Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
726
|
Posted - 2013.09.09 19:37:00 -
[1] - Quote
So how is everyone feeling about dropsuit armor tanking versus shield tanking now?
It may be reduction in MDs and the increase in lasers and ARs, but I feel as though armor tanking has come back and hasn't over powered shield tanking. I'm not even sure if the increased signal for shields in 1.5 is necessary now either, it might be a little too much with the added signifigance of the active scanner. Though any penalty to increasing HP would be important to prevent people from just stacking their EHP. I would likely stop stacking complex shield extenders on my Gallente logi in favor of lower levels or damage mods. I still hybrid tank but I have more armor than before. Locus grenades and MDs still tear me to shreds. My movement speed reduction is noticable but not a huge hinderance, it still makes me think twice before stacking heavier plates.
Thoughts? I'd like some honest objective opinions from shield tankers. |
Beren Hurin
The Vanguardians
1487
|
Posted - 2013.09.09 19:43:00 -
[2] - Quote
I don't think the balance to shields was to increase their signal, but wasn't it to decrease regen time in either delay or actual regen?
Anyway, an underestimated aspect of armor tanks is that typically the armor suits can spare a lowslot for a dampening mod which lest them hide from scanners, if they want to be able to kill by flanking the enemy. |
Needless Sacermendor
Red Fox Brigade
449
|
Posted - 2013.09.09 19:51:00 -
[3] - Quote
I agree ... armour tanking is now viable with an acceptable drawback ... I still think shield tanking should be getting some kind of drawback though, we are penalised for stacking plates yet shield tanked suits have no penalty for stacking extenders.
As you say, with the recent changes to target sharing and active scanners, a slight increase in profile for stacking extenders wouldn't be unreasonable. |
Master Jaraiya
Ultramarine Corp
717
|
Posted - 2013.09.09 19:53:00 -
[4] - Quote
Beren Hurin wrote:I don't think the balance to shields was to increase their signal, but wasn't it to decrease regen time in either delay or actual regen?
Anyway, an underestimated aspect of armor tanks is that typically the armor suits can spare a lowslot for a dampening mod which lest them hide from scanners, if they want to be able to kill by flanking the enemy. How can armor tank suits spare a low, when all our tank is in the lows? This makes absolutely no sense. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1850
|
Posted - 2013.09.09 19:55:00 -
[5] - Quote
Beren Hurin wrote:I don't think the balance to shields was to increase their signal, but wasn't it to decrease regen time in either delay or actual regen?
Anyway, an underestimated aspect of armor tanks is that typically the armor suits can spare a lowslot for a dampening mod which lest them hide from scanners, if they want to be able to kill by flanking the enemy. Typically?
Not one Amarrian suit can. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
727
|
Posted - 2013.09.09 20:14:00 -
[6] - Quote
Almost every module has some kind of penalty for stacking, most just have an effectiveness reduction. Adding some kind of penalty to shields would be good in principle, but hopefully not so significant to make shields unwanted all together, something on par with the armor penalties. If my Gallente Logi stacks 5 complex armor plates I will slow to a crawl so I think a Calrdari logi with 5 Complex shield extenders should light up like a christmas tree. The addition of shield modules similar to the new armor plates would definately bring a degree of balance. |
Needless Sacermendor
Red Fox Brigade
449
|
Posted - 2013.09.09 20:16:00 -
[7] - Quote
Tallen Ellecon wrote:Almost every module has some kind of penalty for stacking, most just have an effectiveness reduction. Adding some kind of penalty to shields would be good in principle, but hopefully not so significant to make shields unwanted all together, something on par with the armor penalties. If my Gallente Logi stacks 5 complex armor plates I will slow to a crawl so I think a Calrdari logi with 5 Complex shield extenders should light up like a christmas tree. The addition of shield modules similar to the new armor plates would definately bring a degree of balance. Yeah you could have reduced hp versions with less penalty and medium hp versions with a medium penalty and increased recharge rate etc.
Good thinking. |
Aleksander Black
Immortal Retribution
86
|
Posted - 2013.09.09 20:23:00 -
[8] - Quote
The penalty the devs seem to be leaning to give to Shield Extenders is to increase the delay before they start recovering. By increasing the delay shield tankers would be more inclined to either use Shield regulators in the lows to counter that penalty, thus preventing them from just using more armor modules to increase the buffer and making them, you know, shield tank instead of just all-around buffer, OR they can still stack extenders and plates but have an horrible shield recovery, which seems pretty fair and an smart design to me.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
727
|
Posted - 2013.09.09 20:24:00 -
[9] - Quote
Aleksander Black wrote:The penalty the devs seem to be leaning to give to Shield Extenders is to increase the delay before they start recovering. By increasing the delay shield tankers would be more inclined to either use Shield regulators in the lows to counter that penalty, thus preventing them from just using more armor modules to increase the buffer and making them, you know, shield tank instead of just all-around buffer, OR they can still stack extenders and plates but have an horrible shield recovery, which seems pretty fair and an smart design to me.
I forgot about that original idea. I'm still stuck in the EVE mindset. |
Sana Rayya
WASTELAND JUNK REMOVAL
176
|
Posted - 2013.09.09 20:39:00 -
[10] - Quote
Shield delays are already long enough. You guys realize that after shields are depleted, the delay is equal to the regular delay + the depleted shield delay, right?
So a suit with 6/8 (Cal Logi with no regulators) must wait 14 seconds for shields to start recharging after shields are completely down.
Also, I'm gonna go ahead and say that people using damage mods in their highs have been buffed due to aim assist. Of course shield tankers can't use damage mods without sacrificing tank or regen. |
|
Aleksander Black
Immortal Retribution
89
|
Posted - 2013.09.09 20:44:00 -
[11] - Quote
Sana Rayya wrote:Shield delays are already long enough. You guys realize that after shields are depleted, the delay is equal to the regular delay + the depleted shield delay, right?
So a suit with 6/8 (Cal Logi with no regulators) must wait 14 seconds for shields to start recharging after shields are completely down.
Also, I'm gonna go ahead and say that people using damage mods in their highs have been buffed due to aim assist. Of course shield tankers can't use damage mods without sacrificing tank or regen.
You call that long try to wait for your armor to get full. My ADV Amarr has something like 350 armor, repairs at a rate of about 3,5/second. That's more than a minute and half to repair it all, you can't even start comparing that to even an regular shield. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |