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DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2013.01.12 17:42:00 -
[31] - Quote
Honestly, CCP dosent realize that SP is what helps people advance so they can get better things and actually buy things that perform better through skills.
Capping something that helps you advance and than giving you like 1k-2k per match if you do well, isnt really gonna help -___-
and yes, the cap will not allow anyone who actually has a life cause those who play and grind and earn the small amount of SP in the end will always be ahead of the person who just comes and plays once.
yes it may seem like irrelvant numbers in the end 1-2k per match or 5k or something super small like that, but if you grind hard enough and play enough that 5k will turn into like I dunno 13k ?
Gear only helps, it does not make you super powerful and their is no perfect loadout.
well except for armor tanks... that one is pretty straight forwards.
Maybe someday I'll log in and see the changes for now I dont have enough bandwidth to do so, so my comments are in a sense nulled. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.12 18:01:00 -
[32] - Quote
Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun.
+1
How about a player option that can activate daily or weekly cap for a character? |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.12 18:04:00 -
[33] - Quote
Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts.
+1 Me likes Sp very much. |
S Park Finner
BetaMax.
89
|
Posted - 2013.01.12 18:14:00 -
[34] - Quote
There are two good alternatives being proposed by players right now... 1) A skill point bank -- you don't have a skill point limit. Skill points build up in a bank and you can only draw them out at the daily rate, whatever CCP want to do for balance. 2) A rolling skill point cap -- as you earn skill points they are subtracted from the cap but every so often, say once and hour our once a day, more points are added into the cap. Check out the links and if you like the ideas bump them so CCP can get an idea of what you like.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:23:00 -
[35] - Quote
G Sacred 2100142574 wrote:Although I do think that the daily cap is a little low, I agree with it. SP points aren't everything. DUST isn't a FPS only game. (Yes it is a first person shooter but that is not its genre) DUST is a MMORPG. It (upon full release and uplink with eve) will have a fully functional in-game economy just like EVE. What other games for ps3 are like that? None. This isn't a game you play to "win" by leveling up all your skills. You play to as a mercenary for hire. Skill points are personal. ISK is the real reward. One you get those skill points, you got em... (Unless it's like eve where when you lose a clone you lose part of your skills) ISK on the other hand, when you use better equipment, you spend a lot more. Running something like a Duvolle AR or Heavy B-Series isn't cheap.
Dust isn't an MMORPG either....it's an MMOFPS with rpg blends. Dust isn't EVE and the devs has made it clear that they are different games. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.12 18:26:00 -
[36] - Quote
Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:27:00 -
[37] - Quote
crazy space 2100046106 wrote:Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. The only people the weekly cap hurt where the hardcore no lifers. now we have the same cap per week, but you are forced to spread it out :/
The weekly cap was fine. It's this daily bs that is a problem. Noone is really pissed that this game has a skill cap. We are all good on that. The problem lies in the way it is being implemented.
This daily cap hurts everyone not just players who play all day but players that can't log in every single day as well. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:29:00 -
[38] - Quote
Mobius Wyvern wrote:Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE?
There's no issue there. It's either you skill up in Dust and form the corp in Dust. Or, you skill up in EVE and form the corp in EVE. Players should stop trying to bring all of the elements of EVE into Dust. They are different games |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.12 18:49:00 -
[39] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE? There's no issue there. It's either you skill up in Dust and form the corp in Dust. Or, you skill up in EVE and form the corp in EVE. Players should stop trying to bring all of the elements of EVE into Dust. They are different games
ur missing the point he made dubbs it isnt just about the corp there will be other skills that are shared across games so hes sayin if one has to wait a month to get the skill in EVE and can get it in a few hrs of DUST why not just use dust
see the problem it creates.
That being said imo if ccp worried about shared skills just increase the multiplier dust side
either way the skill cap has to stay just not in its current form but more in the form i posted earlier SP is the only thing ppl play for NOW but ppl need to stop being so close minded and realise u WONT be playing for SP all the time like we are now unless ur a straight pubstomp player/corp.
I want the system back to how it was but double it so i can hit my cap in 2-3 days of hard play and then use the rest of the week to so actual important **** other than pub with idiot randoms all the time.
Get me my damn VR training rooms and u wont even see us in pubs as much once ppl hit the cap get me territorial conquest and we wont even be pubbin all week, grind to hit cap or spread it out or just go without since u would have a pool system and do some fun stuff.....actual meaningful stuff
When ppl make posts like these they need to look at the bigger picture and not just what we doin now |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.12 18:53:00 -
[40] - Quote
Ydubbs81 RND wrote: In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category. .
Had to chuckle a little - two whole days !
I have just set all my eve chars on level 5 skills which will take between 28 and 31 days.
The view of SP will have to change if Dust is going to one game with Eve. Training is a slow process in New Eden months/years not hours/days. |
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Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.12 19:10:00 -
[41] - Quote
We just need more than sp to fight for. I'm certain it will come, maybe by the end of the month?
There aren't that many skills, so too much sp now means lots of QQing later about needing more skills to invest into. I hate diminished returns and two hours a day to max out seems fair. I do like rollover sp as others have mentioned.
In the end though, we really just need more than sp. For some it may be alts, or others may be the leaderboards, but I'll wait for whatever else the game will offer. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.12 19:11:00 -
[42] - Quote
I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below.
But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu.
Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution. |
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2013.01.12 19:24:00 -
[43] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards.
Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK.
Daily cap - if you only play on weekends you 'll get a fraction of the cap.
Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 19:39:00 -
[44] - Quote
Ryder Azorria wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards. Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK. Daily cap - if you only play on weekends you 'll get a fraction of the cap. Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere.
Right so can someone please outline the advantages of a daily cap over a weekly one?
becuase it seems like there is none |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.12 20:05:00 -
[45] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
To catch up with what? Once you max out your combat skills for your favourite suits who cares? You max your shield armour weapon damage reload sharpshooting and mag cap then your tapped out.
It's not like someone is going to have crazy more health and damage because they have more sp then you. At best they can switch roles more.
A shot gun blast to the head is a one shot no matter how long you play.
Period |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.12 20:54:00 -
[46] - Quote
crazy space 2100046106 wrote:Ryder Azorria wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards. Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK. Daily cap - if you only play on weekends you 'll get a fraction of the cap. Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere. Right so can someone please outline the advantages of a daily cap over a weekly one? because it seems like there is none
Tbqh, and quite cynical, the only advantage i can see is that it sells more passive boosters. On the other hand, it sells less active boosters, but the income stream is prolly greater from the passives now.
Perhaps CCP is conscious of peeps over-focusing on the grinding and is trying to say 'ok, beyond a certain point, the game is going to discourage grinding'.
Perhaps CCP is trying to limit the SP advantage we vets have over the new peeps coming into the open beta on the 22nd. Maybe they're saying something like, 'ok, beta testers, here's you're reward for sticking with us through all the frustrations, we really appreciate it, but since it gives you cruel vets an unneeded advantage over new players, you're gonna have to work for it'
And, finally, CCP has stated clearly and repeatedly that they will be working on the sp mechanic in the future, so there's no need for too many tears on our part.
Something very valuable has come out of this experience, however, which i'm sure we all hope CCP takes to heart - A daily sp cap is fundamentally unfair to a portion of the playerbase. Here's to hoping that the fix is not fundamentally unfair to some other portion(s) of the playerbase as well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 21:21:00 -
[47] - Quote
Vrain Matari wrote:The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu. Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution.
That solution actually sounds more practical than either the current daily cap and the weekly cap we once had. I like to say, good idea to Rasatsu. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:25:00 -
[48] - Quote
Vrain Matari wrote:I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below. But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu. Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution.
I need a reasonable explanation for why Dust sp has to be equal to EVE sp??
I can understand a skill cap is needed. But the problem is the way that it is being implemented. Right now, there's no sense in playing after 2hours. They need to either increase the daily hard cap or increase the soft cap to 1000 sp with booster. Or, go back to the weekly cap.
|
Andrew Sheaffer
ZionTCD Legacy Rising
24
|
Posted - 2013.01.13 00:39:00 -
[49] - Quote
i love reading how tester think they should get what they want . ya the cap is not perfect but it is a game so it never will be , but it not your game it is ccp's . if they want a cap it is there right to put one in and to set it . if you don't like it make your own game . Me i think that this game is great and only going to get better with time . just trust in ccp |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:52:00 -
[50] - Quote
Andrew Sheaffer wrote:i love reading how tester think they should get what they want . ya the cap is not perfect but it is a game so it never will be , but it not your game it is ccp's . if they want a cap it is there right to put one in and to set it . if you don't like it make your own game . Me i think that this game is great and only going to get better with time . just trust in ccp
Is CCP asking us for our opinions or not???
How will it get better when they're making "not so better" choices? As testers and fps players, we are here to tell them when they mess up. I'm still here cause I really like this game and I want it to be enjoyable and succeed.
Status quo police are unbelievable |
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Please Nerf Heavies
Algintal Core Gallente Federation
0
|
Posted - 2013.01.13 02:38:00 -
[51] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Right, because we all have one. I spent half a day on my day off to get 500k. call it a week and come back later for some iskies. Now its litterally we HAVE to be there every day. Yes we all achieved a life afterwards. |
DJINN Riot
Hellstorm Inc League of Infamy
20
|
Posted - 2013.01.13 03:01:00 -
[52] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
How do you figure? You now are required to play 1-2 hours a day, every day, to stay sp competetive.
As opposed to our weekend warriors who used to be able to hit cap in their three day weekend. |
Drev V
Elite CO.
0
|
Posted - 2013.01.13 03:05:00 -
[53] - Quote
It's smart to have a cap at the moment. With no more wipes and already bonus sp, not having a cap would put you way to far over the top of the open beta dudes coming in 10 days from now. A different cap would suffice once others get an opportunity to start dust. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.13 03:23:00 -
[54] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
No it doesn't. Now you need to play all the days, just to don't miss any SP. So if you want to go on vacations, forget about get all the SP that you can, because you won't. And why? Just for living. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 03:27:00 -
[55] - Quote
Most everyone agrees a cap is needed.
I agree a daily cap effects a lot of players, and I don't see the benefit of it
I like the idea of a global cap, or a roll over. This lets people that don't get to play for whatever reason all the time a chance to catch up. Or people that hear about this game a month or two down the road a chance to catch up if they so desire to grind.
The mentality I see from EVE side is that "I've been here longer so I should have more skills, making me a better over-all merc"
I don't see the benefit in this mentality, if a new player wants to put in the hours to catch up with the people that first started the game, they should be able to. And once they get to the rest of us, then they start hitting the cap same as the rest of the hardcore base.
A new player seeing a better player but can never be around his skill level is discouraging and will turn players off. And purchasing a character is never a legitimate solution.
If there are EVE implications that I don't see that will effect the game, than that takes precedent. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.13 15:06:00 -
[56] - Quote
This change in the cap is more EVE like more than anything
You get a set amount of SP per day which is 27200 no booster or 40800 with booster active SP and 24000 no booster and 36000 with booster for passive
With the daily cap it forces you to log on each day to play around 2hrs give or take depending on your skill and also if you get dumped into games which have already started or games with idiot bluedots
If you miss a day you will lose 27200 or 40800 with the booster but passive SP you will still gain and you will fall behind the players who will log on each day and play but not by much unless you miss lots of days
Also boosters play a big part, the active boosters do seem like a waste since after you hit your cap you are earning 75SP instead of 50SP but you will need 10games to make 750SP and really it doesnt seem like its worth it, where as passive boosters are pretty good and are always used and really not far behind what active boosters make
With the cap being so low as it is i think it is to make it on par more or less with SP gained in EVE, in EVE you have skills taking minutes/hrs/days/weeks and even months or years for a skill plan
With 1x skills in EVE to hit lvl 5 tends to take around 5days, with DUST it will take 4/5days even with boosters
For me it has slowed it down, majority of players are all roughly around the same and then ther is a few who jumped straight for the best weapons but at a cost of support skills while others did the reverse, with so few SP gained you cant do everything at once anymore or waste SP
Ideally i was expecting the skill train to be like EVE where you have a timeframe for training skills and each skill takes so long and possibly playing DUST would reduce the time slightly but this current cap is close to it
So far im fine with it but at this point i cant see CCP changing the amount of SP you earn but they could make it weekly but that is if the community really wants it to be weekly but dont ask for more SP because it wont happen
|
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.13 15:35:00 -
[57] - Quote
People seem to be forgetting that the higher end gear has very little advantage over the lower end gear. If proto suits had the HP back and cost more, say 5-600k isk per loadout then yeah I can see more of a need for slowing down the hardcores. Fact of the matter is someone who doesn't play that much is not gonna be at much of a disadvantage due to the nerfs.
Just my 0.02 isk |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.13 15:44:00 -
[58] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. the olde week cap allowed us a few days of our choosing off from dust this one makes you feel like you have to play every day |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.13 15:48:00 -
[59] - Quote
Yay Adski wrote:People seem to be forgetting that the higher end gear has very little advantage over the lower end gear. If proto suits had the HP back and cost more, say 5-600k isk per loadout then yeah I can see more of a need for slowing down the hardcores. Fact of the matter is someone who doesn't play that much is not gonna be at much of a disadvantage due to the nerfs.
Just my 0.02 isk
Its like EVE you skill long enough you get a Drake (Battlecruiser) and it will have more slots/CPU/PG and hp over the Caracal (Cruiser)
But with DUST its like being given a Merlin (Frigate) and you grind and grind upto battlecruiser and expect a Drake but instead you are given a Merlin with more slots/CPU/PG but the overall hp is the same
Currently all weapons and suits are been hit so much that ther is very little between them but the ISK prices are through the roof
The only reason i can think of this is maybe to do with EVE corps making all the gear thus the prices drop to the floor and it becomes cheap as chips to lose the top gear and replace |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.13 15:51:00 -
[60] - Quote
Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title.
you realize that with full boosters a player can make about 60k in one day (passive included), and in the course of one week that comes up to over 400k, which is about as much as we made before this build with boosters. Its the same amount of SP dude, its just that its more spread out. If anything, this change is good for the game because of how it makes people come back every day, instead of three days out of the week. IF you cant wait two or three days for a skill then maybe this isn't the game for you, idk if you know this but that EVE game, you know, the game that this game is based HEAVILY off of, has some skills that take literally over a 100 days to skill into, so please dont whine about how you have to "wait two or three days to go one level up in a catogory" because thats exactly how things are going to be for everything eventually
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