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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
63
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Posted - 2013.09.28 04:59:00 -
[121] - Quote
Naedeus wrote:CCP Logibro wrote: Neocom * The Neocom is now open by default in all cases where the Mercenary Quarters would previously be the default view. It can still be closed to move around the Mercenary Quarters. * The third person camera switches to view the active character from the front when the Neocom is open.
While I like this feature as I'm constantly opening my Neocom, I've noticed some people disgusted by this feature. Wouldn't it be easier to have an option to turn this feature on / off in the general settings so that those of us who do want to have our neocom open the moment we log in, can. While those of us who want to have their Mercenary Quarters open by default, also can. It's possible in EVE with the Ship Hanger / Captain Quarters. It should be possible with this... it doesn't even have to launch in 1.5's first patch... Ummmmm they are disgusted by having to hit circle and exit the neo com that takes half a second? If that disgusts you then you have never had any adversity worth being disgusted over, spoiled..... Maybe? |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
63
|
Posted - 2013.09.28 05:03:00 -
[122] - Quote
Skihids wrote:So CCP, what are you going to do to encourage mercs to ride in a dropship so the pilot can get those points?
Is anyone going to enter dropships as they are? Ill be honest, between my inability to comm with the pilot that's not in my squad and how soft and squishy ds are I refuse to fly, to many times pilot trys to evade gets burnt and when I bail I'm in the redline to deep to sprint out, can't do it..... |
Shotty GoBang
Pro Hic Immortalis
1317
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Posted - 2013.09.28 05:07:00 -
[123] - Quote
Ludvig Enraga wrote: As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS.
Disagreed. Scouts need not be concerned about Scanner Spam, provided they are sufficiently dampened.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
531
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Posted - 2013.09.28 05:15:00 -
[124] - Quote
Skihids wrote:So CCP, what are you going to do to encourage mercs to ride in a dropship so the pilot can get those points?
Is anyone going to enter dropships as they are?
Lol sure. The highest adrenaline adventure! Being tossed around and shaken in midair, pulling 6 to 9 G's on occasion, then falling down in a white hot burning ball of twisted metal - this is the best amusement park ride ever! Why would I ever not to hop into that charriot of death - if you survive you got a story to tell! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
531
|
Posted - 2013.09.28 05:16:00 -
[125] - Quote
Shotty GoBang wrote:Ludvig Enraga wrote: As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS.
Disagreed. Scouts need not be concerned about Scanner Spam, provided they are sufficiently dampened.
And which scout is sufficiently dumpened? I give up - I don't got that 15 dB signature to beat proto AS. I run around lighting up like Xmas tree with 'u've been scanned'. I got level 3 into dumpening, so... |
Stile451
Red Star. EoN.
241
|
Posted - 2013.09.28 05:26:00 -
[126] - Quote
Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown. |
Spirit Charm
Bhaalgorn Industries
70
|
Posted - 2013.09.28 05:56:00 -
[127] - Quote
So. No Knifes? No.... Pilot suit? Just small fixes here and there? Sure Ill bite. :3 |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
249
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Posted - 2013.09.28 06:07:00 -
[128] - Quote
Ludvig Enraga wrote:OZAROW wrote:You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect! If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives.
Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable. My knives do 560 damage without even charging them.
This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected.
If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5
We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient. The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays .
An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game. Please make this a priority I second this. My experience is similar: typically it's sneaking up on someone and unleading a charged strike with only one hit landing and second one missing because the target does half a stride to a side - with the miniscule NK hit radius this is enough to evade your strike. Mind you your target does this not to evade you specifically, they don't even know you are right there behid their back, they do it just because they are constantly strafing or swaying while looking the other way. Please fix: either A) the damage radius and or angle of KN attack (160 degree or so, does not seem too OP to me in this setting) B) Allow charging knives and sprinting (it's ok if it even takes 2 x stamina) C) consider changing turn rate at least on heavies, but ideally on all suits: scouts fastest > mediums > heavy. You can do it even dynamically: normal and same turn speed for all suits up to 90 degree arc (to allow reasonable tracking) but if the player continues to turn, slow it down.
No. As if heavies are not slow enough.
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gustavo acosta
Omega Elite Mercs INC.
2
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Posted - 2013.09.28 06:20:00 -
[129] - Quote
Where the hell is the assault rifle rebalance?!! |
Summ Dude
Militaires-Sans-Frontieres
36
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Posted - 2013.09.28 07:19:00 -
[130] - Quote
I guess overall it's a good patch, as it really just adds stuff the game needs. Of course plenty of these things you'd have expected to be here already, but whatever. Of course, I feel like they could have at least toned aim-assist down just a bit. Because right now it looks like we're going to have to wade through at least one more month of super short time-to-kill and ARs ruling everything. |
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Sarducar Kahn
xCosmic Voidx The Superpowers
121
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Posted - 2013.09.28 07:46:00 -
[131] - Quote
I'm wondering about headshot points? The reward of a faster kill is suffice. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
533
|
Posted - 2013.09.28 07:47:00 -
[132] - Quote
Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown.
So basically you are saying it's any scout who sacrificed all their low slots. Well, that's easy - that's truly "any" scout. |
Niuvo
The Phoenix Federation
572
|
Posted - 2013.09.28 07:48:00 -
[133] - Quote
negative49er wrote:no nova knife fix NOOOOOOOOOOOOOOOOOOOOOO I thought they were going to get fixed!! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
535
|
Posted - 2013.09.28 07:52:00 -
[134] - Quote
RA Drahcir wrote:Ludvig Enraga wrote:OZAROW wrote:You need to fix this nova knife hit detection issue ASAP ,cqc needs to work perfect! If it does not work perfect people , especially new people assume the game is broken. There was a dev post I remember reading ( not sure by whom) that 1.5 would fix these hit detection issues with the nova knives.
Scouts die from many things easily an we have accepted that an adapted, but dying because we perfectly sneak behind a weak assailant with proficiency rated knives an a minmatar 25% scout damage bonus , charge strike a hacker 3 times an have him turn around an militia assault rifle us to death in .6 seconds an have the kill screen show he was in a militia suit with under 500 total HP is completely an utterly unacceptable. My knives do 560 damage without even charging them.
This occurance can not continue for any longer it needs to be fixed now. Their is nothing worse about this game than dumping millions of sp into something that has constantly been complained about an always swept under the rug an neglected.
If you can't fix them or don't know how that answer would satisfy us more than making other things more important an neglecting to finish doing what you said would be done for 1.5
We are forced to skill into other weapons an waste points just to survive, when we already have millions of sp in something that is broke, this is sidetrack our skill tree progression and is unacceptable considering we have been extremely patient. The sg is a perfect example an I have had proficiency 4 shotgun since may an ply started consecutively using it since this past week because the knives get me killed more than anything else nowadays .
An I'm a good sneaky scout, I'm not rushing in face to face, it's the behind kill with no hit detection that's killing all nova knife users at least a few times a game. Please make this a priority I second this. My experience is similar: typically it's sneaking up on someone and unleading a charged strike with only one hit landing and second one missing because the target does half a stride to a side - with the miniscule NK hit radius this is enough to evade your strike. Mind you your target does this not to evade you specifically, they don't even know you are right there behid their back, they do it just because they are constantly strafing or swaying while looking the other way. Please fix: either A) the damage radius and or angle of KN attack (160 degree or so, does not seem too OP to me in this setting) B) Allow charging knives and sprinting (it's ok if it even takes 2 x stamina) C) consider changing turn rate at least on heavies, but ideally on all suits: scouts fastest > mediums > heavy. You can do it even dynamically: normal and same turn speed for all suits up to 90 degree arc (to allow reasonable tracking) but if the player continues to turn, slow it down. No. As if heavies are not slow enough.
It's balance. Some things gotta give. I am not seeing ppl give good ideas as to how to fix broken things in the game. Very strange: ppl only care that their specific fit, suit, weapon is taken care of and don't care about the big picture. This logic lead to everyone running in assault suit with Duvolle. No diversity, period. CAP ATTACK: THERE ARE NO SCOUTS LEFT IN THE GAME because they lose in each and every situations - even those where they were supposed to have a healthy advantage: sneaking and CQC. |
Mossellia Delt
Militaires Sans Jeux
437
|
Posted - 2013.09.28 07:59:00 -
[135] - Quote
Stile451 wrote:Any scout level 5, dampening 5 and 2 complex dampeners. I wouldn't worry about that scanner though as it only shows you for 5 seconds and has a 30 second cooldown.
So you know, sacrificing any other moduel that would be useful and help us survive just so we're viable, SOUNDS BALANCED! |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
87
|
Posted - 2013.09.28 08:47:00 -
[136] - Quote
Ludvig Enraga wrote:Shotty GoBang wrote:Ludvig Enraga wrote: As usual scouts stand only to lose. Now it will be even more impossible to stay stealthy that everyone and their grandmother is gonna start spamming advanced AS.
Disagreed. Scouts need not be concerned about Scanner Spam, provided they are sufficiently dampened. And which scout is sufficiently dumpened? I give up - I don't got that 15 dB signature to beat proto AS. I run around lighting up like Xmas tree with 'u've been scanned'. I got level 3 into dumpening, so...
I am hoping that most mercs aren't gonna bother with the prototype scanners because the other ones will light up enough reds anyway.
Aero Yassavi wrote:15 points is fine, I believe people are overestimating how many scanned kills your SQUAD will get. Also do not forget that simply tapping an enemy and dealing 1 damage will give you 25 points if that enemy is killed, so it seems more than fair to reward scans 15.
Pretty sure the dev blog said partial kills will not net you points
Sarducar Kahn wrote:I'm wondering about headshot points? The reward of a faster kill is suffice.
They are rewarding a skill shot. I think this is good.
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IAmDuncanIdaho II
The Southern Legion The Umbra Combine
87
|
Posted - 2013.09.28 08:47:00 -
[137] - Quote
Aikuchi Tomaru wrote:Jacques Cayton II wrote:Yay no ar fixes their goes the hopes and dreams of scouts and heavies may you forever rest in peace since you have no chance vs ar users Aren't scouts supposed to use their speed to beat people? They're a pain in the ass already because you can't hit them. ANd hint: Don't try to attack an AR user who is looking in your direction by running straight at him. You aren't supposed to beat him that way.
Yes scouts used to be able to speed tank, but due to various hit box problems and the 1.4 changes to TTK, it no longer works. Speed now makes very little difference, and escape attempts are usually futile.
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IAmDuncanIdaho II
The Southern Legion The Umbra Combine
87
|
Posted - 2013.09.28 08:49:00 -
[138] - Quote
BARDAS wrote:Where is the Nova Knife fix we were promised in 1.5? CCP Wolfman wrote:Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot. SOURCE
Llast 326 wrote:negative49er wrote:no nova knife fix NOOOOOOOOOOOOOOOOOOOOOO +1 NOOOOOOOOOOOOOOOOOOOOOOOOOO
+1
NOOOOOOOOOOOOOOOOOOO
I am disappoint.
I hope it was just missed from the patch notes instead of missed from the patch. |
excillon
united we stand x
84
|
Posted - 2013.09.28 08:52:00 -
[139] - Quote
Well, some of it's good. Like the WP additions.
Other than that, seems like nothing will really change that much. No new maps, no balancing of weapons or vehicles, no new weapons, no armory, no marketplace...
I guess I understand that it's better to do nothing in this case than make a bad patch, I'm still kind of bummed out by the armory (at risk of sounding like a broken record). It can't be THAT hard to implement.
But I'll take what I can get. It's not a big patch, but I guess they all can't be. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
522
|
Posted - 2013.09.28 09:18:00 -
[140] - Quote
CCP Logibro wrote: * Transport assist - After troops have been transported over 100M from the point where they boarded, the pilot will receive a reward equivalent to 15% of the War Points disembarked passengers earn for one minute.
How do the mechanics work for someone who is piloting a dropship, yet one with a CRU or a standard spawning device? Will it measure the distance from the MCC to the dropship that is out in the field?
If someone spawns in our dropship and immediately jettisons to battle, do we get warpoints at all since technically we didn't move the required 100m from their "embark" area?
I would like more details about this, since I really want to dust off my vehicle alt. |
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HowDidThatTaste
Ancient Exiles
3666
|
Posted - 2013.09.28 09:49:00 -
[141] - Quote
A very sad update
Can't we say this is more like a Tuesday hotfix |
broonfondle majikthies
Bannana Boat Corp
267
|
Posted - 2013.09.28 10:02:00 -
[142] - Quote
I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only to get it destroyed one way or another and my DS's will still be rarely used as they think its an offensive vehicle and keep gunning.
These will only work with the option to remove turrets, lock to the driver seat and give us a deployment option to 'encourage' them to leave |
Bright Cloud
Namtar Elite Gallente Federation
211
|
Posted - 2013.09.28 10:04:00 -
[143] - Quote
im so going to farm WP for using a active scanner on my logi LAV and using drop uplinks. |
Musta Tornius
Cannonfodder PMC
610
|
Posted - 2013.09.28 10:23:00 -
[144] - Quote
Bright Cloud wrote:im so going to farm WP for using a active scanner on my logi LAV and using drop uplinks.
I thought vehicle scanners didn't work with the new rewards yet. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
166
|
Posted - 2013.09.28 10:23:00 -
[145] - Quote
I'm not using lavs until they put a damn lock on them. |
Silly Bitch
Die Cast 7
0
|
Posted - 2013.09.28 11:52:00 -
[146] - Quote
Why are dropships not awarded WP in the same way as drop uplinks? I understand that Drop uplinks have a maximum spawn capacity and DS don't but just give us less WP. Was really hoping 1.5 would give us pilots a real standing in the battlefield but realistically nothing has changed |
NextDark Knight
Hellstorm Inc League of Infamy
53
|
Posted - 2013.09.28 12:10:00 -
[147] - Quote
Great changes good job, anyway you can sneak in the fixes for remote shield repping? We still can't see the status of the people we lock up. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
|
Posted - 2013.09.28 12:25:00 -
[148] - Quote
Hmm - I feel October is gonna be a spare month for Dust.
GTA 5 and the mighty BF4 will certainly take up a lot of my time, oh well, come early Nov at least I'll have lots of passive points to spend on (hopefully implemented) new stuff. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
250
|
Posted - 2013.09.28 12:29:00 -
[149] - Quote
If you get more WP for headshots, you need to fix laser headshots!!! They do not count. I hear the ding, but no headshot count post battle. |
NextDark Knight
Hellstorm Inc League of Infamy
53
|
Posted - 2013.09.28 12:38:00 -
[150] - Quote
jerrmy12 kahoalii wrote: wheres the proto forge gun tower camping nerf?
Seriously if you get killed by a "forge gunner in a tower" once.. shame on him.. twice.. then maybe you where not paying attention.. 3 times then damn you are the problem. CCP gives you milita gear that is fairly cheap that kills them every time within 300m .. well at least until you guys cry so hard by "not thinking outside the box" and they turn it into a marsh mellow gun.
When they are in a tower just think of a wack a mole game. I'm so sick of all the cry hards and the damn forge gun complaints..
http://www.youtube.com/watch?v=KjmjqlOPd6A |
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