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421. From zero to hero - any calculations on how long? - in General Discussions [original thread]
Mavado V Noriega wrote: yes he will always be a year behind because no matter how much he plays he can only earn the max weekly cap atm that being said u do start off with enough SPs to properly spec into something decent to **** in pubs for a ...
- by RedRebelCork - at 2012.11.07 22:09:00
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422. From zero to hero - any calculations on how long? - in General Discussions [original thread]
Sev Alcatraz wrote: it all depends on how you play the game, if you think about what you're doing you can succeed if you run head first into the **** storm your bound to slip and die over and over again. That's something I had considered. ...
- by RedRebelCork - at 2012.11.07 22:06:00
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423. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ima Leet wrote: there is a skill that levels this up, Light Weapon Sharpshooter and Sharpshooter Proficiency Forget the posts for a second, did you even read the thread title?
- by RedRebelCork - at 2012.11.07 22:03:00
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424. From zero to hero - any calculations on how long? - in General Discussions [original thread]
So tried out the latest patch for the first time yesterday, some nice features and looks like things are trundling along at a steady but slow pace. Got to talking with some other players on the voice comms about skills and points that's lead me to...
- by RedRebelCork - at 2012.11.07 21:52:00
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425. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Makes some sense. This early of heavies being able to go toe-to-toe with a tank is a bit silly. Something that has 10 times the mass is going to be packing 10 times the armour, shields and armament. Traditionally without airpower (that we lack in ...
- by RedRebelCork - at 2012.11.07 21:19:00
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426. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Based on others feedback I've taken away a few things from this thread. The plasma nature of our current ARs is one of the justifications for limited range ARs in use. Ok fair enough as long as we get some projectile alternative in the future, bu...
- by RedRebelCork - at 2012.11.07 21:05:00
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427. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Played Dust last night for the first time in a couple of months. First thing that struck me was the improved UI and better feel in the game, great, amazing!. Second thing that struck me, I'm sad to say, was the ridiculous range limitation on the a...
- by RedRebelCork - at 2012.11.07 12:17:00
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428. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
crazy space wrote: 9. Give everyone all militia gear from the start. Having to go to the market to buy one of every militia item is stupid. New players would get a better idea of what they can fit without being expected to jump.through hoops. ...
- by RedRebelCork - at 2012.08.28 12:12:00
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429. Tweak Forge guns - in General Discussions [original thread]
Vitriol18 wrote: RedRebelCork wrote: I've not used the forge gun yet so maybe I'm mistaken in my assumptions but... Is there a charge-up time for the shots the forge gun makes? If not perhaps this would make it less effective as an anti-inf...
- by RedRebelCork - at 2012.08.27 11:15:00
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430. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
I've not racked up a huge amount of time in Dust but have gotten a few hours in on the latest patch so these are all first impressions pretty much. 1. Scoreboard needs to be more fluid. Right now it's like a sub-menu that pops up taking over your...
- by RedRebelCork - at 2012.08.27 11:08:00
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431. Adding Contacts Drops Connection - in Technical Support/Bugs [original thread]
At work at the moment so not 100% on steps to recreate but I lost connection twice (tried restarted PS3 for second attempt) when attempting to search for a player and add them as a contact. IIRC searching for a player was ok but when trying to ad...
- by RedRebelCork - at 2012.08.27 09:26:00
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432. Tweak Forge guns - in General Discussions [original thread]
I've not used the forge gun yet so maybe I'm mistaken in my assumptions but... Is there a charge-up time for the shots the forge gun makes? If not perhaps this would make it less effective as an anti-infantry weapon? Say a 1.5-2 second 'spin up' ...
- by RedRebelCork - at 2012.08.27 09:13:00
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433. Suicide Option? - in Technical Support/Bugs [original thread]
Got stuck a couple of times last night in rock formations, luckily had a grenade handy to end the misery. Is there a suicide option somewhere? If not there probably needs to be, big maps like we have are bound to have a few glitches in them to ge...
- by RedRebelCork - at 2012.06.29 07:58:00
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