko
S.e.V.e.N.
69
|
Posted - 2013.09.28 13:26:00 -
[155] - Quote
NextDark Knight wrote:Benjamin Ciscko wrote:They should give war points for who you kill 5% for one tier up (militia killing standard) 10% two tiers up (militia killing advanced) 15% three tiers up (militia killing prototype). This might help fix proto stomping a little bit it also favors skill over having a decked out dropsuit. I like this idea.. but how would you even it out? By dropsuit or by weapons / equipment? My or original thought was drop suits but maybe add all the meta lvls like meta lvl 3 uplink plus meta lvl 4 assault rifle etc. and for every meta difference of 5,10 or 15 add a 5% bonus. |
HEAD- HUNTER-GEO
SVER True Blood Public Disorder.
14
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Posted - 2013.09.28 13:52:00 -
[156] - Quote
What are u guys thinking,This should have been the best patch insted its the worse wow a little tweak on squad finder,oh dont forget tut. like we all know how to play.The tut. should have been out on 5/14 when dust came out of beta stage.Oh wp for scan now how about hey maybe we should give them wp when we released them in the first place.Ive been holding out for new game modes,new guns,new 16 player squads,new vehicle like shown at fan fest.If u ask me we have seen none of this stuff that was shown at fan fest,there is only 1 thing good in this patch server side fixes,but ccp fails to meet the needs of there players once more and expect us all too keep playing.I like this game it can go far but ccp keep new stuff coming out so us the fans can bring people in and say we are so proud off ccp .But ccp has let us down once more how much more are we going to take!!Ball is in ur court CCp STEP UR GAME UP AND SCORE SOME FAN POINTS this little tweaking here and there isnot working in your favor !! |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
66
|
Posted - 2013.09.28 13:57:00 -
[157] - Quote
Ludvig Enraga wrote:RA Drahcir wrote:Ludvig Enraga wrote:OZAROW wrote:You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect! If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives.
Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable. My knives do 560 damage without even charging them.
This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected.
If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5
We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient. The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays .
An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game. Please make this a priority I second this. My experience is similar: typically it's sneaking up on someone and unleading a charged strike with only one hit landing and second one missing because the target does half a stride to a side - with the miniscule NK hit radius this is enough to evade your strike. Mind you your target does this not to evade you specifically, they don't even know you are right there behid their back, they do it just because they are constantly strafing or swaying while looking the other way. Please fix: either A) the damage radius and or angle of KN attack (160 degree or so, does not seem too OP to me in this setting) B) Allow charging knives and sprinting (it's ok if it even takes 2 x stamina) C) consider changing turn rate at least on heavies, but ideally on all suits: scouts fastest > mediums > heavy. You can do it even dynamically: normal and same turn speed for all suits up to 90 degree arc (to allow reasonable tracking) but if the player continues to turn, slow it down. No. As if heavies are not slow enough. It's balance. Some things gotta give. I am not seeing ppl give good ideas as to how to fix broken things in the game. Very strange: ppl only care that their specific fit, suit, weapon is taken care of and don't care about the big picture. This logic lead to everyone running in assault suit with Duvolle. No diversity, period. CAP ATTACK: THERE ARE NO SCOUTS LEFT IN THE GAME because they lose in each and every situations - even those where they were supposed to have a healthy advantage: sneaking and CQC. Your presumption is wrong scouts are not supposed to have a healthy advantage at cqc that is a play style that has been introduced from other games, people said oh wow I can move fast equip a shotty and I'm good, problem is scouts are made to SCOUT which means go look around, scan, and hack, anything you do otherwise including nk, sub, shotty and attempting to take on the classes that are designed to kill, assault and heavy well thats on you, let me reiterate, scouts are fine for their intended purpose, like being the first to the objective, but they are not frontline assault troops. My advice is use it the way it was intended and you will be happier. Run to the objective hack scan and then change into a suit meant for frontline combat, scouts are just supportive but everyone wants to be a killer.....
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Jason Pearson
Animus Securities
2919
|
Posted - 2013.09.28 14:31:00 -
[158] - Quote
Here's hoping that GTA V takes up my time until CCP gets their **** together because this is a joke patch, it will remain so until I'm able to remove my turrets.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Vell0cet
Royal Uhlans Amarr Empire
349
|
Posted - 2013.09.28 14:48:00 -
[159] - Quote
The biggest disappointment for me with 1.5 is the NPE sounds underwhelming. I'm glad they are focusing on "doing" instead of "telling," but there should be a combat scenario that's scripted and has you hack objectives, call in a tank, switch weapons at the depot, remote-repair something, drop a nanohive and an uplink, fire turrets, launch an orbital bombardment, introduce the controls etc. It should give new players a "tour" of the game's features while introducing the mechanics.
Ideally there would be a story pushing you through the tutorial. CCP should play the first Halo, and the original Portal to get inspiration for how do do this. Both games did a great job with introducing the player to new concepts. |
Maken Tosch
DUST University Ivy League
4328
|
Posted - 2013.09.28 14:52:00 -
[160] - Quote
IAmDuncanIdaho II wrote:BARDAS wrote:Where is the Nova Knife fix we were promised in 1.5? CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE Llast 326 wrote:negative49er wrote:no nova knife fix NOOOOOOOOOOOOOOOOOOOOOO +1 NOOOOOOOOOOOOOOOOOOOOOOOOOO +1 NOOOOOOOOOOOOOOOOOOO I am disappoint. I hope it was just missed from the patch notes instead of missed from the patch.
This.
CCP, please tell me it was just a mistake to not include this detail in the patch notes. |
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Seeth Mensch
Damage Core corp. The Superpowers
21
|
Posted - 2013.09.28 14:55:00 -
[161] - Quote
broonfondle majikthies wrote:I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave
Last night I flew with a fella named Sir Snugglz; all he did was drop us off, we ran in, hacked, ran out and away we went. He never got out of his Assault DS, never tried for kills, but gave us cover when he could.
Our squad was usually in the top 5, and he was often in top slot. My own WP was crazy good, and kill count was quite low. In fact, I think I went negative a couple of times. Yet is surely didn't feel that way! Snugglz absolutely should have had many, many more WP than he received.
Though, yeah, the ride 'jacking has got to be stopped somehow. I don't use a mobile CRU, and mostly only pick out my "free ride" car so I don't stress when it is stolen, excuse me, donated, to yet another blueberry. |
Mortedeamor
Internal Rebellion
289
|
Posted - 2013.09.28 15:20:00 -
[162] - Quote
wow thats it thats all u got done ccp. GG see ya around 1.6 maybe oh wait never mind we'll all be on planet side 2 on ps4..why wait for vehicles to be fixed in dust they were never messed up on ps2. |
Mortedeamor
Internal Rebellion
289
|
Posted - 2013.09.28 15:22:00 -
[163] - Quote
oh and transportation wp is useless minus a vehilce lock scrubs if your looking for a ride in my lav when you get in it had better be the redline your wanting to go to. we will afk together |
Aleksander Black
Immortal Retribution
162
|
Posted - 2013.09.28 15:36:00 -
[164] - Quote
Transportation WP is perfect as a system if the players won't do what they are supposed to do then that's their problem. Removing turrets from vehicles should help giving them a hint that Dropships are supposed to transport sometimes...
And you guys are getting too spoiled. You really expect game breaking changes every month? Does other companies release massive expansions every month? Any way... This patch is good, it's about laying foundations for something bigger. New tutorials, tips in fitting screens and squad finder will help this game a lot - a lot - with player retention. It's something necessary and called for, in the long run it will make the game you play better, much more than pretty much anything else.
Once everything is in place I'm sure that we will see the big push with new content and everything else that we want to see, but until there hang on. Be patient. Or don't, go play PS2, GTA V, then come back, or don't. Just stop pointlessly b!tching around in the forum, if you have something constructive to say go ahead but that's so rare it's not even worth mentioning. |
CrotchGrab 360
Zumari Force Projection Caldari State
235
|
Posted - 2013.09.28 15:40:00 -
[165] - Quote
So in conclusion,
More rewards for in-game actions Less lag and network issues No melee glitch
Sounds good but a lot more things could have been addressed
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GVGMODE
WorstPlayersEver
41
|
Posted - 2013.09.28 15:42:00 -
[166] - Quote
CCP Logibro wrote: Neocom * The Neocom is now open by default in all cases where the Mercenary Quarters would previously be the default view. It can still be closed to move around the Mercenary Quarters. * The third person camera switches to view the active character from the front when the Neocom is open. * Various relevant tips have been added to the fitting screen panels. * The GÇ£backGÇ¥ button when editing a fit in the fitting screen has been renamed to GÇ£finishGÇ¥. * The Skills window correctly gives the default action for not purchased skills as GÇ£purchaseGÇ¥ rather than GÇ£trainGÇ¥. * Added Squad Finder: * The Squad Finder allows you to find and join publicly listed squads and squads lead by members of your corporation and/or alliance. * When you create a squad with the Squad Finder you can enter a short description and choose whether the squad should be private, public or only available to corporation and/or alliance members. You can change the squad's settings afterwards as well. * Each squad listing includes a latency indicator which shows you your own latency to the squad leader's region.
Junk
CCP Logibro wrote: New Player Experience * Initial tutorials have been completely revised, now following a task-driven structure that rewards players for demonstrating proficiency in joining battles, creating fittings and training skills. These tasks are not mandatory, but represent common tasks that all players will want to complete anyway. Rewards take the form of militia dropsuits, vehicles, weapons and modules.
This should have been done in Uprising 1.0
CCP Logibro wrote: Gameplay * New War Points rewards have been added: * Intel Assist - rewards the scanner 15 War Points if their squad members kill scanned enemies, 25 War Points for vehicles or installations. Scanning War Points will still be received up to 10 seconds after a scan has ended if the target was damaged whilst scanned. * Equipment destruction - rewards the destruction of enemy equipment with 5 War Points. * Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute. * Headshot Kill - 60 War Points. * Counter hacking - rewards a counter hack with 75 War Points. * Updated War Point reward message UI.
Finally getting point for counterhacking was it so hard that it had to wait for 1.5, the rest is just warpoint farmville (easy orbitals).
CCP Logibro wrote: Corporations * Corporation CEOs and directors can now hand out roles to other members in their corporation. * The following roles can be granted (in addition to the director role): * Accountant: Responsible for a corporation's wallet. Accountants have the ability to transfer ISK from the corporation's mercenary wallet as well as monitor the corporation's wallet transactions. * Personnel Director: Charged with growing a corporation's membership. A personnel director has the ability to accept applications to the corporation from other mercenaries. * Terrestrial Combat Officer: Charged with organizing a corporation's ground fighting forces. Terrestrial combat officers can join all planetary conquest conflicts bringing members of their squad into the battle with them. The mercenaries in the squad being brought into the battle do not need to be members of the terrestrial combat officer's corporation. * Terrestrial Logistics Officer: Responsible for managing a corporation's terrestrial operations and logistics. This includes managing district reinforcement windows, district surface infrastructures, moving and selling clones.
Very few roles it would be better to make a checklist with different roles and allow CEOs to make their own custom roles
CCP Logibro wrote: Bug fixes and polish * Network library has been optimized for better network performance. * Improved server-client performance. * Rendering fixes. * Fixed melee exploit that allowed multiple fast melee strikes. * Fixed issue with drop uplinks that (sometimes) prevents valid drop uplinks from being displayed. * Fixed RDV navigation issues around sockets in almost all situations.
Minor changes.
These shouldn't be called 1.5 it is a bare improvement, I wonder what CCP was doing all this time instead of introducing new weapons/vehicles, balancing vehicles and AV, this is just a shame of update but I am glad there are better things to do maybe by 5.0 we will get a decent update and not a pseudo improvement.
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Spkr4theDead
International-Fleet
919
|
Posted - 2013.09.28 15:49:00 -
[167] - Quote
Seeth Mensch wrote:broonfondle majikthies wrote:I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave Last night I flew with a fella named Sir Snugglz; all he did was drop us off, we ran in, hacked, ran out and away we went. He never got out of his Assault DS, never tried for kills, but gave us cover when he could. Our squad was usually in the top 5, and he was often in top slot. My own WP was crazy good, and kill count was quite low. In fact, I think I went negative a couple of times. Yet is surely didn't feel that way! Snugglz absolutely should have had many, many more WP than he received. Though, yeah, the ride 'jacking has got to be stopped somehow. I don't use a mobile CRU, and mostly only pick out my "free ride" car so I don't stress when it is stolen, excuse me, donated, to yet another blueberry. He tried to destroy my tank with that silly derpship of his. He's lucky I didn't have my Wiyrkomi breach fit at the time, I'd've completely knocked him out of the sky. |
Mossellia Delt
Militaires Sans Jeux
445
|
Posted - 2013.09.28 15:59:00 -
[168] - Quote
Seeth Mensch wrote:broonfondle majikthies wrote:I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave Last night I flew with a fella named Sir Snugglz; all he did was drop us off, we ran in, hacked, ran out and away we went. He never got out of his Assault DS, never tried for kills, but gave us cover when he could. Our squad was usually in the top 5, and he was often in top slot. My own WP was crazy good, and kill count was quite low. In fact, I think I went negative a couple of times. Yet is surely didn't feel that way! Snugglz absolutely should have had many, many more WP than he received. Though, yeah, the ride 'jacking has got to be stopped somehow. I don't use a mobile CRU, and mostly only pick out my "free ride" car so I don't stress when it is stolen, excuse me, donated, to yet another blueberry.
Sir Snugglz is a great guy, like that. |
Hellkeizer
The Avutora Complex
119
|
Posted - 2013.09.28 16:11:00 -
[169] - Quote
So nothing on matchmaking? Adding the tutorials sounds like a waste |
Seeth Mensch
Damage Core corp. The Superpowers
23
|
Posted - 2013.09.28 16:23:00 -
[170] - Quote
Spkr4theDead wrote:Seeth Mensch wrote:broonfondle majikthies wrote:I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave Last night I flew with a fella named Sir Snugglz; all he did was drop us off, we ran in, hacked, ran out and away we went. He never got out of his Assault DS, never tried for kills, but gave us cover when he could. Our squad was usually in the top 5, and he was often in top slot. My own WP was crazy good, and kill count was quite low. In fact, I think I went negative a couple of times. Yet is surely didn't feel that way! Snugglz absolutely should have had many, many more WP than he received. Though, yeah, the ride 'jacking has got to be stopped somehow. I don't use a mobile CRU, and mostly only pick out my "free ride" car so I don't stress when it is stolen, excuse me, donated, to yet another blueberry. He tried to destroy my tank with that silly derpship of his. He's lucky I didn't have my Wiyrkomi breach fit at the time, I'd've completely knocked him out of the sky.
mm-hm. Maybe. Maybe you would have gotten points for killing all of us, then too! And maybe my beard is made of spinach so I never go hungry!
All of these things did not happen |
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Beren Hurin
Onslaught Inc RISE of LEGION
1728
|
Posted - 2013.09.28 16:24:00 -
[171] - Quote
Will we get rid of orbitals in FW soon? |
Stile451
Red Star. EoN.
242
|
Posted - 2013.09.28 16:26:00 -
[172] - Quote
GVGMODE wrote:These shouldn't be called 1.5 it is a bare improvement, I wonder what CCP was doing all this time instead of introducing new weapons/vehicles, balancing vehicles and AV, this is just a shame of update but I am glad there are better things to do maybe by 5.0 we will get a decent update and not a pseudo improvement. Not ready doesn't mean not being worked on.
Ludvig Enraga wrote:Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown. So basically you are saying it's any scout who sacrificed all their low slots. Well, that's easy - that's truly "any" scout. Gallente proto scout has 4 low slots but that's the only one.
Mossellia Delt wrote:Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown. So you know, sacrificing any other moduel that would be useful and help us survive just so we're viable, SOUNDS BALANCED! I made no comment about balance.
Some advice to both of you - ignore the 16dB scanner, nobody uses it. You shouldn't really worry about proto scanners in pub matches, just aim to beat the advanced scanners if you're that concerned(most people use standard level scanners in pubs anyway). Even in PC matches the 16dB scanner isn't used more than once as the cooldown sucks. Aim to beat the 28dB scanners in a PC(some players still only use advanced scanners in PC).
Here's some info that both of you should find useful. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
685
|
Posted - 2013.09.28 16:35:00 -
[173] - Quote
With the squad finder tool, will we get any indicator of whether a squad is in a match or not? I could see that being an issue. Still it sounds great.
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Aleksander Black
Immortal Retribution
165
|
Posted - 2013.09.28 16:48:00 -
[174] - Quote
Moonracer2000 wrote:With the squad finder tool, will we get any indicator of whether a squad is in a match or not? I could see that being an issue. Still it sounds great.
No, it will only display the squads out of battle right now. They plan to implement visibility of deployed squads and entering queues late on. |
ladwar
Dead Six Initiative Lokun Listamenn
1734
|
Posted - 2013.09.28 16:48:00 -
[175] - Quote
"Rendering fixes."
oh do tell... it sounds very vague. will swarms finally render? will infantry stop poping out? will forge guns light up? will building show up when they are in front of targets rather then behind when they really are blocking LOS. will i be able to snipe forge gunners from outside of their range finally? |
Spkr4theDead
International-Fleet
919
|
Posted - 2013.09.28 16:50:00 -
[176] - Quote
Seeth Mensch wrote:Spkr4theDead wrote:Seeth Mensch wrote:broonfondle majikthies wrote:I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave Last night I flew with a fella named Sir Snugglz; all he did was drop us off, we ran in, hacked, ran out and away we went. He never got out of his Assault DS, never tried for kills, but gave us cover when he could. Our squad was usually in the top 5, and he was often in top slot. My own WP was crazy good, and kill count was quite low. In fact, I think I went negative a couple of times. Yet is surely didn't feel that way! Snugglz absolutely should have had many, many more WP than he received. Though, yeah, the ride 'jacking has got to be stopped somehow. I don't use a mobile CRU, and mostly only pick out my "free ride" car so I don't stress when it is stolen, excuse me, donated, to yet another blueberry. He tried to destroy my tank with that silly derpship of his. He's lucky I didn't have my Wiyrkomi breach fit at the time, I'd've completely knocked him out of the sky. mm-hm. Maybe. Maybe you would have gotten points for killing all of us, then too! And maybe my beard is made of spinach so I never go hungry! All of these things did not happen You're trying to make it sound like I'm not capable of destroying vehicles. The worst thing you could do is underestimate someone. Please continue to do so. |
lrian Locust
DUST University Ivy League
130
|
Posted - 2013.09.28 16:51:00 -
[177] - Quote
Chunky Munkey wrote:I foresee scan farming. Scan farming = lots of pretty lights = great distraction from the scouts that can go below the scanner = tiny scout boost
If CCP would only remove the "scan error" message...
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Jadek Menaheim
WarRavens League of Infamy
115
|
Posted - 2013.09.28 16:56:00 -
[178] - Quote
Jadek Menaheim wrote:CCP Logibro wrote:* Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute. Does this apply to war barge strike use? A pilot could theoretically carry multiple multiple squad commanders--then ferry them a given distance before drop-off, then collect points from a joint strike effort. Additionally, do orbitals count toward WPs earned for enemy equipment destroyed in the hellfire?
It already works where a squad commander can jump out of the vehicle, call in and OB, immediately jump back into the vehicle and score vehicle kill assist points for the pilot and any passengers. For that matter, if a person is ferried 100m disembarks and jumps back in do any kills they accumulate while operating turrets count toward WPs for the pilot? |
Shotty GoBang
Pro Hic Immortalis
1323
|
Posted - 2013.09.28 17:02:00 -
[179] - Quote
Stile451 wrote:Ludvig Enraga wrote:Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown. So basically you are saying it's any scout who sacrificed all their low slots. Well, that's easy - that's truly "any" scout. Gallente proto scout has 4 low slots but that's the only one. Mossellia Delt wrote:Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown. So you know, sacrificing any other moduel that would be useful and help us survive just so we're viable, SOUNDS BALANCED! I made no comment about balance. Some advice to both of you - ignore the 16dB scanner, nobody uses it. You shouldn't really worry about proto scanners in pub matches, just aim to beat the advanced scanners if you're that concerned(most people use standard level scanners in pubs anyway). Even in PC matches the 16dB scanner isn't used more than once as the cooldown sucks. Aim to beat the 28dB scanners in a PC(some players still only use advanced scanners in PC). Here's some info that both of you should find useful.
Stile's 100% correct here, Brothers. The Meta 9 Scanner's performance tradeoff is steep. It is poop compared to other proto models, so we'll only see if/when a wealthy Logi is somehow enraged by or afraid of an opposing Scout.
Scouts should be focused on beating Scanners Meta 8 and below. Here's some maths: https://forums.dust514.com/default.aspx?g=posts&m=1247755#post1247755 ^ Put an extra point into dampening, just in case a tie goes to the scanner.
- Shotty GoBang |
Jadek Menaheim
WarRavens League of Infamy
115
|
Posted - 2013.09.28 17:08:00 -
[180] - Quote
CCP Logibro wrote:* Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute.. Does this 100m transportation metric apply to vertical climbs or only transversal movement? Merc Cannon, anyone? |
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