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281. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Yeah, it's passive. I'll test it tonight to see if it's limited by range from the person doing the scanning. I've been trying to keep a lid on it though, since shared passive scans are very useful as a well-kept secret ;) What my squadmates have...
- by Sana Rayya - at 2014.03.06 20:02:00
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282. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Galvan Nized wrote: I've had similar results. Though I'm the only one passive scanning so it's hard to get true confirmation. I need someone else who can passively scan to really confirm. I've been meaning to check this with my alt, who als...
- by Sana Rayya - at 2014.03.06 19:50:00
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283. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
We should get multi-racial scout squads going. Gallente scout will be the broad precision, high range scout, to detect the bulk of the enemy team. Caldari scout will be the sharp precision, lower range scout, mainly to detect flanking scouts. Min...
- by Sana Rayya - at 2014.03.06 19:41:00
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284. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Beren Hurin wrote: Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so only active scans are shared with the squad N...
- by Sana Rayya - at 2014.03.06 19:32:00
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285. Scan distance??? - in General Discussions [original thread]
I pity any logi that tries to use passive scanning to any great extent in 1.8; they're an almost guaranteed OHK with my shotty if they do ;) Here's what scan precision/range will look like at proto if all slots are devoted to precision/range amps...
- by Sana Rayya - at 2014.03.06 18:35:00
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286. Nova Knifers Rejoice - in General Discussions [original thread]
For IshNoKs, the number I'm aiming for is 250 base damage per knife - that will be enough to kill almost any medium suit with one charged hit with both knives, and all heavies with one charge + one regular swipe. Advanced Min Scout + Proficiency 3...
- by Sana Rayya - at 2014.03.06 17:59:00
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287. The indirect scout nerf? - in General Discussions [original thread]
Gallente heavies will have at max 1810 EHP according to my math, and other races will be lower. With Ishukone Nova Knives and enough damage bonuses to get you to 250 base damage, you'll be able to dispatch any heavy with one charge swipe and one ...
- by Sana Rayya - at 2014.03.06 15:00:00
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288. Why 2 grenades instead of 3? - in General Discussions [original thread]
If it works like militia locus grenades do now, you'll get 4 grenades from an advanced or higher nanohive in 1.8 (12 clusters per grenade, 48 clusters) or six grenades if that hive is dropped by a proto Cal logi (72 clusters). I'll probably end u...
- by Sana Rayya - at 2014.03.06 13:24:00
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289. What weapon will you be using in 1.8? - in General Discussions [original thread]
I think the assault MD is gonna be ridiculously good at clearing equipment in 1.8 (max will be 100HP for equipment at proto). I'll be using Shotgun, nova knives, and my BPO SMG. Might try some of the new sidearms.
- by Sana Rayya - at 2014.03.05 20:08:00
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290. Lightning xVx is the GREATEST - in General Discussions [original thread]
Lightning, you really do use a DS3 right? No KB/M?
- by Sana Rayya - at 2014.03.05 18:46:00
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291. 1.8 release date is the 25th - in General Discussions [original thread]
I think it's the 25th too. And if it ends up earlier, at least we'll all be pleasantly surprised.
- by Sana Rayya - at 2014.03.05 16:18:00
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292. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Nice catch, though I must wonder if this is a typo or not. Seems pretty ridiculous that the recharge is that high.
- by Sana Rayya - at 2014.03.05 16:16:00
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293. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
So it'll be difficult for scouts to detect each other, meaning it's a fairly level playing field. Only the Caldari scout will be able to detect other scouts aside from the Gallente, if those scouts aren't using dampeners. Seems fine to me.
- by Sana Rayya - at 2014.03.05 15:44:00
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294. Keep the grenade Nerf bat away from Flux and AV - in General Discussions [original thread]
If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade. The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive. This means people wil...
- by Sana Rayya - at 2014.03.05 14:14:00
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295. sniping in 1.8 is going to SUCK!!!! - in General Discussions [original thread]
calisk galern wrote: just get rid of the gun already =/ Couldn't agree more.
- by Sana Rayya - at 2014.03.05 13:40:00
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296. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
@ Haerr Let's just increase the medium frame scan profile to 51dB - that'd solve the double dampener issue while letting scouts with two complex precision enhancers still scan them.
- by Sana Rayya - at 2014.03.05 10:54:00
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297. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Grenade nerf combined with nanohive nerf means 4 grenades per 48 cluster nanohive. I'm thinking that unpopped nanohives will be quite rare come 1.8.
- by Sana Rayya - at 2014.03.05 10:42:00
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298. DEV BLOG! - in General Discussions [original thread]
Wow, only two grenades instead of 3 - that means each one will need 12 nanite clusters to restock. So the new nerfed hives will only restore 4 grenades max per hive, instead of 9...
- by Sana Rayya - at 2014.03.05 10:38:00
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299. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Haerr wrote: I think it is silly that the Amarr and Gallente Scouts have no way (barring active scanners) to detect medium suits that use 2 complex profile dampeners. That's true, but I can't see dampeners being as widely used by mediums in...
- by Sana Rayya - at 2014.03.04 21:58:00
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300. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
If the precision numbers for scouts were changed, the Caldari Scout would become OP scan-wise. Here's how a full E-WAR advanced Cal Scout (3x complex precision enhancers in highs and 2x complex dampeners in lows, plus cloak) would stack up against...
- by Sana Rayya - at 2014.03.04 20:55:00
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