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841. Request - Infantry controlled scouting drones - in Feedback/Requests [original thread]
Basically an equipment that flies a small "helicopter" that is remote controlled by the owner (who is standing, unaware of his surroundings). Tiny hitpoints, low flight time/range. Great for situational awareness. It would be cool if it could use ...
- by Rhadiem - at 2012.07.05 02:43:00
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842. Please give us a VOICE MUTE quickly. - in Feedback/Requests [original thread]
We need to be able to mute people and know who is talking. Lots of obvious reasons for this. Thanks.
- by Rhadiem - at 2012.07.05 02:39:00
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843. 11:30pm Sat CST - Seems the server isn't starting any more games again - in Technical Support/Bugs [original thread]
I take that back, loading a game now. It seems it is capped at 3600 players for Skirmish
- by Rhadiem - at 2012.07.01 04:37:00
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844. 11:30pm Sat CST - Seems the server isn't starting any more games again - in Technical Support/Bugs [original thread]
nt
- by Rhadiem - at 2012.07.01 04:29:00
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845. To those who place dropships on buildings and shoots at me with rockets.... - in General Discussions [original thread]
Richard Blackburn wrote: Rhadiem wrote: I did this for an hour or two last night.. and in an 18/0 kill/death game, I only had 1 intelligent attempt to kill me. It's really not that hard guys. Get up there unnoticed and blow the thing up. For...
- by Rhadiem - at 2012.07.01 00:33:00
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846. To those who place dropships on buildings and shoots at me with rockets.... - in General Discussions [original thread]
Torkada Alamstrada wrote: Sounds like the sort of problem forge guns and swarm missiles are intended to fix. Which isn't a criticism of you if you aren't a heavy, it's just yet another thing that will be helped out when we get some teamwork fea...
- by Rhadiem - at 2012.07.01 00:31:00
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847. To those who place dropships on buildings and shoots at me with rockets.... - in General Discussions [original thread]
I did this for an hour or two last night.. and in an 18/0 kill/death game, I only had 1 intelligent attempt to kill me. It's really not that hard guys. Get up there unnoticed and blow the thing up. Forge it, swarm it, grenade it, demo it, somethin...
- by Rhadiem - at 2012.07.01 00:29:00
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848. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
Good placement of beacons are really the answer. I've gotten so many SP out of providing safer spawns that dramatically changed the gameplay, all of my weapon/suit builds have a droplink fit to them, and I run with Scout suits. Also, fyi, they on...
- by Rhadiem - at 2012.06.29 00:34:00
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849. graphics - in Feedback/Requests [original thread]
I'll take less than top graphics for a truly immersive gameplay. Kids these days don't know how good it is now. :)
- by Rhadiem - at 2012.06.29 00:24:00
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850. [REQ] Medic doesn't have the time to revive someone - in Feedback/Requests [original thread]
I love these ideas. The way Brink seems to have handle things sounds very suitable for Dust. I'd love to play medic, but don't want to follow a guy around and watch him go down before I can do my job. Team Fortress had a "need ammo" and "medic!"...
- by Rhadiem - at 2012.06.29 00:21:00
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851. Defensive Rewards - in Feedback/Requests [original thread]
I'd like to see some SP given per time for being around a capture point that has been taken by our team. (assuming it's of value to defend, like the ABC's in the last version map) Offense is rewarded in kills and captures, but defense does not se...
- by Rhadiem - at 2012.06.29 00:15:00
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