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Da Lancer
Tritan-Industries Legacy Rising
15
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Posted - 2012.07.28 05:52:00 -
[1] - Quote
I am a forge gun user. I like my forge gun. My forge gun is often only what my team has in a instant that can respond and deal with a loaded enemy dropship. I however been noticing that in infantry vs dropship battles, the infanty have a major disadvantage in that if the drophip moves far enough away from the infantry attacking them, the infantry sees the dropship disapear out of thier own draw distance. The problem is that while the infantry can't see the dropship, the dropship is able to see the soldier on the ground and bombard him/her from outside the draw distance.
I have personally taken part in instances were I shoot the first shot against a dropship with my forge gun, hitting it (it takes 2-3 to kill), and the dropship responds by backing away and bombarding as an invisible enemy outside my draw distance. I can see the shots very accuratly coming at me, and if I am very lucky I can shoot back based on on where the shot is coming from, but 8/10 times this is isn't feasible.
Some possible solutions would be just better draw distance for all players, or if the draw distance can't be improved, shorten the range on the dropship guns. The shorter dropship gun range would also mean there would be far more use of the dropship as a fast hit-n-run vehicle instead of a tower bomber or flying battleship. Save the orbital bonbardments for the EVE players |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.28 05:55:00 -
[2] - Quote
i didnt even bother reading that long post cause they have already said they are doing something about the draw distance
search bar
edit: sorry for my tone, wasnt trying to be rude |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.28 05:56:00 -
[3] - Quote
NEVARRRRRRRRRRRRRRRRRRRRRR!
Ps. I read it :) |
Da Lancer
Tritan-Industries Legacy Rising
15
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Posted - 2012.07.28 05:59:00 -
[4] - Quote
Garma QUDA wrote:NEVARRRRRRRRRRRRRRRRRRRRRR!
Ps. I read it :)
Thanks, have a like bud (what is one more to give to a guy with triple digits of likes ) |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.28 06:01:00 -
[5] - Quote
Da Lancer wrote:Garma QUDA wrote:NEVARRRRRRRRRRRRRRRRRRRRRR!
Ps. I read it :) Thanks, have a like bud (what is one more to give to a guy with triple digits of likes )
+2 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.28 06:12:00 -
[6] - Quote
Draw distance is already being worked on. The devs have mentioned that it's a known issue and are planning to fix it. |
Da Lancer
Tritan-Industries Legacy Rising
15
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Posted - 2012.07.28 06:20:00 -
[7] - Quote
Garrett Blacknova wrote:Draw distance is already being worked on. The devs have mentioned that it's a known issue and are planning to fix it.
So will dropships gun range remain the same? Its is good to know that the draw distance is being improved upon, but as I suggested in the end of my first post maybe it is another issue here (dropships acting as persudo orbital bombardment by being able to hit anywhere they see). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.28 06:23:00 -
[8] - Quote
Lurchasaurus wrote:i didnt even bother reading that long post cause they have already said they are doing something about the draw distance
search bar
edit: sorry for my tone, wasnt trying to be rude
I just searched the words "draw distance", and I looked through the 17 pages of results and saw no message with a GM or DEV tag on it. Search bar isn't always useful. Can you link where they said its being worked on? I would appreciate it. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.28 06:42:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Can you link where they said its being worked on? I would appreciate it. As far as I'm aware, it's only been said by the devs on IRC, but there have been a few threads where the IRC confirmation was reposted.
Also, with regards to turret range, I honestly don't know. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.28 07:12:00 -
[10] - Quote
they shouldnt limit turret range for anything...draw distance is one thing....but why should my railgun shooting at relative speeds suddenly disappear because its gone longer than 200 yards without hitting anything? |
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.07.28 08:42:00 -
[11] - Quote
Lurchasaurus wrote:they shouldnt limit turret range for anything...draw distance is one thing....but why should my railgun shooting at relative speeds suddenly disappear because its gone longer than 200 yards without hitting anything?
because lightposts are heavy. |
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