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761. 140mil isk refund for 1.7 - in General Discussions [original thread]
And people scoffed about getting those 100x destroyed installations and 100x objective hacks. Mwuahaha, who's rolling in ISK now! ... Well, when 1.7 hits I will have more ISK to roll in.
- by Sana Rayya - at 2013.11.20 14:38:00
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762. Would you turn in your BPOs for AUR? - in General Discussions [original thread]
With 1.7, certain vehicle module BPOs are being removed and refunded with the AUR purchase price. So given the choice, would you turn in your other BPOs if given an AUR refund? For my modules that are just BPO copies of militia gear, I'd exchange...
- by Sana Rayya - at 2013.11.20 14:34:00
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763. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
Boy am I glad I did that stupid Mordu's Challenge a while back! Should get around 160mil ISK just from cashing in those rewards!
- by Sana Rayya - at 2013.11.20 14:12:00
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764. Useless Scanner - in Technical Support/Bugs [original thread]
Shaira Ilv Enna-Ress wrote: That's not the case, because sometimes I run the first scan and enemies disappear right after I finish checking around. I refuse to believe that standing still / moving affects the scanning process. Are you alon...
- by Sana Rayya - at 2013.11.20 13:44:00
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765. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
If any other weapon were reduced to less than half of its effective range and 2/3rds of its damage, people would be up in arms in outrage. Yet people expect swarm users to just sit and take the nerf. Swarm users should get their SP refunded. Sinc...
- by Sana Rayya - at 2013.11.20 13:30:00
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766. Quick question about Nanohives. - in Rookie Training Grounds [original thread]
Thanks for confirming IceShifter; it saves me from leveling them up to find out on my own :) Fox Gaden, you're welcome to, but there's an even more informative thread on them floating around in General Discussions (search for Nanohive Alchemy).
- by Sana Rayya - at 2013.11.19 16:29:00
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767. Quick question about Nanohives. - in Rookie Training Grounds [original thread]
Each nanohive has a set amount of clusters. Militia have 24 clusters, compact has 25, standard nanohive has 36, and all others (except the Wiyrkomi triage) have 72. A full grenade/remote restock costs 24 clusters. If you are carrying three grenad...
- by Sana Rayya - at 2013.11.18 21:47:00
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768. Announcement:Introducing DUST 514®: The Origin Pack - in Announcement and Events [original thread]
CCP should really post the stats of all the crap they pushing on ignorant newberries in these packs. ... Oh wait, if they did, they probably wouldn't sell any of them.
- by Sana Rayya - at 2013.11.18 16:29:00
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769. Help me get my Master Recruit C-II :D - in General Discussions [original thread]
So has anyone had multiple recruits reach 100k WP yet? I'm interested in knowing how the rewards pay out: CCP wrote: Every time a set number of recruits reaches 100.000 War Points each, you will reach a new milestone, with better rewards. See...
- by Sana Rayya - at 2013.11.18 14:04:00
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770. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
hydraSlav, I have some suit data for you: Staff Recruiter Militia Frame BPO PG - 25 kW CPU - 150 gF Shield - 210 HP Armor - 140 HP Shield Recharge Rate - 15.00 HP/s Shield Recharge Delay - 5.00 s Shield Depleted Recharge Delay - 8.00 s Armor Repa...
- by Sana Rayya - at 2013.11.18 01:01:00
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771. WANTED: 50 Recruits Paying 2 mill each for 100k wp OR - in General Discussions [original thread]
If you have a logi fit and proto uplinks it's possible to get 100k WP in a day, just through uplink spam and militia logi work in dominations.
- by Sana Rayya - at 2013.11.17 18:11:00
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772. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I was playing on an alt and discovered another interesting fact about nanohive restocking. I was curious why my standard 36-cluster hives seemed to pop so quickly while using militia locus grenades, and it turns out that each grenade restock consu...
- by Sana Rayya - at 2013.11.17 11:26:00
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773. Help me get my Master Recruit C-II :D - in General Discussions [original thread]
50 recruits is way too much. But I'm going to laugh when the Master Recruit C-II BPO is just a recolored version of the usual Caldari Assault BPO floating around under so many different names.
- by Sana Rayya - at 2013.11.15 21:58:00
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774. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Master Jaraiya wrote: You completely missed the whole point of what I was saying. If I hadn't been scanned through a MOUNTAIN no one would have known I was coming yea. I could have done what I used to do. Go behind C put a Uplink down behind...
- by Sana Rayya - at 2013.11.15 21:36:00
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775. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: calisk galern wrote: deployable active dampeners would be a solid inclusion to the game Provide stationary dampening over an area? Yes, it would. Be a great tool for defense. As a setback, the dampener itself should app...
- by Sana Rayya - at 2013.11.15 20:54:00
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776. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Right, so if they hadn't scanned you, you would've taken out those three Duvolle users before they even knew what hit them? Here's a better idea: go to the mountain by C. Drop an uplink. Wait until half of your team spawns there, then push the ob...
- by Sana Rayya - at 2013.11.15 20:23:00
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777. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Shield/stealth tanking is plenty viable. Armor/stealth tanking also works so long as you have a logi/repper in squad, or triage hives to drop to heal up your armor. Maybe you guys should try skilling into dampeners before saying they are useless ...
- by Sana Rayya - at 2013.11.15 19:40:00
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778. Useless Scanner - in Technical Support/Bugs [original thread]
I think what's happening is this - you're refreshing your scans too quickly. You scan, then your targets are lit up for 16 seconds or so. If you scan again after 14 seconds (right after cooldown ends), sometimes that 16 second light up time isn't ...
- by Sana Rayya - at 2013.11.15 18:01:00
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779. A Simple Nerf to Scanners - in General Discussions [original thread]
The "ping and fade" mechanic already applies to spin scans. Try it some time. If you spin in a circle, not all enemies continue to pulse once your scan ends. You really need to a hold a scan in place, or slow your rotation (covering 180* instead o...
- by Sana Rayya - at 2013.11.14 20:41:00
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780. YOU HAVE BEEN SCANNED - in General Discussions [original thread]
DUST Fiend wrote: Daxxis KANNAH wrote: So when it says some margin of error what does that mean ? That means that somewhere in your scan there's at least one person who's profile dampening is better than your scanning. That's what it u...
- by Sana Rayya - at 2013.11.14 20:30:00
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