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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Traky78
What The French
115
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Posted - 2012.11.30 00:47:00 -
[1] - Quote
CCP... Lot of us are here for the "massive shooter" promise. We want more than 16 vs 16. 32 vs 32 seems to be good. You want a real stress test ? Give us more players.. |
Dissonant Zan
157
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Posted - 2012.11.30 00:49:00 -
[2] - Quote
no no No.. NO...
THE LAG, OH GOD THE ******* LAG!!!!! |
Makuta Miserix
Better Hide R Die
33
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Posted - 2012.11.30 00:50:00 -
[3] - Quote
Dissonant Zan wrote:no no No.. NO... THE LAG, OH GOD THE ******* LAG!!!!!
Oh goodness... You hit the nail on the head. |
Omega FFV
What The French
14
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Posted - 2012.11.30 00:53:00 -
[4] - Quote
Traky78 wrote:CCP... Lot of us are here for the "massive shooter" promise. We want more than 16 vs 16. 32 vs 32 seems to be good. You want a real stress test ? Give us more players..
+1
I want minimum 32vs32 (even if I know it would be 24vs24 someday), but they need to work a lot to stabilise a maximum their servers...
I just hope it won't be 16vs16 until the final release of the game. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 00:53:00 -
[5] - Quote
300v300 **** it, YOLO. |
Traky78
What The French
115
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Posted - 2012.11.30 00:56:00 -
[6] - Quote
Jason Pearson wrote:300v300 **** it, YOLO.
Fail |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 00:57:00 -
[7] - Quote
Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail
French. |
Dissonant Zan
157
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Posted - 2012.11.30 00:58:00 -
[8] - Quote
Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail French. lol |
Traky78
What The French
115
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Posted - 2012.11.30 00:58:00 -
[9] - Quote
Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail French.
Scrub ?? |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.30 01:06:00 -
[10] - Quote
Traky78 wrote:Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail French. Scrub ??
Fite me. |
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Traky78
What The French
115
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Posted - 2012.11.30 01:13:00 -
[11] - Quote
Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail French. Scrub ?? Fite me.
You are always in my thread, do you like french guys ? Are you gay ? Just to be sure, cause im not. I stop your hope now... |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.30 01:16:00 -
[12] - Quote
Traky78 wrote:
You are always in my thread, do you like french guys ? Are you gay ? Just to be sure, cause im not. I stop your hope now...
But baby, your cute french accent is so sexy. We could get together, share a bottle of wine <3 I'll treat you right baby, honest. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.01 04:50:00 -
[13] - Quote
I want it to be massive, but not chaotic. The game has flaws, you can't die a lot. When you die a lot, you lose a lot of assets. |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.12.01 04:57:00 -
[14] - Quote
fix lag and disconnects then worry about larger battles. I have been disconnected trying to restock ingame 2 times. then there was a 3 dc streak i was on got to last 2 min doing ba then dc i still got my stuff though. i think? ccp work on more important stuff first then we can get to 300vs300 |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.01 05:03:00 -
[15] - Quote
How is the game GÇ£massively multiplayerGÇ¥? DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented. |
Wafflelauncher
Onslaught Inc
29
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Posted - 2012.12.01 09:27:00 -
[16] - Quote
Jason Pearson wrote:300v300 **** it, YOLO.
actually, mercenary, you live many, many times. At the point of death, your consciousness is transferred to a new clone ready for you to get your revenge. :) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.01 09:40:00 -
[17] - Quote
Wafflelauncher wrote:Jason Pearson wrote:300v300 **** it, YOLO. actually, mercenary, you live many, many times. At the point of death, your consciousness is transferred to a new clone ready for you to get your revenge. :)
But YOLF just isn't the same :(
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.01 09:43:00 -
[18] - Quote
TiMeSpLiT--TeR wrote:I want it to be massive, but not chaotic. The game has flaws, you can't die a lot. When you die a lot, you lose a lot of assets.
I want large scales battles too. 24v24 is cool but 32v32 or more would be better.
But you do make a good point. Although, it may even out because the gameplay is fit for it. I could die more when the server isn't full than when it is full |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
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Posted - 2012.12.01 10:51:00 -
[19] - Quote
TiMeSpLiT--TeR wrote:How is the game GÇ£massively multiplayerGÇ¥? DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.
That kind of marketing rings hollow to be honest. If you buy tickets to the biggest New Years party in town only to find out that it's actually spread across a dozen venues and there are other parties that hold more people you start to wonder what makes your party so 'massive'.
Our interaction with EVE is 'Black Box' interaction. We never see them, they never see us. They transfer money to us, we send coordinates to tgem. While EVE is a fully qualified MMO with a persistent universe in which the players can move freely and operate the metagame(mining, crafting etc), the MMO element of Dust appears as though it will be much more restricted.
TL;DR - Yes we need more players with smooth gameplay. 24 vs 24 at an absolute minimum. I came for battles, not skirmishes. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.01 11:40:00 -
[20] - Quote
128 v 128 minimum..... |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.12.01 11:44:00 -
[21] - Quote
Ah Jason Jason Jason.
When you next see me online it would be in your interest to come see me. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.01 12:27:00 -
[22] - Quote
Sha Kharn Clone wrote:Ah Jason Jason Jason.
When you next see me online it would be in your interest to come see me.
I don't want to disturb you, I'll um.. just stay out here o/ *hides*
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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olssam 62
What The French
37
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Posted - 2012.12.01 13:05:00 -
[23] - Quote
Jason Pearson wrote:Traky78 wrote:Jason Pearson wrote:300v300 **** it, YOLO. Fail French.
this racist....
64 vs 64 |
Richard Sebire
Osmon Surveillance Caldari State
7
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Posted - 2012.12.01 13:11:00 -
[24] - Quote
The more players in each team the better. And how about increasing the squad sizes again. I havent played for a while due to the impending wipe before release. It makes it no point to play, but hey, I will give this Saturday game a go. Just for the suits I suppose. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.12.01 14:27:00 -
[25] - Quote
well duh theres gonna be lag, but if we never push into it it will never get smoothed out and work right, u cant just wait until release for things like that, beter to push us into lag now and work on fixing it than wait till release and throw out abunch of untested things |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
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Posted - 2012.12.01 14:36:00 -
[26] - Quote
257 v 257
It only makes sense.. |
Traky78
What The French
115
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Posted - 2012.12.01 15:15:00 -
[27] - Quote
Come on guys ! Let's CCP knows we are not here for 16 vs 16... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.01 15:18:00 -
[28] - Quote
MAG numbers, or Goml. We can accept 24v24 as a temp thing. But we need MAG numbers, or the game is instantly not as good as a 3 year old game... Numbers matter. |
Olav Grey-Mane
The Exemplars
56
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Posted - 2012.12.01 15:27:00 -
[29] - Quote
TiMeSpLiT--TeR wrote:I want it to be massive, but not chaotic. The game has flaws, you can't die a lot. When you die a lot, you lose a lot of assets. and that's why you can't have bigger games just yet. not until they A: fix the lag and B find away around that ^ |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.01 15:35:00 -
[30] - Quote
Olav Grey-Mane wrote:TiMeSpLiT--TeR wrote:I want it to be massive, but not chaotic. The game has flaws, you can't die a lot. When you die a lot, you lose a lot of assets. and that's why you can't have bigger games just yet. not until they A: fix the lag and B find away around that ^
the market should react to the increase in buying by mercs with price drops (or something).
lag - yes lets hope they fix it, but it shouldnt be a disclaimer.
but otherwise. MAG numbers (or more) are needed. As said above, this was achieved three years ago. 128 v128 never felt chaotic.
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