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101. Webpage still showing 1.2 update - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Not anymore... To clarify, the middle image is a rotating billboard. The middle image shows 1.2: http://i.imgur.com/dr82A33.jpg?1
- by RedRebelCork - at 2013.07.30 14:21:00
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102. Be careful with aurum... - in General Discussions [original thread]
http://www.imdb.com/title/tt0119229/quotes?item=qt0469106
- by RedRebelCork - at 2013.07.30 14:17:00
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103. Webpage still showing 1.2 update - in Feedback/Requests [original thread]
http://dust514.com/ Still showing 'Uprising 1.2 Is Here - Explore The Latest Update'
- by RedRebelCork - at 2013.07.30 14:09:00
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104. Minimap Improvements - in Feedback/Requests [original thread]
Touchy McHealz wrote: I am 100% AGAINST there being skills that are "must trains". Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our neck...
- by RedRebelCork - at 2013.07.30 13:34:00
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105. Be careful with aurum... - in General Discussions [original thread]
STABBEY wrote: P.S. CCP: Dont even respond to this with that ignorant response you gave me on the support ticket. I will end up Stabbing somone with a spoon (Very messy) Looks at OP name I think he's serious....
- by RedRebelCork - at 2013.07.30 13:29:00
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106. Cosplay (art request) - in Feedback/Requests [original thread]
There was a caldari assault cosplay in one of the dev blog videos, might be able to find out from CCP who made that.
- by RedRebelCork - at 2013.07.30 11:52:00
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107. What if CCP give Tanks anti air small turrets - in General Discussions [original thread]
negative49er wrote: The other day i had both a python and prometheus shooting my tanks. I couldn't nothing they were out of my turret range and my small turret couldn't aim that high, so i died because i couldn't defend myself. That make me thi...
- by RedRebelCork - at 2013.07.30 11:50:00
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108. Dev Blog Suggestion - Concept Art - in The Council's Chamber [original thread]
Any chance you CPM guys could twist the arm of some of the art team to put together a dev blog for us with some new concept art and giving some insight into the artistic direction they're taking with the different races?
- by RedRebelCork - at 2013.07.30 11:03:00
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109. [Request] Speeders - in Feedback/Requests [original thread]
http://i.imgur.com/CIE02Ar.png
- by RedRebelCork - at 2013.07.30 10:34:00
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110. CPM: Help Wanted, Looking for Market Oddities - in General Discussions [original thread]
The 'Dren' Scrambler Pistol that comes with the Eilte pack is a bit all over the place in terms of stats. It appears to have the stats of a basic SP, the fitting requirements of a militia SP and a meta level of 1. Either both the meta level or f...
- by RedRebelCork - at 2013.07.30 10:13:00
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111. Request - High power slot armor modules - in Feedback/Requests [original thread]
Makes sense. Maybe armour hardeners or resistances would go in high slots?
- by RedRebelCork - at 2013.07.30 09:33:00
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112. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is fantastic feedback, I-Śm thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play i...
- by RedRebelCork - at 2013.07.30 08:43:00
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113. change the aiming tint for the scrambler rifle - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: the shape is fine but it does become difficult to aim at someone when they are moving over sand areas. I would suggest you just change the yellow tint to clear. Seconded
- by RedRebelCork - at 2013.07.30 08:17:00
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114. How many MAG vets are still here? - in General Discussions [original thread]
Still here. The new commander mode and 64 player console maps for BF4 are the closest I've seen to anyone bettering it in term of tactical battles.
- by RedRebelCork - at 2013.07.30 08:10:00
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115. What makes battles cool? - in General Discussions [original thread]
Fair teams, both running equivalent gear.
- by RedRebelCork - at 2013.07.29 20:54:00
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116. Shenanigans - in General Discussions [original thread]
Blaster HAVs! Shennanigans!
- by RedRebelCork - at 2013.07.29 13:45:00
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117. Minimap Improvements - in Feedback/Requests [original thread]
Shadow Panther1 wrote: This is slightly off topic but since we are talking about maps, I would like it if we could see the map we would be playing on while waiting for deployment in the War Barge. I was thinking that the giant map in the center...
- by RedRebelCork - at 2013.07.29 13:43:00
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118. What have you done with your SP? - in General Discussions [original thread]
Proto AR, proto Cal-Logi, proto shields, proto Swarm Launcher, lvl4 on nanos and drops, getting most core to lvl3 or 4 at the moment and saving some reserve for when 1.4 comes out. Only thing I really regret is specing Plasma Cannon level 1. Wha...
- by RedRebelCork - at 2013.07.29 13:40:00
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119. So, the active scanner... - in General Discussions [original thread]
steadyhand amarr wrote: This is going to be an odd and unpopular request but I feel it's worth throwing out their. Can we just remove the health bars all together. As I have found it makes for much more tense gameplay and encourages players to ...
- by RedRebelCork - at 2013.07.29 12:48:00
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120. Minimap Improvements - in Feedback/Requests [original thread]
More: When an enemy fires a weapon nearby a red dot should pop up briefly on the map signifying their location but not what direction they are facing. This would be a "snapshot" as such, briefly showing where an enemy was and fading away unti...
- by RedRebelCork - at 2013.07.29 10:03:00
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