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141. 8 Years into a 10 year plan and no future in sight. - in General Discussions [original thread]
The Executive Producer job posting for Dust in OP is gone. Position filled already
- by RedRebelCork - at 2013.07.26 09:58:00
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142. Combat Rifle - in General Discussions [original thread]
Draxus Prime wrote: RedRebelCork wrote: I don't see how the two are related. Also in that same video is the (I believe) Gallente RDV 30 seconds in: http://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA&t=30 both ...
- by RedRebelCork - at 2013.07.26 09:53:00
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143. [Bug] Swarm Launcher retain lock on destroyed target - in Technical Support/Bugs [original thread]
Steps to reproduce: 1. Target swarm-launcher against enemy vehicle. 2. Vehicle is destroyed by 3rd party. 3. Swarm Launcher lock retains lock on destroyed vehicle for a number of seconds, releasing trigger sends swarms against the destroyed targe...
- by RedRebelCork - at 2013.07.26 09:32:00
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144. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Any update on this? $100 is a lot for militia gear....
- by RedRebelCork - at 2013.07.26 09:23:00
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145. [Bug] Dren scrambler pistol _ incorrect CPU and pg - in Technical Support/Bugs [original thread]
Bump. Any feedback on this?
- by RedRebelCork - at 2013.07.26 09:20:00
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146. Gear determined contracts - in General Discussions [original thread]
Hows about in some FW battle types the suits are provided by the faction you are fighting for pre-fitted like the new Amarr pre-built dropsuits they released this week. That way the gear in FW would always be on a par and it would add some depth ...
- by RedRebelCork - at 2013.07.26 07:51:00
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147. [Request] Shield Overcharger - in Feedback/Requests [original thread]
Blatant rip from TF2 medic. A way for a logi to overcharge the shield of a heavy for example in a firefight.
- by RedRebelCork - at 2013.07.26 07:49:00
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148. Combat Rifle - in General Discussions [original thread]
I don't see how the two are related. Also in that same video is the (I believe) Gallente RDV 30 seconds in: http://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA&t=30
- by RedRebelCork - at 2013.07.26 07:47:00
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149. Environmental additions - in Feedback/Requests [original thread]
CCP Android wrote: I keep hearing the Urban map request. What would an urban map provide, functionally that we don't have in our current maps. Please don't open the MQ door. Its Richmond's room. Richmond is not supposed to be out of his room...
- by RedRebelCork - at 2013.07.26 07:36:00
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150. [Bug] - Proto basic suits costs more than proto racial? - in Technical Support/Bugs [original thread]
Was checking the market the other day and noticed the basic proto suits, with no racial bonuses cost more ISK than their racial (superior) counterparts. Seems like they should be the other way around. It's only a differece of ~3k ISK out of a tota...
- by RedRebelCork - at 2013.07.26 07:29:00
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151. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
Robocop Junior wrote: dust? I'm pretty sure this is it.
- by RedRebelCork - at 2013.07.26 07:18:00
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152. Shield or amor? - in General Discussions [original thread]
In almost all circumstances shields are superior at this point.
- by RedRebelCork - at 2013.07.25 23:05:00
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153. How to stop kill & revive boosting - in General Discussions [original thread]
Sounds reasonable, you shouldn't be able to be revived that many times in so short a space of time anyway. Eventually you have to stay dead.
- by RedRebelCork - at 2013.07.25 12:32:00
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154. New Maps - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1099696#post1099696
- by RedRebelCork - at 2013.07.25 12:21:00
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155. This game is so boring when using the AR - in General Discussions [original thread]
Panther Alpha wrote: RedRebelCork wrote: Panther Alpha wrote: RedRebelCork wrote: When "adapt or die" is the order of the day, you take the most flexible weapon you can. It's not the most fun, but it is dependable in most situations. ...
- by RedRebelCork - at 2013.07.25 11:09:00
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156. *.* - in General Discussions [original thread]
Thanks IWS. Time clearly went into putting this together for us. Much appreciated. RE: FW ideas and suggestions, will there be a dedicated thread in the Council's Chamber?
- by RedRebelCork - at 2013.07.25 10:53:00
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157. [R] - Would smaller, indoor (space station interior) maps have better performance? - in Feedback/Requests [original thread]
We don't really have any indoor maps, there's very little indoor fighting at all actually. With the much lower lines of sight and rendering requirements I imagine they'd perform better than the sprawling maps we have now.
- by RedRebelCork - at 2013.07.25 10:31:00
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158. Destructible Gates - in Outposts [original thread]
Is it possible to add emplacements in the form of fortified gates than can be breached with explosive to provide more access to outposts? There are certain parts of outposts that commonly go unseen (typically adjacent to long stretches of unbroke...
- by RedRebelCork - at 2013.07.25 10:25:00
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159. How many skill points have you earned? - in General Discussions [original thread]
~8.2mil
- by RedRebelCork - at 2013.07.25 09:40:00
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160. This game is so boring when using the AR - in General Discussions [original thread]
Panther Alpha wrote: RedRebelCork wrote: When "adapt or die" is the order of the day, you take the most flexible weapon you can. It's not the most fun, but it is dependable in most situations. Played around with the AUR Ex-0 Mass Driver yes...
- by RedRebelCork - at 2013.07.25 09:23:00
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