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461. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
We are guinea pigs GÇô not Quality Assurance, not co-developers. Flatten weapon damage and see how people use weapons vs. armor vs. shields. Change the balance between movement speed and damage per second in the heavy dropsuit and see if it impa...
- by S Park Finner - at 2013.01.15 23:12:00
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462. CCP can we please get official confirmation of whether open beta will be a new b... - in General Discussions [original thread]
I'm hoping for a new build myself. But there used to be an old saying "If you're going to move the data center don't buy a new computer at the same time." CCP is going to be adding (hopefully) lots of new players and they will be forming their opi...
- by S Park Finner - at 2013.01.15 20:31:00
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463. Why are proportional rewards a bad idea? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf, that quote "[SUGGESTION] Kills, assists, teamwork, & rewards - reward players based on amount of damage done Update: Design team will be reviewing the gamplay/rewards mechanic and plan improvements." was exactly the o...
- by S Park Finner - at 2013.01.15 04:36:00
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464. Why are proportional rewards a bad idea? - in General Discussions [original thread]
Serious question. There have been lots of threads that ask for one kind or another of proportional points... for kills, for orbital bombardment, whatever. We have them for hacking. They seem like a good idea. But nobody signs up to support them an...
- by S Park Finner - at 2013.01.15 04:14:00
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465. FORGIVE ME CCP BUT THIS MAY BE A HOSTILE POST - in General Discussions [original thread]
There are two good alternatives being proposed by players right now... 1) A skill point bank -- you don't have a skill point limit. Skill points build up in a bank and you can only draw them out at the daily rate, whatever CCP want to do for bal...
- by S Park Finner - at 2013.01.12 18:14:00
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466. [Request] Drop Uplink Placement - in Feedback/Requests [original thread]
Right now you can't drop a drop uplink. You throw it, even if you are facing straight down when you do. When people spawn on your drop uplink they spawn facing the direction you face when yo put it down. Why is that a problem? If you want to put i...
- by S Park Finner - at 2013.01.12 17:59:00
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467. Fitting Requirement Displaying - in Feedback/Requests [original thread]
I'm not in game right now but I believe that, when you are placing (or replacing) an item in a slot on the fitting screen you can press [] and get a view of the change it will make to your suits performance -- including if it would push your power...
- by S Park Finner - at 2013.01.12 02:37:00
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468. screen size - in Feedback/Requests [original thread]
The game displays in 720p. It sounds like your TV is set up for "pixel to pixel" display -- each dot coming out of the PS3 is put on one dot on the TV. That means the rest of the 1080 dots on the HD TV are black. If your TV has, in it's options, s...
- by S Park Finner - at 2013.01.12 02:18:00
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469. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
I'd like to see brighter, more contrasting compass points on the minimap and the addition of all four directions. In the heat of battle it would make calling out enemies quicker and easier. A 3D map direction, as an option would also be a nice add...
- by S Park Finner - at 2013.01.12 00:59:00
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470. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
Nickles Jester wrote: I think this is really good and I think it would work well with my idea from earlier. I think the two could work well together. Just my opinion. Check Jesters idea out here . It is a really good, straight forward idea.
- by S Park Finner - at 2013.01.12 00:31:00
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471. [Request/Suggestion] XP Banking. - in Feedback/Requests [original thread]
I like the idea. It's simple. It's understandable, and it keeps the rate of accrual under control. Every time you play you get your skill points put into a bank.
You keep getting them no matter how long you play.
But you can only dra...
- by S Park Finner - at 2013.01.11 18:03:00
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472. [Request] Movable Containers, Drivable Utility Vehicles, and Airlift - in Feedback/Requests [original thread]
Grav Reviera wrote: .....thats like setting up one side of a field dude, this is instant war zone not stratagy before combat XD as far as ramping ajeep from an aircraft, you'll need a bigger dropship. Not sure I understand the criticism. What...
- by S Park Finner - at 2013.01.10 02:25:00
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473. [Request] Reverse SP Reward Table - in Feedback/Requests [original thread]
Two teams face each other on the battlefield. Everyone agrees not to kill the other side. One side captures a facility and moves on. The other side moves up and captures it. They do it over again. The match lasts as long as possible. Not much of a...
- by S Park Finner - at 2013.01.09 18:44:00
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474. [Request] Movable Containers, Drivable Utility Vehicles, and Airlift - in Feedback/Requests [original thread]
Opens up a whole bunch of new tactics like... Building cover out of containers
Pushing containers around with tanks (but not LAVs)
Clearing sight lines for better attack/defence
Driving a LAV into a container, picking it up with a drop...
- by S Park Finner - at 2013.01.09 14:20:00
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475. [Request] Screen Echo - in Feedback/Requests [original thread]
How about a way to let your screen be echoed to another player when you are in the same chat? I was listening to a couple of mates talking about fitting a suit and trading back and forth what they could do. It one of them could have let the other ...
- by S Park Finner - at 2013.01.05 19:26:00
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476. What does accuracy mean? - in General Discussions [original thread]
Spread? Kick? Recoil? If it's .57, then .57 of what? The base Laser rifle has an accuracy rating of 53.7. How do you get more accurate than a line of light?
- by S Park Finner - at 2013.01.05 15:55:00
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477. Stuttering Weapon Sound - in Technical Support/Bugs [original thread]
First time this has happened to me. Trying to shoot and the weapon seems to stutter -- sound, animation both. Game was started by a Squad Leader in Europe. I was in Eastern US. Was about 2:00 PM Eastern US time. Ashland map, Ambush. Anyone else se...
- by S Park Finner - at 2013.01.05 02:23:00
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478. The 10th & the Tinfoil Hat - in General Discussions [original thread]
TQ does have all the mechanics in place to build and sell OB ammo. Lots of folks have done it. Could that be a sign too :)
- by S Park Finner - at 2013.01.04 00:07:00
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479. so yesterday i unlocked my proto suit.... - in General Discussions [original thread]
Stinker Butt wrote: S Park Finner wrote: For any module that has a stacking penalty the 4th one doesn't help much. Might want, for those things, to use the slot for something else. Multipliers are 1 times the bonus, 1.87, 2.44 and for the 4t...
- by S Park Finner - at 2013.01.03 02:07:00
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480. [Request] Friendly Fire Always On for Orbital Bombardment in Corp Matches - in Feedback/Requests [original thread]
Just to give us a taste of what it would be like and how it would change the game.
- by S Park Finner - at 2013.01.02 14:15:00
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