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221. [Request] Two point skirmish - in Feedback/Requests [original thread]
Could we have a two-point skirmish match? "Tug-o-war" style. All match behaviors are identical to current skirmish settings, just with two points instead of 3 - 5. Please and thanks.
- by Ripley Riley - at 2014.10.22 15:42:00
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222. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Francois Sanchez wrote: To do that I see two possibilities : reducing strafe speed of all suits by roughly 35% or adding an inertia mechanic that would be the best choice, however it may be harder to implement whereas reducing strafe speed by 3...
- by Ripley Riley - at 2014.10.22 13:28:00
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223. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Yes, please
- by Ripley Riley - at 2014.10.22 02:30:00
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224. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: On a somewhat related note, that proposal may be delayed a bit as there are some possible new developments incoming which, if they are finalized would alter the landscape here a bit. [Crystal Balling intensifies]
- by Ripley Riley - at 2014.10.21 16:11:00
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225. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not good enough at all...any thoughts? I run AScR on my favorite fitting. I do well enough, but I would suggest a slight increase in damage to compensate for the loss of charge-shot.
- by Ripley Riley - at 2014.10.21 15:29:00
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226. New module idea: ammo capacity - in Feedback/Requests [original thread]
Denchlad 7 wrote: 0 CPU 0 PG, just like the Vehicle Variants. Then im happy for this. Only issue would be the point of the Ammo Capacity Skillbook. Why get that when I can use a module? The module provides more capacity but costs a slot. The ...
- by Ripley Riley - at 2014.10.21 02:40:00
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227. New module idea: ammo capacity - in Feedback/Requests [original thread]
UPDATED OP WITH THIS... I have also considered the idea of making this module fit into the sidearm slot: instead of carrying a sidearm, you are opting for even more ammo for your light/heavy weapon. Would like your feedback on this.
- by Ripley Riley - at 2014.10.20 20:58:00
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228. New module idea: ammo capacity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: You have to remember that modules like this would be competing with things like HP modules, Regen Modules, and even Nanohives. They have stiff competition, and they'll need to be really useful to actually be worth equipping. ...
- by Ripley Riley - at 2014.10.20 20:52:00
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229. New module idea: ammo capacity - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Way too weak, but good idea. I wouldn't use an entire module slot for an extra magazine, especially when it uses that much resources. Needs to be A LOT more powerful, so that Nanohives don't make them useless. At least 75% fo...
- by Ripley Riley - at 2014.10.20 20:35:00
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230. New module idea: ammo capacity - in Feedback/Requests [original thread]
Killar-12 wrote: PG/CPU requirements should be low/nonexistent for something like this... Why? Weapon damage modifiers have CPU/PG costs. Not a perfect parallel, but you get the idea. The skill could grant a 10% reduction to CPU/PG requiremen...
- by Ripley Riley - at 2014.10.20 20:17:00
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231. New module idea: ammo capacity - in Feedback/Requests [original thread]
I've been tinkering with an idea revolving around modules that increase your maximum ammo capacity for a given weapon. Originally, I attempted to draft an idea for a module that grants flat percentage increases to all weapons; this was very diffic...
- by Ripley Riley - at 2014.10.20 19:33:00
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232. Future dropsuit BPO bundles - in Feedback/Requests [original thread]
Breakin Stuff wrote: bundle each class, like sentinels, then bundle commandos,etc. I won't buy the scout pack. I'd rather impale myself than run scouts. I fall asleep from boredom That would be nice to have. I also thought it would be cool to...
- by Ripley Riley - at 2014.10.16 20:31:00
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233. Future dropsuit BPO bundles - in Feedback/Requests [original thread]
Blueprint For Murder wrote: That would not be fair to all the people that already bought theirs. The 'Quafe' dropsuits would not have this bundle. They have already been released. I'm talking about packs of dropsuits from this point forward.
- by Ripley Riley - at 2014.10.16 18:50:00
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234. Future dropsuit BPO bundles - in Feedback/Requests [original thread]
The new 'Quafe' dropsuit BPOs are snazzy as hell. I am liking them, but $10 a pop is a bit steep. Can't we get a bundle deal? My proposal: bundle with all 4 dropsuits for the price of 3.
- by Ripley Riley - at 2014.10.16 18:28:00
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235. New piece of equipment that could be possible without client update - in Feedback/Requests [original thread]
Cat Merc wrote: Pretty sure that would require a client update. I don't know of any equipment that can change the movement stats of anyone within its radius. Could jump lengths be modified purely with coding shenanigans? No new art assets to m...
- by Ripley Riley - at 2014.10.14 18:15:00
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236. New piece of equipment that could be possible without client update - in Feedback/Requests [original thread]
Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder. Fitting requirements are up for discussion. Increases jump di...
- by Ripley Riley - at 2014.10.14 16:31:00
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237. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
John Demonsbane wrote: CCP Rattati wrote: We already proposed this, and mostly everyone went ballistic. https://www.youtube.com/watch?v=FpoyshqB8-o To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses...
- by Ripley Riley - at 2014.10.13 12:02:00
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238. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I like this. It might make the perma-repped sentinel + logi combo a little less frequent and that is a good thing. Now if could just get an infantry shield transporter tool...
- by Ripley Riley - at 2014.10.05 02:53:00
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239. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
TechMechMeds wrote: The Chuck Norris 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot These are unnecessary as the dropsuit's melee damage is 7,000 with a range farther than the horizon. It is the only dropsuit that has a splash...
- by Ripley Riley - at 2014.10.03 18:23:00
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240. Amarr Heavy Weapon using Forge Gun art assets - in Feedback/Requests [original thread]
What would the behavior of this heavy weapon be? Something akin to an enormous ScR? If so, then it really is a laser forge gun
- by Ripley Riley - at 2014.10.02 17:45:00
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