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621. Maintaining your Dropsuit - A lost cause? - in General Discussions [original thread]
Don't use what you're not willing to lose. Spend less than you make. It seems people aren't taught that anymore.
- by Rhadiem - at 2012.07.31 07:08:00
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622. Dropping Tanks from Towers - in General Discussions [original thread]
Silas Krisolo wrote: Environmental damage to vehicles needs a huge increase. When tanks can fall great distances and dropships can bump into obstacles willy-nilly with little or no damage, there's something wrong. Dropships in particular need ...
- by Rhadiem - at 2012.07.31 07:00:00
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623. [Feedback] My first Dust 514 beta Weekend - in Feedback/Requests [original thread]
Good feedback. I completely agree with the need for a pilot controlled weapon on the dropship class vehicle.
- by Rhadiem - at 2012.07.31 05:56:00
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624. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Eskel Bondfree wrote: I vote against this idea. Nanohives are a support tool and should mainly be used by logistics players. Reducing fitting requirements is working against this. A less effective hive just means you have to wait a little longe...
- by Rhadiem - at 2012.07.31 05:51:00
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625. CCP: Nanohives feedback - in Feedback/Requests [original thread]
Nanohives are great, I carry them all the time, but looking at the advanced versions, they all are bigger "bubble" more ammo/cycle and heals armor. I would like to see an Advanced and Prototype version that does basic level performance, but at a ...
- by Rhadiem - at 2012.07.29 04:49:00
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626. kills per war points earned - in General Discussions [original thread]
PDIGGY22 wrote: By my own formula which shows I do less helpful things per kill than others, I'm still the best, and you wont convince me other wise. This. Warpoints are a measure of generally useful things done in the game, not time....
- by Rhadiem - at 2012.07.28 22:59:00
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627. Mouse and Keyboard will break the game - in General Discussions [original thread]
PS3 supports DS3 (gamepad), Move and Mouse/Keyboard. Why would anyone who is serious about aiming want the least accurate option? Because they like the gamepad and don't want to learn how to use a mouse/keyboard to aim. I played Team Fortress c...
- by Rhadiem - at 2012.07.28 22:41:00
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628. Dual Weapons - in General Discussions [original thread]
Dual wielding is best left for make believe if you expect to reload. But, if you're neo with a bandolier of disposable pistols, grenades and smg's, then by all means proceed.
- by Rhadiem - at 2012.07.28 22:29:00
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629. Lack of mics today than usual - in General Discussions [original thread]
I turned off voice chat after being annoyed with typical forum style whining in the game and very little team strategy. When we can mute people I'll turn it back on.
- by Rhadiem - at 2012.07.28 22:26:00
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630. Its been how many builds? - in General Discussions [original thread]
I want egg drops like Mork.
- by Rhadiem - at 2012.07.28 21:59:00
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631. Where do you guys play? - in General Discussions [original thread]
Grit Breather wrote: Debacle Nano wrote: Theres a lot of EU people that play US and don't have any probs. Yeah, but I'm from Israel. That's about 200-250ms from the US server. Not so good... Ah the good old modem ping days.
- by Rhadiem - at 2012.07.28 21:18:00
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632. T minus 1 hour until the 1 million SP and ISK event - in General Discussions [original thread]
Baal Roo wrote: And... Can't get into a match. Been staring at "Waiting For Battle" for 10 minutes already. Edit: gave up after 20 minutes, no bonus ISK and SP for me I guess. Sorry to hear it, but it sounds like a client thing, I'd have r...
- by Rhadiem - at 2012.07.28 21:15:00
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633. Some General Gameplay Tips [For New and Experienced Players] - in General Discussions [original thread]
Sandromin Hes wrote: Has anyone really been far even as decided to use even go want to do look more like? I did once. You should see the... oh nevermind.
- by Rhadiem - at 2012.07.28 08:47:00
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634. Three things I noticed the game needing... - in Feedback/Requests [original thread]
Dre Gun wrote: #1- Some sort of display on the HUD of who is talking on the mics, Cause right now you don't know very easily so it makes communication a little harder then need be. (I would suggest a GLOBAL indicator with name & mic icon o...
- by Rhadiem - at 2012.07.28 08:44:00
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635. Killed by a "Invisible" dropship, draw distance favours dropships. - in General Discussions [original thread]
Lurchasaurus wrote: they shouldnt limit turret range for anything...draw distance is one thing....but why should my railgun shooting at relative speeds suddenly disappear because its gone longer than 200 yards without hitting anything? becau...
- by Rhadiem - at 2012.07.28 08:42:00
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636. Ahem.... - in General Discussions [original thread]
Group hug.
- by Rhadiem - at 2012.07.28 08:39:00
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637. What are you gonna do? - in General Discussions [original thread]
Lurchasaurus wrote: People complain about the enemy's this or that being OP, too many on the field, w/e. What are you gonna do when funded corporations are throwing money at the other team cause they can. Your gonna convince them they need to a...
- by Rhadiem - at 2012.07.28 08:34:00
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638. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
Hellhammer Tactical wrote: i play AV using a forge gun, i carry 16 shots for my primary weapon. STOP DESTROYING SUPPLY DEPOT. i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse t...
- by Rhadiem - at 2012.07.28 08:25:00
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639. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
Blue PowerRanger wrote: I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher. On the other hand, I wouldn't have my knife kills if ...
- by Rhadiem - at 2012.07.28 08:17:00
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640. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
When defending, I usually kill all the CRU's because more often than not they're perma-red. Defenders rarely care to cap them, and if they do they're re-capped quickly. I also can drop 2 uplinks so usually one is working and provides an alternate...
- by Rhadiem - at 2012.07.28 08:14:00
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