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161. My thoughts on HAV update - in General Discussions [original thread]
Yeah we need a Hummvee and Stryker style LAV / MAV.. one big enough to carry a squad, slower and not so open.. yet more vulnerable to AV fire than a tank.
- by Rhadiem - at 2012.09.14 18:58:00
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162. CCP, Shield tanks over Armor tanks? - in General Discussions [original thread]
I'm pretty sure ewar mods are coming at some point, and lots of them will be midslot stuff. (high slots are weapons)
- by Rhadiem - at 2012.09.14 18:43:00
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163. So how do Dropships fair with the AV Buff? - in General Discussions [original thread]
Considering Swarm Launchers wrecked Dropships before, and now they're not only buffed but forge guns are back in action (apparently), I have no plans of taking my dropships into the air anytime soon. Dropships need some serious attention now.. ho...
- by Rhadiem - at 2012.09.14 18:40:00
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164. Video / implementation for Custom skins - purchasable by AUR - in Feedback/Requests [original thread]
Yeah I'm talking stencils/logo type stuff, kinda like WW2 bombers and such had.. where in that video is the user able to stencil on nude women? if you understood my message it was using a list of clip art, not user uploaded art. These would be dy...
- by Rhadiem - at 2012.09.14 17:56:00
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165. Mines? - in General Discussions [original thread]
AV grenades are enough, if we want automatic player killers we should have drone killbots running around killing everything. But speaking of AV grenades.. I tossed one out trying to predict a tank's direction.. then tossed another closer.. but st...
- by Rhadiem - at 2012.09.14 03:01:00
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166. Video / implementation for Custom skins - purchasable by AUR - in Feedback/Requests [original thread]
It would be cool as well as useful to allow custom skins for vehicles. It would allow pilots to clearly distinguish their vehicles and be a fun source if income for CCP. Essentially you could stamp "stencils" on your vehicle from a long list of...
- by Rhadiem - at 2012.09.14 01:10:00
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167. It would be nice if the 3 tiers of a vehicle model had a different color / look ... - in Feedback/Requests [original thread]
thoughts?
- by Rhadiem - at 2012.09.14 00:48:00
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168. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
+1
- by Rhadiem - at 2012.09.14 00:47:00
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169. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
any other thoughts on this?
- by Rhadiem - at 2012.09.14 00:45:00
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170. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Cerebral Wolf Jr wrote: I feel most of the people here are from EVE. I suspect the forums may have a stronger EVE following than actual players, but I don't assume this will remain after release.
- by Rhadiem - at 2012.09.14 00:32:00
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171. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Iron Wolf Saber wrote: Rhadiem thanks for reminding me CCP said they where going to add many more flavors of Warpoint gains. Including Transport assists. Very Nice. Finally some reward for being a gutsy taxi driver.
- by Rhadiem - at 2012.09.14 00:28:00
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172. How much hardrive space will Dust 514 take up? - in General Discussions [original thread]
I got a hybrid drive for my macbook pro and the performance boost is impressive.
- by Rhadiem - at 2012.09.14 00:25:00
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173. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Rhadiem wrote: HowDidThatTaste wrote: Shiro Mokuzan wrote: I'm glad to know that they're considering disconnecting the driver and main gunner roles. Yes after reading that thread this is the best idea I have...
- by Rhadiem - at 2012.09.14 00:20:00
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174. [Suggestion] Increase ammo supply for Mass Driver - in Feedback/Requests [original thread]
MD needs love, that's for sure.
- by Rhadiem - at 2012.09.14 00:14:00
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175. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I have been advocating the OPPOSITE of this OP notion the entire time I've been in beta. I have felt pilots need a pilot gunned variant of every vehicle in the game. Why? Because it's HIS SP and HIS ISK at risk. Not the no-skill gunners who can ...
- by Rhadiem - at 2012.09.14 00:05:00
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176. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Any word on a reset for the next build?
- by Rhadiem - at 2012.09.13 23:48:00
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177. Dev IRC Postings 13th Sept - in General Discussions [original thread]
HowDidThatTaste wrote: Shiro Mokuzan wrote: I'm glad to know that they're considering disconnecting the driver and main gunner roles. Yes after reading that thread this is the best idea I have seen to help with the one man tanker! IMH...
- by Rhadiem - at 2012.09.13 23:41:00
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178. Dev IRC Postings 13th Sept - in General Discussions [original thread]
Thanks again for posting these Iron Wolf. I'm irritated they are thinking of taking the guns away from pilots completely. I believe their thinking needs to be flipped completely. I'd be OK with tank drivers getting a weaker gun though, or a bonu...
- by Rhadiem - at 2012.09.13 23:32:00
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179. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
AV is currently broken in both Swarm Launchers and Forge guns. But the real solution to tanks (which are fine IMHO) is in combat air vehicles - gunships and fighters. Right now the tank killers are weak or nonexistent. This is where fixing is ne...
- by Rhadiem - at 2012.09.13 23:12:00
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180. CCP Request - Several things needed to fix Swarm Launchers (from an AV Swarm La... - in Feedback/Requests [original thread]
thoughts?
- by Rhadiem - at 2012.09.13 23:10:00
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