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Thread Statistics | Show CCP posts - 0 post(s) |
Mikhail Bailstorm
Zumari Force Projection Caldari State
0
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Posted - 2012.11.16 20:57:00 -
[31] - Quote
I'm starting to get to grips with it however, little niggles like switching weapons is a pain in the rear. I can see the potential for huge battles with various classes of soldiers and vehicles.
The role playing element is fine IMHO, I just feel the game controls needs a little tweak.
Cheers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.16 21:09:00 -
[32] - Quote
Completely revamping the menu system and how its organized should be on the table as an option for CCP, but the actual amount of available info in the menus should not decrease, and neither should amount of functions. I personally had no problem with getting the hang of the menus and stuff when I first joined the beta many months ago, but I hear a lot of people complaining and being confused by it. I know NDA breakers are stupid and all since they agree to it every time they play and still don't read it, but I never see NDA breakers use anything besides militia fits and default militia weapons; this suggest they don't know how to work the menus to upgrade their things, or get new things despite the tutorial. I'm worried this might be the what the average person who tries Dust experiences.
For example, maybe the fitting menu can be visually redone to resemble a traditional loadout system. Everything would remain functionally the same, and the same slots would be there, but just organized differently, and clear text labels. I'm not asking for features to be dumbed down, but for a change in how the info and features would be visualized and accessed. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.11.16 21:55:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Completely revamping the menu system and how its organized should be on the table as an option for CCP, but the actual amount of available info in the menus should not decrease, and neither should amount of functions. I personally had no problem with getting the hang of the menus and stuff when I first joined the beta many months ago, but I hear a lot of people complaining and being confused by it. I know NDA breakers are stupid and all since they agree to it every time they play and still don't read it, but I never see NDA breakers use anything besides militia fits and default militia weapons; this suggest they don't know how to work the menus to upgrade their things, or get new things despite the tutorial. I'm worried this might be the what the average person who tries Dust experiences.
For example, maybe the fitting menu can be visually redone to resemble a traditional loadout system. Everything would remain functionally the same, and the same slots would be there, but just organized differently, and clear text labels. I'm not asking for features to be dumbed down, but for a change in how the info and features would be visualized and accessed.
I use militia fits and militia weapons, im not an NDA breaker >:U |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.11.16 22:25:00 -
[34] - Quote
if you wanna see way too small text fonts, you should've seen it 2 or 3 builds ago. Got headaches if I tried reading the font. |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.11.16 22:48:00 -
[35] - Quote
Different day, same crap. Fps players hate something in dust. Eve players love everything about dust till you say open beta. Ccp somehow is making the next ultimate fps by ignoring any aspect of a good fps. |
Traycac
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.12.01 01:48:00 -
[36] - Quote
Yeah I just got a Beta Code for the game today haha, and while I've never played a PC game save for Caesar 3 and Master of Orion 3, the concepts and feel for the game gripped me. I'm all for trying to get a cross-platform game between XBOX, PS3, and PC, and Dust 514 is definitely a step in that direction. I own a PS3, and while the Menus do seem complex, I'm going for it all the way. I'm new however and have a mic, I'd appreciate it if you had any tips, and perhaps wanted to friend me? We merks have to stick together!
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Dezus 1000
Reaper Galactic
13
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Posted - 2012.12.01 02:11:00 -
[37] - Quote
There is no better backdrop or set up for a fps out there. But there is a lot better fps gameplay mechanics out there. I love EVE, I love the complexities and options of Dust. I wish it played better, rarely has a game had so many inconsistencies or match ending weapons. If Somalians can shoot down a Blackhawk, a professional merc should be able to shoot down a dropship or blow up a tank. All the corporations, contracts, and connections to EVE are all optional. At its heart, this game is a FPS. There are plenty of examples out there of what works, incorporate more of that and less of what doesn't. Everything at every level should have a viable counter. A tank that can absorb 12 missiles and a bunch of grenades is just plain stupid. This game has so much potential and I hope that it is at least partly fulfilled. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
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Posted - 2012.12.01 02:18:00 -
[38] - Quote
PsychoHydro wrote:Overcomplicated menus and way too small text fonts.
Even easy tasks like checking out weapons stats are a torture. The battles are actually boring. Every soldier looks bland and there is not enough feedback on killing things etc. Even if there is much going on on the battlefield, it doesn't feel like there is much going on.
Lots of potential though. Hope they re-make the whole menu structure and get it right soon. I love the feeling of playing a small role in something real big. If done properly, the game could provide one of the most intensive multiplayer experiences ever. But you have to make it way more accessible first.
To be fair, the game is pretty complicated, and with that comes a level of complexity. Don't get me wrong, I don't think we're close to done, but when we integrate with EVE, you'll likely be thankful for the time you spend with the menus now. Also ever seen EVE? Now that's a potentially complicated UI. Mitigated by using a mouse though.
That's IT! CCP! Let us navigate the menus in exactly the same was EVE! Make the NeoCom small icons down the side if we have a mouse connected and give us a coursor? |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
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Posted - 2012.12.01 10:56:00 -
[39] - Quote
They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache. |
Edu Ashbourne
Doomheim
54
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Posted - 2012.12.01 13:33:00 -
[40] - Quote
RedRebelCork wrote:They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache.
It's only a headache for me because of the loading lag. You have to wait a second before clicking, just incase you pick the wrong fitting, slot or module. I don't see how else they could do the fitting itself, since the modules are filtered for the slot you've selected. |
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