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401. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
I'm a genetically enhanced, futuristic armoured super-soldier killing-machine. I don't get trucked into battle, I jump out of a god-damn space ship from 1,000ft in the air. That stuff doesn't even phase me! I drop off a 10ft ledge and my shields ...
- by RedRebelCork - at 2012.11.30 09:21:00
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402. Time Zones - in General Discussions [original thread]
You can also google: 'UTC Time' and google tells you exactly what time it is right now in UTC time.
- by RedRebelCork - at 2012.11.30 09:10:00
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403. Notes from a Dust 514 session - in Feedback/Requests [original thread]
Sat down to play Dust 514 for about 20 minutes the other day. Some notes and associated requests based on experience: Time lag between launching game from PS home and actually getting to play is absurd. Why do I have to keep agreeing to the s...
- by RedRebelCork - at 2012.11.30 09:04:00
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404. ability to dig a fox hole. - in Feedback/Requests [original thread]
1. Have you ever dug a fox hole? The game would be over by the time you're settled into your gopher hole. 2. We're immortal super soldiers fighting a running battle for an objective and death doesn't mean anything to us, why would we conceivably ...
- by RedRebelCork - at 2012.11.30 08:40:00
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405. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Simple but great idea!
- by RedRebelCork - at 2012.11.29 22:09:00
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406. No incentive to use the repair tool to heal team mates. - in General Discussions [original thread]
KingBabar wrote: Its been taken off now due to some kids exploiting it and crashing their vehicles and fixing them again. These guys got lots and lots of skillpoints, usually behind the redline. CCP will implement the points again once they've...
- by RedRebelCork - at 2012.11.29 16:36:00
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407. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
Daddrobit wrote: RedRebelCork wrote: Tony Calif wrote: MAG friendly fire was 50% not full friendly fire. Also Meode, Ice has a point. While you have a bigger gun, 2 breach forge in the back is game over for any tank. I like the warriors ...
- by RedRebelCork - at 2012.11.29 16:09:00
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408. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
Tony Calif wrote: MAG friendly fire was 50% not full friendly fire. Also Meode, Ice has a point. While you have a bigger gun, 2 breach forge in the back is game over for any tank. I like the warriors game of "bobble-tank" though. Much better t...
- by RedRebelCork - at 2012.11.29 12:11:00
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409. MAVs and HAVs - in Feedback/Requests [original thread]
Artillery WAS the king of the battlefield. The modern battlefield is quite different to that of the 1940s. Air power has established itself as the true king. You also need to keep in mind the ineffectiveness of artillery in a game world such as ou...
- by RedRebelCork - at 2012.11.29 10:19:00
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410. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
Asbolutely yes!
- by RedRebelCork - at 2012.11.29 10:10:00
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411. Mislead or not ready? - in General Discussions [original thread]
Bojo The Mighty wrote: KAGEHOSHI Horned Wolf wrote: What is it about the gameplay of this trailer that you want in Dust? People are always saying the trailers look cooler, but won't say any specifics about what's in the trailer that they wan...
- by RedRebelCork - at 2012.11.29 10:07:00
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412. Tank battles now and before - in General Discussions [original thread]
To be fair, historically speaking that's an accurate depiction of armoured warfare between AFVs of comparable performance. Most MBTs will affectively destroy/neutralise eachother on the first shot. Whoever lands the first blow is likely to come ou...
- by RedRebelCork - at 2012.11.29 09:57:00
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413. dust514 = mmofps? - in General Discussions [original thread]
To answer this question we need to define an MMOFPS. We all know what constitutes an FPS, but what puts the MMO into an MMOFPS? If it's player count then this 'MMOFPS' has less players per battle than many traditional FPS games. So that can't b...
- by RedRebelCork - at 2012.11.29 09:37:00
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414. first meeting of the minds - in General Discussions [original thread]
Sounds like you're forming a political party... But if that's what it takes to get people united then sure why not. Have to agree with a couple of other posters, spell check man. I might be a good idea to start polling players for their top issue...
- by RedRebelCork - at 2012.11.29 09:11:00
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415. X ing through loading screens - in General Discussions [original thread]
Don't forget having to agree to the same NDA every damn time. At least with Apple they only make you agree once and get on with stealing your soul (or whatever).
- by RedRebelCork - at 2012.11.22 21:10:00
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416. [REQUEST] Multiple Hack Points On Skirmish Objectives - in Feedback/Requests [original thread]
Moonracer2000 wrote: I would rather give players the 50 point hack assist points for being within about 5 meters of the objective. That way ONE player can hack the thing while every one else actually assists by covering the hackers back. You kn...
- by RedRebelCork - at 2012.11.22 21:04:00
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417. [Request] Sound for game invite notification please. Example inside! - in Feedback/Requests [original thread]
Makes sense
- by RedRebelCork - at 2012.11.22 15:48:00
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418. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Great idea. As it stands the rocket turrets are great against both armour and infantry, which is a pile of, you know what. Going by the present understanding of weapons and their design, if something is good for one the...
- by RedRebelCork - at 2012.11.08 09:22:00
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419. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Hard cap of sniper is ~600m, skills can make this over 850m. The muzzle speeds are high enough many of the weapons would have no noticeable drop, max range sniper shoot at the top of head would hit bottom of head. call of dut...
- by RedRebelCork - at 2012.11.07 22:47:00
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420. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Ima Leet wrote: RedRebelCork wrote: Ima Leet wrote: there is a skill that levels this up, Light Weapon Sharpshooter and Sharpshooter Proficiency Forget the posts [...] why are you posting? AR Range and Skills = Counter intuitive y...
- by RedRebelCork - at 2012.11.07 22:44:00
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