Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
41. 1.4 Release Notes? - in General Discussions [original thread]
No dev blog in a couple weeks, nothing happening. Give us something. What's up?
- by RedRebelCork - at 2013.08.13 09:19:00
|
42. Double SP Week Sucks - in General Discussions [original thread]
Was initially excited, then played some rounds and realised it wasn't really Double SP. Haven't played since Friday.
- by RedRebelCork - at 2013.08.13 09:15:00
|
43. Possible Game Idea, CCP: Institute Fuel Limits For All Vehicles - in General Discussions [original thread]
Ammo limits make more sense.
- by RedRebelCork - at 2013.08.12 13:01:00
|
44. CPM Has released a public statement, Check it out. - in General Discussions [original thread]
Holding out hope for 1.4, it will be the litmus test of the new release cycles. If all goes well 1.5 should be the first release largely presided over by CCP Flying Scotsman, I have faith in his ability to get things on track. To any CCP readin...
- by RedRebelCork - at 2013.08.12 13:00:00
|
45. reddot sight for the ar 1.4 please ccp - in General Discussions [original thread]
It must look ******** to a new player. Space age combat with iron sights. I'd rather no weapon had iron sights until the ability to customise the weapons becomes available.
- by RedRebelCork - at 2013.08.09 09:20:00
|
46. Nullarbor and Foxfour! HOLD YOUR SOCKS!!! - in General Discussions [original thread]
Would be good if squads were auto-generated furing FW queueing and rank determined squad/platoon/battle leaders. I'd also love it if FW battles were restricted to racial gear to some extent, or offered free fittings for that race. Having a bunch ...
- by RedRebelCork - at 2013.08.08 15:22:00
|
47. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Kain Spero wrote: I would be hesitant at implementing the Eve side earned OBs AND removing NPC strikes at the same time. I would much rather leave the NPC OBs in place since if you implement something similar to fanfest I think it would go a lo...
- by RedRebelCork - at 2013.08.08 15:09:00
|
48. [Request] War Room Spectators - in Feedback/Requests [original thread]
Assuming it's possible to get the war room table battle map working correctly again, and possibly to show friendly and spotted enemies on it wouldn't it be cool if we could watch the rest of the corp fighting a battle in real time via the map and ...
- by RedRebelCork - at 2013.08.08 13:59:00
|
49. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
What do you think about removing war barge strikes from FW and PC? Strongly agree with this. What do you think about EVE players earning the orbital strike? Again, I strongly agree. It only makes sense that to be able to call in orbital s...
- by RedRebelCork - at 2013.08.08 13:38:00
|
50. Destructible Gates - in Outposts [original thread]
Scheneighnay McBob wrote: I still laugh every time I see the part of the "Biomass" outpost where there's a hole in the wall next to an open gate. More on topic, I've never been a fan of half-assed destructible terrain (looking at battlefield 3...
- by RedRebelCork - at 2013.08.08 13:14:00
|
51. Everything is OP - in General Discussions [original thread]
Assert Dominance wrote: Now what? Check mate.
- by RedRebelCork - at 2013.08.07 23:50:00
|
52. MD= I win button - in General Discussions [original thread]
Out of curiosity, what were your corp mates using? Their scores are comparable... Were you dominating or just stealing kills with spash damage? A squad of Team Players must provide a lot of kill assists....
- by RedRebelCork - at 2013.08.07 23:49:00
|
53. EVERYONE IS GETTING DISCONNECTED! - in General Discussions [original thread]
Jake Bloodworth wrote: I think most of us can be pretty understanding when an online game suffers some connection/lag issues. However, I take offense when the issues persist for several days without as much as a twitter update or forum acknowle...
- by RedRebelCork - at 2013.08.07 16:20:00
|
54. FOTM: Assault Forge Gun - in General Discussions [original thread]
Maybe I've been lucky but assault forge guns haven't pissed on my parade at all lately. Thales on the other hand....
- by RedRebelCork - at 2013.08.07 15:18:00
|
55. Squad Comp: MD&AR vs. 100% AR vs. 100% MD? - in General Discussions [original thread]
Panther Alpha wrote: AR V's MD = MD wins The AR have not chance against the MD. The AR is a precision tool, you need to aim accurately to finish a kill quickly ... the MD is an area weapon, just shoot anywhere near you target and the splash da...
- by RedRebelCork - at 2013.08.07 13:10:00
|
56. connection lost - in General Discussions [original thread]
CCP FoxFour wrote: We had an issue crop up which affected both EVE and DUST along with both sets of forums. The issue has been fixed. If you are still having issues please let us know. :) And sorry about that! Cheers for the quick update Fox
- by RedRebelCork - at 2013.08.07 13:05:00
|
57. REVOLT, Quit Dust or give us SP re-set option - in General Discussions [original thread]
There should be a one-off for newer players, say after 1 million SP. This to somewhat compensate them for the awful lack of a tutorial or in-game support to help you figure all this out. Played with 2 randoms last night who had the same exact pro...
- by RedRebelCork - at 2013.08.07 13:04:00
|
58. Squad Comp: MD&AR vs. 100% AR vs. 100% MD? - in General Discussions [original thread]
All other things being equal... ARs win. Most adaptable in any given situation. But it depends on the tactical situation. Mixed group would win in an urban environment possibly (like attacking the letter in the "Mushroom" building). All MDs would...
- by RedRebelCork - at 2013.08.07 13:01:00
|
59. skill respec for changing 2 playstyles - in General Discussions [original thread]
Iron Wolf Saber wrote: They're called alts last time I checked. I call them awkward means to a much-sought end. Does anybody even use the other 2 character slots we get with each PSN account? Would love to see the CCP stats on that one.
- by RedRebelCork - at 2013.08.07 12:58:00
|
60. The Skillpoint Cap - in General Discussions [original thread]
Mobius Wyvern wrote: Quote: Weekly skill point cap is set to 380,800 (that is double the normal 190,400!). I'd never really thought about just how low that is before. For those of you that don't play EVE, for each of those long-duration...
- by RedRebelCork - at 2013.08.07 12:56:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |