Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
Super Nerds
360
|
Posted - 2013.07.26 07:02:00 -
[1] - Quote
First off disabling the spawn in the MCC will not stop MCC camping since there are multiple bases located in the enemies red zone areas. This means someone could simply hide in the bunker of a base or under a structure where they could not be killed. I suggest to fix MCC camping that CCP removes the sp and isk you get from time spent in the game this will make players put an effort to gaining more war points.
So why do we reward players for being in a game and why is this not a good system?
1. Promotes MCC camping or base camping in which the player does not have to leave the MCC or base but still gains isk and war points. 2. It does not give additional rewards to players who did a lot and rewards players who did little or nothing almost equally.
So what changes do I feel should be taken towards the current system?
1. Isk and sp gain should only be based on war points earned and the amount of isk and sp you gain from war points should be increased. This means players will not gain isk and sp from time spent in game but if they play well and contribute to the team they will be able to gain more isk and sp then they could prior to the system change.
__________________________________________________________________________________________________
For example: Time spent in game 10 minutes Isk gained 100,000 sp gained 4,000 (this alone makes MCC camping possible) war points earned 1,000 Isk gained 100,000 sp gained 1,000.
With the new system it would work like this: Time spent in game 10 minutes isk gained 0 sp gained 0 however if this player earned 2,000 war points he would get 350,000 isk and 6,000 sp
I hope this helps CCP I'm tired of seeing MCC camping.
A few additional things that should be added to the MCC:
You are not allowed to shoot inside the MCC You are not allowed to place/use equipment inside the MCC A 60 second timer starts counting down as soon as you spawn inside the MCC, drones are released from the MCC doors after 60 seconds that terminate you. If you don't earn enough war points for long enough the NPC who is conducting the battles will inform you you are not an asset to the battlefield and will be removed if necessary.
Just wanna help and thank you Eris Ernaga |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 11:33:00 -
[2] - Quote
Any comments? |
RedRebelCork
Ahrendee Mercenaries EoN.
212
|
Posted - 2013.07.26 11:40:00 -
[3] - Quote
How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic? |
Eris Ernaga
Super Nerds
365
|
Posted - 2013.07.26 12:22:00 -
[4] - Quote
RedRebelCork wrote:How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic?
That is a problem of matchmaking really my system simply offers a way to stop MCC camping. And if you look at the example you will see that now you earn more for your war points. So in the old system a noob who made 500 war points would probably have made 100,000 now he will earn probably 150,000. |
Sleepy Shadow
L.O.T.I.S. RISE of LEGION
44
|
Posted - 2013.07.26 12:38:00 -
[5] - Quote
Eris Ernaga wrote:RedRebelCork wrote:How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic? That is a problem of matchmaking really my system simply offers a way to stop MCC camping. And if you look at the example you will see that now you earn more for your war points. So in the old system a noob who made 500 war points would probably have made 100,000 now he will earn probably 150,000.
The problem is, noobs don't make 500 WP. Have you ever scrolled down the end game list and checked what the WP are at the bottom of the list? I have seen someone go 0/3 (or more) and they ranked below the AFKers. Meaning that their rewards for at least trying were lower than those that camped in the MCC.
The system we have is in place to help new people. If you just keep dying all the time and after all that you don't make any SP or ISK, how long do you think the noobs will stay?
I hate AFKing, I really do, but this system will only punish the new players more.
|
Eris Ernaga
Super Nerds
368
|
Posted - 2013.07.26 12:41:00 -
[6] - Quote
Sleepy Shadow wrote:Eris Ernaga wrote:RedRebelCork wrote:How much ISK and SP would new players earn with your system given that earning war points while getting proto-stomped into your red line is somewhat problematic? That is a problem of matchmaking really my system simply offers a way to stop MCC camping. And if you look at the example you will see that now you earn more for your war points. So in the old system a noob who made 500 war points would probably have made 100,000 now he will earn probably 150,000. The problem is, noobs don't make 500 WP. Have you ever scrolled down the end game list and checked what the WP are at the bottom of the list? I have seen someone go 0/3 (or more) and they ranked below the AFKers. Meaning that their rewards for at least trying were lower than those that camped in the MCC. The system we have is in place to help new people. If you just keep dying all the time and after all that you don't make any SP or ISK, how long do you think the noobs will stay? I hate AFKing, I really do, but this system will only punish the new players more.
You don't seem to understand that the fault isn't with the proposed system change it is with match making and that players inability to think on the battlefield. Was that player in a squad or was he running straight in to enemy fire? Is he making an effort to join a corporation that will teach him or is he trying to do everything solo? These are not problems with the system but matching, expanding the academy and creating tiers in instant battle will solve this problem. Now someone who earns 0 war points shouldn't be reward while players who contribute more to the team should be reward more, at this point this not how the system is set up. Stop rewarding players for MCC camping it is just a shame and a broken mechanic. Now about your complaints I some what do agree but once again the problem is with matchmaking. |
Eris Ernaga
Super Nerds
387
|
Posted - 2013.08.07 16:17:00 -
[7] - Quote
Any comments for this? |
Lorhak Gannarsein
DUST University Ivy League
122
|
Posted - 2013.08.07 16:51:00 -
[8] - Quote
The issue with systems like this is that most people don't score 3k warpoints. I average about 1.2k, myself. (Don't know whether that's actually good) I think diminishing rewards would make sense in this kind if system, so that maximum WP/SP is at, say 500, and becomes negligible at 2500 or something. |
lrian Locust
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.08.07 17:01:00 -
[9] - Quote
Sleepy Shadow wrote:The problem is, noobs don't make 500 WP. Have you ever scrolled down the end game list and checked what the WP are at the bottom of the list? I have seen someone go 0/3 (or more) and they ranked below the AFKers. Meaning that their rewards for at least trying were lower than those that camped in the MCC.
The system we have is in place to help new people. If you just keep dying all the time and after all that you don't make any SP or ISK, how long do you think the noobs will stay?
I hate AFKing, I really do, but this system will only punish the new players more.
SP based on WP is fair. Newer players would gain SP slower, but they still can afford to upgrade frequently due to the low initial cost of specialization. As they get better, they'll gain more. And they'll still get some passive SP. ACTIVE veterans, on the other hand, would have less of a grind to gain access to the lvl 5 SP sinkholes they'd like.
So, less grind, more active players, more reward to playing well. Sounds good, doesn't it? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
188
|
Posted - 2013.08.07 17:04:00 -
[10] - Quote
Eris Ernaga wrote:Any comments?
This is already how it is. The more WP you earn, the better your rewards. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
645
|
Posted - 2013.08.07 17:08:00 -
[11] - Quote
Eris Ernaga wrote: . .
1. Isk and sp gain should only be based on war points earned and the amount of isk and sp you gain from war points should be increased. This means players will not gain isk and sp from time spent in game but if they play well and contribute to the team they will be able to gain more isk and sp then they could prior to the system change.
. .
How would that affect new players experience and ability to get to their feet? CCP's current estimate for newb's WP gain is only about 50 WP PER MATCH.
What would they be entitled with that? Chances are they would not be able to gain practically anything. I believe minimum (non-capped) isk and SP gains are to ensure even the non-vets have gains. |
lrian Locust
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.08.07 17:27:00 -
[12] - Quote
Aikuchi Tomaru wrote:This is already how it is. The more WP you earn, the better your rewards.
Yes, but it's disproportionate. The reward for gaining WP should be much bigger compared to "players" that go AFK.
|
Eris Ernaga
Super Nerds
393
|
Posted - 2013.08.07 19:50:00 -
[13] - Quote
Lorhak Gannarsein wrote:The issue with systems like this is that most people don't score 3k warpoints. I average about 1.2k, myself. (Don't know whether that's actually good) I think diminishing rewards would make sense in this kind if system, so that maximum WP/SP is at, say 500, and becomes negligible at 2500 or something.
1.2k is a good amount |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |