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381. THANKS FOR LISTENING TO HEAVIES CCP!!! - in General Discussions [original thread]
CCP wrote: This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm). This is the best news I've heard.
- by RedRebelCork - at 2013.05.09 15:15:00
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382. Confused about AR sight complaints. - in General Discussions [original thread]
The scope on the Tac looks like something out of the 90s, it's kind of reminiscent of Mech Warrior 2 for some reason. A green toned single-shade lens with a static dot in the centre. The iron site on the rifles are a bit silly also, especially o...
- by RedRebelCork - at 2013.05.09 09:39:00
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383. Request - Basic Tactical AR - in Feedback/Requests [original thread]
There's no option for a Militia or basic tactical AR. Newer players don't have a chance to try out a semi-auto AR until they've ranked to AR Operation IV. Also, why is the scope green on the GLU-5? The reticle is extremely basic also, could use ...
- by RedRebelCork - at 2013.05.08 13:17:00
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384. 5 K a night or less will Dust survive? - in General Discussions [original thread]
[quote=xaerael Kabiel MMO growth is almost always the opposite to "off the shelf" FPS growth, it starts small and grows. [/quote] Not really. Most MMOs grow sharply, then **** around launch time when they fail to deliver on promises (or outright...
- by RedRebelCork - at 2013.05.08 13:13:00
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385. 5 K a night or less will Dust survive? - in General Discussions [original thread]
iLLMaTiC619 wrote: I am wondering with 5,000 a night or less population will the game grow? is it doomed? can they advertise this game more?is this just a beta more or less to get ready for ps4? I will play this game til the wheels fall off ....
- by RedRebelCork - at 2013.05.08 13:06:00
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386. Request - Post Match Profit/Loss - in Feedback/Requests [original thread]
Post match battle report tells us how much we earned but there's no indication of how much ISK we lost to earn that. Please include this also.
- by RedRebelCork - at 2013.05.08 13:02:00
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387. Assault rifle range - in Feedback/Requests [original thread]
It's a horrendously lazy way to limit the effective range of the weapons. Any of the other "AAA" titles work with dispersion and reduced damage at long range, CCP have opted to use the retro method of incorporating invisible walls that stop bullet...
- by RedRebelCork - at 2013.05.08 08:03:00
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388. Feedback - Readroom Battle Types Overview - in Feedback/Requests [original thread]
When you walk over to the 3D map in the battle barge ready room it only presents Skirmish and Ambush battle types, no mention of Ambush OMS. I still don't know what that stands for tbh.
- by RedRebelCork - at 2013.05.07 16:07:00
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389. Fitting Value Display? - in Feedback/Requests [original thread]
Can we get a view of the approx value of a fitting in the fitting menu somewhere. Preferably in big EXPENSIVE letters so we know what every death is costing us? Cheers, Red
- by RedRebelCork - at 2013.05.07 13:59:00
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390. Came back for Uprising - in General Discussions [original thread]
KalOfTheRathi wrote: Was it so important to post the subject line only? Glad you came back, see you in battle. I didn't read this post because I read the other one. I accidentally a post? Forum gave me an error so I posted again.
- by RedRebelCork - at 2013.05.07 13:58:00
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391. Came back for Uprising - in General Discussions [original thread]
Hadn't played in several months. Some feedback after playing a couple hours of the new patch: Good: 1. New UI is nice, the character selection screen alone was very encouraging. Looks very polished. 2. The skill tree screen is MUCH better than pr...
- by RedRebelCork - at 2013.05.07 12:06:00
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392. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Not sure about what the scout needs or does not need. But to those people saying AR has too much range: JUST NO ARs in every other FPS have pracitcally unlimited range, any modern AR used today wouldn't have issues hitting at the ranges we are at...
- by RedRebelCork - at 2012.12.03 15:40:00
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393. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
knght mare wrote: in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in...
- by RedRebelCork - at 2012.12.03 09:23:00
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394. 16 vs 16 begins to be annoying... - in General Discussions [original thread]
KingBabar wrote: The game is named Dust 514. Ever wondered what the 514 is? Could it be 256 vs 256 mercs + 1 vs 1 Evetard in orbit? In wich case we would have MAG numbers times two + two. My first thought when i heard about the game als...
- by RedRebelCork - at 2012.12.01 17:29:00
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395. [Feedback] First impressions - in Feedback/Requests [original thread]
Nice post OP. Agree with most of it except the map part. Symetrical maps whilst being as fair as possible are quite boring, there are plenty of maps over the years that were both fair, interesting for gameplay and asymetrical (counterstrike had lo...
- by RedRebelCork - at 2012.12.01 11:20:00
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396. My opinion after playing it: - in Feedback/Requests [original thread]
They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache.
- by RedRebelCork - at 2012.12.01 10:56:00
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397. 16 vs 16 begins to be annoying... - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: How is the game Gǣmassively multiplayerGǥ? DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans th...
- by RedRebelCork - at 2012.12.01 10:51:00
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398. Opinions here - in General Discussions [original thread]
My opinion: it is too slow. Infantry combat needs a slight speed boost, sometimes i feel as though we're fighting underwater. I know we're wearing armoured suits that weigh us down but surely there must be servoes and hydraulics to not only augmen...
- by RedRebelCork - at 2012.12.01 10:37:00
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399. Time Zones - in General Discussions [original thread]
skinn trayde wrote: RedRebelCork wrote: You can also google: 'UTC Time' and google tells you exactly what time it is right now in UTC time. This is true, however I just wanted to create a simple resource for advance planning :-) Rightl...
- by RedRebelCork - at 2012.11.30 10:25:00
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400. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
xMarauder wrote: Clearly, you need to learn to take the ladder down. Ladders are for mortals, I may live forever but I seriously don't have time for ladders!
- by RedRebelCork - at 2012.11.30 10:23:00
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