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121. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Iron Wolf Saber wrote: Well a few things I don't want to see make it into the game. 1. Quick Scoping 2. Reload cancelling for a massive advantage. However the reload while running is not entirely as bad as the two above, however I would rath...
- by RedRebelCork - at 2013.07.29 09:31:00
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122. Why dust isnt a good game - in General Discussions [original thread]
Calroon DeVil wrote: As long as Dust 514 remains on PS3 you wont see any large maps, higher details or anything in terms of graphical improvements (I'm talking 2013 standard here, not 5 year old tech) due to it's massive hardware limitations. S...
- by RedRebelCork - at 2013.07.29 09:14:00
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123. So, the active scanner... - in General Discussions [original thread]
broonfondle majikthies wrote: Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough? ...
- by RedRebelCork - at 2013.07.29 09:11:00
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124. Minimap Improvements - in Feedback/Requests [original thread]
Don't say we never give you anything Android Contour lines would be nice.
Smaller nanohive icons might be a good idea.They can be overbearing at times.
Highlight players that are low on ammo.
Highlight players that require repairs.
...
- by RedRebelCork - at 2013.07.29 09:09:00
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125. Aur Gear and being falsly advertized ,... - in General Discussions [original thread]
My gut reaction is you stocked up on an OP item you believed would be removed from the market in the future. Now, there's nothing wrong with that, you probably knew if you didn't someone else would be using the same trick to stomp you in the futur...
- by RedRebelCork - at 2013.07.29 08:50:00
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126. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
CCP Wolfman wrote: This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) ...
- by RedRebelCork - at 2013.07.29 08:40:00
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127. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: RKKR wrote: Wait...a downgrade to TacNet is supposed to make this game more tactical? So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map? I guess I have to see how that...
- by RedRebelCork - at 2013.07.29 08:36:00
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128. So, the active scanner... - in General Discussions [original thread]
Actually looks pretty good in this video: http://www.youtube.com/watch?v=IyGxjCMXago&feature=youtu.be&a Anyone as an individual, or corp, making good use of it?
- by RedRebelCork - at 2013.07.28 22:26:00
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129. [Feedback] - Basic shotgun max range is too low - in Feedback/Requests [original thread]
Smooth Assassin wrote: Your problem is you should get a AR don't confuse it with a shotgun Did you read my post? It's not about being able to operate at mid range with a shotgun, which is not what it is designed for in this game at all. It...
- by RedRebelCork - at 2013.07.28 22:25:00
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130. [Feedback] - Basic shotgun max range is too low - in Feedback/Requests [original thread]
Seeing the same thing with the basic shotgun that we all used to see with the ARs. Rounds maxing out and disappearing into thin air after X meters. I don't think the shotgun should be effective at anything above short range but you should be able...
- by RedRebelCork - at 2013.07.28 22:14:00
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131. Different types of rewards when your squad gets 2500 wp - in Feedback/Requests [original thread]
These kind of leader abilities were great in MAG and added another layer to tactics. The strafing runs were a bastard though
- by RedRebelCork - at 2013.07.28 21:56:00
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132. [Bug] Team chat slow to load - in Technical Support/Bugs [original thread]
During a game, opening the team chat window there is a long delay (~5 seconds) for the team members and squads to display. Seems like there might be an issue with caching (or lack thereof?) of the information before loading?
- by RedRebelCork - at 2013.07.28 19:07:00
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133. [Request] - Covert Drop Uplink - in Feedback/Requests [original thread]
Seeing as how all the uplinks we have now have massive 'come kill me' beacons attached, can we get some covert ops versions that will be very hard, if not impossible, to detect on the map without an active scanner in the area.
- by RedRebelCork - at 2013.07.26 15:20:00
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134. [Bug] Dren scrambler pistol _ incorrect CPU and pg - in Technical Support/Bugs [original thread]
Oso Peresoso wrote: Centurion mkII wrote: All dren weapon bps are bpo of standard items. dren scrambler pistol has basic stats except for increased fitting. Dren Swarm Launcher - performance of standard, fitting costs of militia Dren Shot...
- by RedRebelCork - at 2013.07.26 15:15:00
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135. [Bug] Swarm Launcher retain lock on destroyed target - in Technical Support/Bugs [original thread]
Sorry logibro, no recording equipment. Like Splonk said, I reckon it shouldn't be too hard to replicate by firing at some turret emplacement. An example, I can take down a turret emplacement with 2 volleys from my proto swarm, if the turret is fa...
- by RedRebelCork - at 2013.07.26 15:13:00
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136. How to fix MCC camping in Skirmish and Domination matches - in Feedback/Requests [original thread]
How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic?
- by RedRebelCork - at 2013.07.26 11:40:00
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137. logging in? - in General Discussions [original thread]
Scheduled down time mayhaps?
- by RedRebelCork - at 2013.07.26 10:50:00
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138. To the CCP OVERLORDS - in Feedback/Requests [original thread]
Thanks for the feedback Hybrid
- by RedRebelCork - at 2013.07.26 10:20:00
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139. CPM: "If 1.4 doesn't go over well, CCP is in a tough spot" - CPM AMA - in General Discussions [original thread]
That's largely out of our hands Jathniel. We can't make the game live up to the trailers that were shown over the years. CCP need to do that part. What we can do is steer them in the right direction when they take a wrong turn: cal logis, flayloc...
- by RedRebelCork - at 2013.07.26 10:19:00
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140. Combat Rifle - in General Discussions [original thread]
Spademan wrote: I'ma throw a guess out and say 1.4 That's what I'm hoping too. Seeing as they've had them in some for of testing since before E3 I reckon that's plenty of time to get one if not both guns ready to roll.
- by RedRebelCork - at 2013.07.26 10:06:00
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