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961. Passive Scanning: The Test Results - in General Discussions [original thread]
Regarding active scanning, would like to know: 1) If your scan detects someone running dampeners (their profile is slightly higher than your scan fidelity), are they illuminated longer than someone not running any dampeners? Or is it the same ill...
- by Sana Rayya - at 2013.09.19 19:36:00
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962. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
I don't like the idea of having a single piece of equipment that can passively make another class of equipment useless within a certain radius. Do we have droppables that can make nanite injectors or repair tools not work? Why should a scanner be ...
- by Sana Rayya - at 2013.09.19 17:32:00
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963. Crazy idea for logi changes - in General Discussions [original thread]
Bad idea. I also still don't understand why people thing logis playing assaults are better than assaults themselves. Since the repair tool is now crap with the team health bar nerf, I run mainly "logissault" using a scanner, nanohives, and DUs o...
- by Sana Rayya - at 2013.09.19 15:27:00
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964. If you're going to give us 2x SP for our first daily match . . . - in Feedback/Requests [original thread]
Pretty sure it's 2x your WP of your first victory. So hopefully you don't win those matches where they queue you into a battle that's almost over...
- by Sana Rayya - at 2013.09.19 13:46:00
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965. Pro tip for assault players... - in General Discussions [original thread]
Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping. For personal healer hives I stick with the K-17Ds - the'll only heal around half that before popping and don't have a fast enough heal rate to rea...
- by Sana Rayya - at 2013.09.19 12:45:00
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966. Passive Scanning: The Test Results - in General Discussions [original thread]
Great info. Would like to see an addendum with active scanning as well :)
- by Sana Rayya - at 2013.09.19 12:38:00
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967. [Request] Changes to the revive system - in Feedback/Requests [original thread]
It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging ...
- by Sana Rayya - at 2013.09.19 12:17:00
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968. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
It'd add an interesting dynamic to the game if the equipment you dropped matched your scan signature. So if your scanning profile was sufficiently low, your uplinks/nanohives/whatever wouldn't show up on scans that didn't detect you either.
- by Sana Rayya - at 2013.09.18 15:19:00
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969. hand held scanner - in Feedback/Requests [original thread]
If the point of scanning was only to farm WP, no one would be using them at the moment. Most people use them due to the huge advantage imparted by having constant intel on enemy position/direction of view. I myself don't think that scanners need ...
- by Sana Rayya - at 2013.09.18 15:17:00
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970. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
Working as intended, I'd say. Sneakiness is the one thing that remotes have going for them (unless you're hucking them like grenades which requires no sneakiness). Making them show up on scans would kill a large part of their usefulness. Both nan...
- by Sana Rayya - at 2013.09.18 13:07:00
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971. strange walking - in Technical Support/Bugs [original thread]
Yes, it's the war barge walk. Takes a while for the clones to realize they're outta the barge and get into combat stances. Pretty sure they can still shoot though.
- by Sana Rayya - at 2013.09.18 12:58:00
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972. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
Kaze Eyrou wrote: I created duplicates of the same suit 10 times and used Militia Drop Uplinks as my test. I dropped the equipment and swapped to the next suit and the Drop Uplinks went away as I deployed them. I could not replicate the bug. C...
- by Sana Rayya - at 2013.09.16 17:26:00
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973. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
As I said, I don't think there's anything wrong with how supply depots presently work. But, if the OP wants to change things to limit support players specifically, then that kind of change should also affect other players - in this case, a nerf to...
- by Sana Rayya - at 2013.09.16 15:45:00
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974. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
The OP is complaining that every individual uplink/nanohive can be deployed "for free" by changing to suits fitted with each type at a supply depot, reaching the max active limit of each gear type without dying (ignoring the fact that it is still ...
- by Sana Rayya - at 2013.09.16 13:51:00
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975. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Heavies need something. It's called squad support. A heavy is much harder to kill when it has a logi and other squad mates behind it. A heavy with uberbuffed HP and a core focused repair tool locked on it while it stands on a bed of triage nano...
- by Sana Rayya - at 2013.09.11 20:23:00
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976. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
If uplink spam is mindless then it's just that much easier to destroy them with AOE weapons - fluxes, grenades, MDs, etc. Uplinks are fine as is.
- by Sana Rayya - at 2013.09.11 15:21:00
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977. how work matchmaking ? - in Rookie Training Grounds [original thread]
From what I've seen it's rolled back to the pre-1.4 matchmaking system. We're still getting games where two squads of top tier corps are put up against a bunch of unsquadded randoms, or onesie-twosies. Only the battlefinder looks different, and is...
- by Sana Rayya - at 2013.09.11 13:06:00
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978. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
Garth Mandra wrote: I'm a big fan of the 200m one over the 27 second one after playing with them for a while. Even though you don't know exactly where people are you get a much better general idea of the locations of enemies. Maybe if you h...
- by Sana Rayya - at 2013.09.11 12:52:00
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979. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
...you really should. They are becoming an essential piece of a squad's equipment, and not only for logis; scouts/flankers highly benefit from using these. I just upgraded mine to proto thanks to the Caldari Boot Camp event, and thought I would po...
- by Sana Rayya - at 2013.09.10 23:52:00
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980. I have to admit, the update really brought Gallente Assault suit up to par. - in General Discussions [original thread]
Sgt Kirk wrote: The Gallente and Amarr Suits will be even better when we get appropriate assault bonus's instead of the current, terrible, shield bonus But hybrid tankers are so OP now, didn't you get the memo?
- by Sana Rayya - at 2013.09.10 20:40:00
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