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Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.27 05:39:00 -
[31] - Quote
id blow up CRUs to control flow of troops and keep the supple depo around cause they're too good of a asset to waste,if your going to blow it up know damn sure your team isnt going to reach it in the future. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.27 06:23:00 -
[32] - Quote
Also most tank drivers don't seem to realise that supply depot repairs armour of you tank which is quite essential if you have a shield tank. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.27 06:31:00 -
[33] - Quote
carl von oppenheimer wrote:Also most tank drivers don't seem to realise that supply depot repairs armour of you tank which is quite essential if you have a shield tank.
YES, it is a fact that they repair armor, which can be a godsend for sagarises. However, i am a surya driver and the depots are negligable for me.
Another thing to look at is a sagaris sitting at a depot to heal is an immobile sagaris, probably low on health, and waiting to get popped by a AV fitting....not very great tactics unless your team has a good presence in the area.
just things to think about... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.07.27 07:58:00 -
[34] - Quote
Clone bays sure why not it means less chance for the enemy if your going to redline em but the supplys arg its super anoying for inf that like to change out alot. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.27 08:08:00 -
[35] - Quote
I destroy CRU's simply because they afford the enemy a chance to take back the objectives.
The CRU by C is very close to C, and if you're defending from fire across the road (from the other CRU), you're going to be flanked. Bad. If you have all the letters, and they have the CRU by A, you've lost A, basically.
It's just an easy way for someone in a dropship to get a tactical advantage. If you've got nothing else there, cap one. If not, blow it up. |
Dillan NightStorm
Seituoda Taskforce Command Caldari State
70
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Posted - 2012.07.27 08:34:00 -
[36] - Quote
VigSniper101 wrote:Being that not everyone has access to Nanohives and DropUplinks, lm kinda curious is too why so many people blow up these valuable and infrequent buildings....theres l think 2 Supply Depots and 4 Clone Units on the Plateaus map?
Is it for easy points, or does it actually help your team?
I can possible see the use if the enemy has got behind your lines....but really, wouldnt hacking them be the real benefit for your entire team?
And l know lm not alone...was just in a game were someone stating "targeting supply depot"...and someone else chipped in with "please dont".
Im hoping lm just blind to some secret hidden tactic and its not just for easy points.
Without reading all the posts the answer I'm sure has been stated already but I will re-iterate my point in blowing these up!
The CRU's are always a pain when defending, they offer the attackers an easily captured spawn point close to the objectives on plateau The best thing you can do is destroy them as they will only be a hindrance when defending. The Objectives themselves provide a spawn there is no need for the CRU's Also most people now have Drop Uplinks and CRU's in their vehicles so there is no need to use them!
As an attacker it is Vital to capture and keep them but to be honest with CRU's in vehicles there is no real need! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 10:18:00 -
[37] - Quote
If you have control of most of the map, CRUs are good to destroy. If you're in a vehicle and NOT backed up with a willing-to-hack gunner or some competent infantry, take the Supply Depots out as well. Other than that, try to CONTROL them, not destroy them. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.07.27 10:50:00 -
[38] - Quote
If you want to keep the supply depots then learn to turn them blue. |
Jack Boost
Zarena Family
194
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Posted - 2012.07.27 11:28:00 -
[39] - Quote
To ALL .. I say ALL that destroy supply depots.
...
nah.. no words...
I can stay at battlefield very long. Most of time running in first line of fight. Always at short of ammo.
And when I hack last depot in low condition... and my mate hit it and destroy, after this he run about 100m and die... I wonder... who will try to win this...
You say 'I drop nanohive'... How many ppl get it? I run around all map. Hacking, taking out snipers, dropship at buildnigs. And as far I rememer - 3 weeks I got it ....2 times... nah syas. And only once I meet 'medic' that keep running in first line. (... maybe i'm too fast in my heavy dropsuit)
You say 'I have tank my priority is to be safe'... Sure... but why you go to supply depot? You got decent tank, unlimited ammo. Go and camp different places. Left this (if you so affraid) to cannon fooders. Noone can get you if you are NOT at supply depots. For what you need +25 points... go and camp. You are 1 from 16 ppl, 15 without ammo soon. So all map is yours. Have nice time.
This is my point of view, but battlefield is yours. When 'win' will take consequences in EVE universe... you will change yours point of view. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.27 12:43:00 -
[40] - Quote
When there's a strong enemy presence near a supply depot, destroying it is sometimes the best option - deny the enemies that resource.
When you CAN hack it though, that's generally going to be the better option.
Also, as a medic, I frequently REPAIR the supply depot if it's damaged. People forget you can do that. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.07.27 12:55:00 -
[41] - Quote
Mostly because they are idiots |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.07.27 15:58:00 -
[42] - Quote
Jack Boost wrote:To ALL .. I say ALL that destroy supply depots.
...
nah.. no words...
I can stay at battlefield very long. Most of time running in first line of fight. Always at short of ammo.
And when I hack last depot in low condition... and my mate hit it and destroy, after this he run about 100m and die... I wonder... who will try to win this...
You say 'I drop nanohive'... How many ppl get it? I run around all map. Hacking, taking out snipers, dropship at buildnigs. And as far I rememer - 3 weeks I got it ....2 times... nah syas. And only once I meet 'medic' that keep running in first line. (... maybe i'm too fast in my heavy dropsuit)
You say 'I have tank my priority is to be safe'... Sure... but why you go to supply depot? You got decent tank, unlimited ammo. Go and camp different places. Left this (if you so affraid) to cannon fooders. Noone can get you if you are NOT at supply depots. For what you need +25 points... go and camp. You are 1 from 16 ppl, 15 without ammo soon. So all map is yours. Have nice time.
This is my point of view, but battlefield is yours. When 'win' will take consequences in EVE universe... you will change yours point of view.
Agreed. 100%. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.27 16:13:00 -
[43] - Quote
Alright, I'll leave both supply depots intact then and "camp other places" (No tank should ever camp, a still tank is a noobie dead tank) which means you have zero support at A and C, only at B will I help, because the Supply Depots combined with Spawn cover those other locations.
Either way my infantry will be disgruntled and yelling at me, but hey whatever, either way someone is unhappy. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
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Posted - 2012.07.27 16:14:00 -
[44] - Quote
cause its fun? duh |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.27 16:23:00 -
[45] - Quote
You'll never see me firing on a Supply Depot, and if my gunners start to fire on it, I turn away and try to save it.
CRU's, however, are a different story. Let's say I'm on offense. The CRU closest to our redline spawn gets captured and we're moving towards getting spawn camped. Rather than try to re-take it, blow it up. It makes us have to run maybe ten seconds to get to where it used to be, but you've permanently denied the other team the chance to spawn there (save for drop uplinks).
On Defense, those two CRU's near the redline are usually more of a problem than an asset. Having the attackers spawn behind our lines and capture objectives removes our teammates from the front lines to defend them, weakening the front. If I see you try to capture one of these, I'll let you just so I can blow it up. CRU removed & not coming back.
Again, Drop Uplinks can be an effective counter to these methods, but permanently removing them from the field does help. |
Maken Tosch
263
|
Posted - 2012.07.27 16:31:00 -
[46] - Quote
The problem with destroying CRUs is that you are not able to use them either. Dop uplinks are great, but they have a 20 second timer. |
Chihiro Itto
66
|
Posted - 2012.07.27 17:08:00 -
[47] - Quote
Seems like there are valid reasons for destroying and not destroying CRU's, depending on a few factors:
- Which CRU?
- Which side? (defence or attack)
- What stage of battle? (start/mid/end)
- How is the battle progressing? (Hacks/enemy positions/installations held)
All of those are going to make a difference to you, your team and the enemy. Maybe just consider a few of these questions before you go destroying a CRU.
Uplinks are okay as far as they go, but they are more easily destroyed, have limited spawn capacity, take longer to spawn from and the biggest flaw, require player/s to drop them and in decent spots to take advantage. When you can often see teams not dropping uplinks even when they're about to get redlined it's isn't likely you'll see them earlier without an effort by clued-up individuals (ie. good players).
Supply depots seem almost pointless to destroy since they don't offer any great territorial or defensive advantage. They act more like a natural resource that give passive benefits to the team that hold and use them, but even if in enemy hands are worth keeping intact in the event you gain control of them yourself.
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.27 17:35:00 -
[48] - Quote
Destroying the CRUs is all about the objectives you hold - This is a siege situation. I consider them doorways, and if you hold the objectives you want to limit the number of doorways the enemy can use to gain entry.
If you are defending the first order of business should be to destroy the CRU's that are closest to your objectives and funnel the enemy toward your main force. If you're attacking it should be to open as many doorways as possible close to objectives with the aim of taking those objectives and reversing the flow of battle to a defensive doctrine. |
Dargon Darkfire
Algintal Core Gallente Federation
1
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Posted - 2012.07.27 19:50:00 -
[49] - Quote
i duno what some people think but, ive ran up to crus and supply depots that were at full health only to find my team begins bombarding the thing and blowing it up before i can finish hacking it. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.27 21:33:00 -
[50] - Quote
Blowing the supply Depots makes Forge guns much less effective until grouping due to the low ammo and no equipment slop for nano hives |
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Ourors
Doomheim
130
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Posted - 2012.07.27 21:35:00 -
[51] - Quote
in general, if any enemy has a CRU, even if you hack it they will probably hack it back
it's also a good defense tactic if you current control two or more control points. if you blow up all the CRUs, the enemy has only one major spawn point and you can keep pressure on that to reduce their cohesion |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.27 22:14:00 -
[52] - Quote
Thor Thunder Fist wrote:as a tank driver I often blow up the supply depot unless there is someone close who can hack it not because I don't realize what it is I realize that's what it is and if an enemy with a forge gun gets to it I'm dead most good drivers have all come to the same conclusion if there is a supply depot in enemy hands it either needs to be blown up or hacked and if there is no one around to hack it it needs to be blown up until such a time as I can lock my tank so no one else can move into the driver seat. plus blowing it up means the enemy can't re-hack it. not saying it's right of us I am still trying to leave them alone but my friggin gunners don't but that is the main reasoning behind tanks blowing up supply depots. correct me if I'm wrong other tank drivers
A friendly reminder: commas and periods can be your friends! |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.27 22:21:00 -
[53] - Quote
I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.28 08:03:00 -
[54] - Quote
everything is irrelevant.
call more in destroy ones the enemy is crowding around |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:14:00 -
[55] - Quote
When defending, I usually kill all the CRU's because more often than not they're perma-red. Defenders rarely care to cap them, and if they do they're re-capped quickly.
I also can drop 2 uplinks so usually one is working and provides an alternate if getting redlined.
I also kill the supply depot closest to the attackers since that too is nearly always perma-red and helps them more than us.
I don't, however, kill the supply depot closest to the back spawn point for defenders, since that can be recapped and used. I also use it occasionally to swap setups.
They're also useful to heal vehicles in flames.
I always try to kill the 2 closest CRU's to the attacking side, if I can reach it. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:17:00 -
[56] - Quote
Blue PowerRanger wrote:I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this...
Tip: If you're serious about SL, you'll carry your own nanos. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.28 08:25:00 -
[57] - Quote
Hellhammer Tactical wrote:i play AV using a forge gun, i carry 16 shots for my primary weapon.
STOP DESTROYING SUPPLY DEPOT.
i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to it! there will be a battlefield commander role, with the capability of dropping CRU, Turrets and Supply depot anywhere on the map at any time.
*As all the vehicle pilots take note to destroy them.* |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.07.30 02:48:00 -
[58] - Quote
Rhadiem wrote:Blue PowerRanger wrote:I can't tell you the number of times I've died running around the map looking for a hive because I used the last of my ammo taking out a tank with my swarm launcher.
On the other hand, I wouldn't have my knife kills if it weren't b/c of this... Tip: If you're serious about SL, you'll carry your own nanos.
Yeah, I'm finding that out. I was originally going for a capture/saboteur build, but needed more to do after I ran out of REs. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 03:16:00 -
[59] - Quote
Had a game recently where I was in a tank, and as the attacking team, we were pushing the enemy back from their points of control, but they had a solid grip on C and we weren't able to break them.
I was running in to try and hack the CRU behind C (Northwest, near their main spawn) and a friendly tank showed up, started shooting at the CRU, and I heard "don't hack it, don't hack it" over the mic.
I paused for a second, thought about it, realised it wouldn't be a defensible position for our team anyway, jumped in the tank and helped kill it. Then we started getting hit by a Forge Gunner, so I jumped out, danced around him while ARing him to death, the tank guy said "thank you" then "OMG THANK YOU!" when I pulled out a Repair Tool and patched him up before jumping in and helping the team to finally break C and fore the enemy team back to their main spawn - they managed to push back out of the spawn-camp attempt (teamwork + NOT incompetent players = not getting spawn-camped), but we kept them from retaking any of the objectives for the rest of the match and won. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.30 03:27:00 -
[60] - Quote
It reduces the total number of available spawn points. If your team has strategically placed drop uplinks early enough & all of those get taken out all you have to do is hack the objectives & push the enemy back to their starting spawn to keep them pinned down. |
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