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Zekain Kade
BetaMax.
931
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Posted - 2012.12.03 02:32:00 -
[1] - Quote
One of the main reasons armor vehicles have such a hard time in this game is because of how readily available militia swarms are to players. As opposed to the forge guns where you have to skill up to use the cheapest one. The damage bonus may contribute to the problem, but the main problem is actually how common swarms are compared to forge guns. If forge guns had a militia variant again, then it would force shield tanks off of the battle field just like how swarms repel armor vehicles.
However, because of how much a militia forge gun could be abused to take on both infantry, and vehicles. It was removed. Swarms should suffer the same fate.
Swarms should only be available to a player if he reached LV 5 on their overall weapon skill, and LV1 in their swarm launcher operation skill, just like how it is for the forge gun.
"But Zekain, that'll give militia tanks dominance over the battle field!"
Not if militia vehicles need skills to be driven. Having Militia LAV's are good enough when it comes to having skilless vehicles on the map. We do not need to have skilless tanks, and drop ships as well. Militia vehicles shouldn't be removed, no. But they should require some form of skill specing to be used.
A way to maybe balance the use of vehicles could go along the lines of this.
Militia HAV skill requirement
Vehicle command LV 5, HAV skill LV 1 = Militia tank Vehicle command LV 5, HAV skill LV 3 = Standard tank Vehicle command LV 5, HAV skill LV 5 = Marauder tank Vehicle command LV 5, HAV skill LV 5, Marauder Skill LV 2(or 3) = Covert ops tank
A similar skill tree could be added to drop ships.
Piloting skill LV 5 drop ship skill LV 1 = militia drop-ship Piloting skill LV 5 drop ship skill LV 3 = standard drop-ship Piloting skill LV 5 drop ship skill LV 5 = Logi drop-ship
This is just a balance theory of mine that could be used to cull the spamming of Militia vehicles, and to stop the overuse of swarms so that armor vehicles have a some what better chance in a battle.
We all really shouldn't be able to drop in tanks so early on without some form of dedication into specing towards them. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.03 02:38:00 -
[2] - Quote
Putting skills on militia tanks won't be necessary.
They're much more expensive |
Zekain Kade
BetaMax.
931
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Posted - 2012.12.03 02:39:00 -
[3] - Quote
Scheneighnay McBob wrote:Putting skills on militia tanks won't be necessary.
They're much more expensive that wont matter once dust players are being supported by EVE corps. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.03 02:39:00 -
[4] - Quote
All I had to read was "No militia AV" to know I don't support this thread. Somebody isn't happy with 20/0
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Zekain Kade
BetaMax.
931
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Posted - 2012.12.03 02:40:00 -
[5] - Quote
SoTa PoP wrote:All I had to read was "No militia AV" to know I don't support this thread. Somebody isn't happy with 20/0
maybe you should read the thread.
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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.03 02:41:00 -
[6] - Quote
NATHAN HALE NO! |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.03 02:55:00 -
[7] - Quote
So I went a head and read it, you want to make tanks harder to get and get rid of swarms for militia. How's that going to work when you have Imperfects, SyNergy, FPBs, and other corps in adv/proto tanks ripping a part every forge gunner coming close? You'd take away a good amount of the counter of anyone being able to jump into a mock shift AV and help fight off a vehicle.
You'd also make LAV's more dangerous. Since swarms won't be readily available, anyone speccing into vehicle anyways can throw a point or two for some cheap LAV's to drive around and roflcrush for a while. And proto LAV's are a pain to kill.
I think I just prefer knowing everyone of these completely useless blueberries could possibly grow a brain, pick up a swarm launcher, and get rid of a target with tons of potential to destroy. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.03 02:59:00 -
[8] - Quote
There's no good reason - none at all - for this to happen.
Removing the only Militia AV option is a terrible idea.
There NEEDS to be some form of Militia-level counter to EVERY playstyle. Swarms are the ONLY option you have for AV at Militia level. And Militia Swarms are TERRIBLE compared to almost every other AV option out there. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.03 05:08:00 -
[9] - Quote
I actually like this idea. Vehicles are too prolific in this game anyhow and asking people to spend a few matches to train up some skills is nothing. Also they can get the oppertunity to drive tanks by jacking a blueberries tank of getting lucky enough to hack a tank. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.03 05:10:00 -
[10] - Quote
Garrett Blacknova wrote:There's no good reason - none at all - for this to happen.
Removing the only Militia AV option is a terrible idea.
There NEEDS to be some form of Militia-level counter to EVERY playstyle. Swarms are the ONLY option you have for AV at Militia level. And Militia Swarms are TERRIBLE compared to almost every other AV option out there.
A team will likely have several people who Spec into AV or at least have a backup fit for it. The nubs will only need to rely on them. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.03 05:14:00 -
[11] - Quote
Reimus Klinsman wrote:Garrett Blacknova wrote:There's no good reason - none at all - for this to happen.
Removing the only Militia AV option is a terrible idea.
There NEEDS to be some form of Militia-level counter to EVERY playstyle. Swarms are the ONLY option you have for AV at Militia level. And Militia Swarms are TERRIBLE compared to almost every other AV option out there. A team will likely have several people who Spec into AV or at least have a backup fit for it. The nubs will only need to rely on them. And when you have one all-blueberry team with all their SPs invested into non-AV roles, and the other team is full of tanks? Which WILL happen pretty often in public matchmaking, which is the core of HighSec play.
Like I said, there NEEDS to be a Militia counter to EVERY playstyle. It doesn't have to be a GOOD counter, but it has to be THERE. You can't make vehicles COMPLETELY IMMUNE TO NEW PLAYERS and expect that to come across as a good suggestion for balance. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.03 05:32:00 -
[12] - Quote
instead i would simply support a militia forgegun. Same damage as a standard forgegun but with only 2 rounds in a clip like the swarm launcher does. Or maybe longer charge up time or whatever. After all we have militia heavys and i think there should be a militia variant from all weapons to give newbies a impression what they can try out and what suits them the most. |
Pent'noir
Algintal Core Gallente Federation
61
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Posted - 2012.12.03 05:54:00 -
[13] - Quote
Too some extent I agree. Anyone can jump in a free starter fit and do the nearly the same dmg as someone who has specialized in it (talking about swarm launchers). The difference between starter and specialized isn't that much. I partly blame the swarm launcher skill not directly effecting performance so there isnt much to balance between the starter and a pro. I would expect the militia swarm to suck, but for someone that has the specialized sp, it would suck a little less.
I guess I'd like the swarm to be reduced by a certain amount, which could then be replaced by a skill dmg boost such that someone with the skill 5 would see no difference. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.03 06:20:00 -
[14] - Quote
Pent'noir wrote:Too some extent I agree. Anyone can jump in a free starter fit and do the nearly the same dmg as someone who has specialized in it (talking about swarm launchers). The difference between starter and specialized isn't that much. I partly blame the swarm launcher skill not directly effecting performance so there isnt much to balance between the starter and a pro. I would expect the militia swarm to suck, but for someone that has the specialized sp, it would suck a little less.
I guess I'd like the swarm to be reduced by a certain amount, which could then be replaced by a skill dmg boost such that someone with the skill 5 would see no difference. Militia Swarm (same one on Starter Fit)
PG: 5 CPU: 30 Direct damage per missile: 300 Splash per missile: 15 Splash radius: 1m Missiles per shot: 4 Clip size: 2 Max ammo: 6 Reload time: 5.0s
Standard Swarm Launcher
PG: 3 CPU: 23 Direct damage per missile: 300 Splash per missile: 15 Splash radius: 1m Missiles per shot: 4 Clip size: 4 Max ammo: 6 Reload time: 4.5s
DOUBLE the ammo count before reloading. That's like if the Militia SMG only had 40 shots per mag. And against vehicles, that half-second reload time is often the difference between killing and dying. And apart from the (unlisted) lock time difference and lower PG/CPU requirements, the Specialist version has the same statline as the basic version. While it's not listed, I'm pretty sure (from experience) that the Militia Swarm launcher locks on as slowly as the Specialist, so that extra delay (spent with line of sight on the target in 99% of cases) costs you when using it too.
Lets look at the Advanced Swarm Launcher now:
PG: 8 CPU: 47 Direct damage per missile: 300 Splash per missile: 15 Splash radius: 1m Missiles per shot: 5 Clip size: 4 Max ammo: 6 Reload time: 4.5s
That gets an extra 315 damage as well as the other advantages. |
Pent'noir
Algintal Core Gallente Federation
61
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Posted - 2012.12.03 06:23:00 -
[15] - Quote
I'm talking about a specilized swarm av guy using the militia swarm compared to someone that isnt. |
knght mare
Royal Uhlans Amarr Empire
2
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Posted - 2012.12.03 07:10:00 -
[16] - Quote
in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in dust you start off with access to most the different types of weapons so you can pick which ones you like at the start. If I was new to the game I would be happy with a assault rifle and a pistol with training missions that you say get 50 sniper rifle or AT guns for doing after that you are on you own |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.03 08:00:00 -
[17] - Quote
knght mare wrote:in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in dust you start off with access to most the different types of weapons so you can pick which ones you like at the start. If I was new to the game I would be happy with a assault rifle and a pistol with training missions that you say get 50 sniper rifle or AT guns for doing after that you are on you own In DUST, you're playing a console FPS, so this is one of the (very) few areas where EVE logic doesn't quite apply.
You still have to BUY most options, even if you don't have to TRAIN for a lot of them. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.12.03 09:00:00 -
[18] - Quote
OP: what's the matter, someone like me use a militia swarmer to counter your militia LAV for an entire match? Or did the enemy actually feild the 6 militia swarm launchers it takes to kill a militia tank before it can get away? Oh, I know, you lost a dropship because you slowed down for your gunners to shoot something....
The swarm launcher is the only light weapon that does worth a damn against vehicles, ad most swarm launcher users would rather have a direct fire weapon. As a matter of fact, I'd bet most swarm launcher users are guys who want the ability to defend against a vehicle without having to spec into the heavy suit.
With the proliferation of vehicles, what we need is MORE anti-vehicle weapond in the hands of the average joe, not less. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.03 09:21:00 -
[19] - Quote
The dark cloud wrote:instead i would simply support a militia forgegun. Same damage as a standard forgegun but with only 2 rounds in a clip like the swarm launcher does. Or maybe longer charge up time or whatever. After all we have militia heavys and i think there should be a militia variant from all weapons to give newbies a impression what they can try out and what suits them the most.
Only post which I support in this thread. Militia laser rifles :) Pew pew pew! |
RedRebelCork
Ahrendee Mercenaries Legacy Rising
37
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Posted - 2012.12.03 09:23:00 -
[20] - Quote
knght mare wrote:in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in dust you start off with access to most the different types of weapons so you can pick which ones you like at the start. If I was new to the game I would be happy with a assault rifle and a pistol with training missions that you say get 50 sniper rifle or AT guns for doing after that you are on you own
EVE is a very unique space MMORPG, it's not an FPS and it's certainly not comparable in any way with any existing FPS. Trying to make an FPS fit the mould of EVE will be a disaster. Not to mention the training missions in EVE are insufficient at best for preparing players for New Eden and the learning curve is so steep as to be laughable. EVE is a success in spite of that steep initial learning curve, not because of it. Nobody has stuck around EVE because the 'training missions and getting raped was awesome'
There are certain expectations with an AAA FPS game, having a fighting chance is one of the core ones. Your logic seems to be: "You're new so we get to kick you around with armoured vehicles until you've earned the right to be able to fight us with even the remotest chance of taking us down)." The more I read on General the more I think people somehow want this game to fail.
Go read the Feedback/Request forums and you'll get an idea of what actual new players think. The unsullied I call them. General is full of bitter-vets complaining "X piece of equipment kills me too fast, nerf it and make my Y piece of equipment uber please CCP before I rage-quit" |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.03 09:32:00 -
[21] - Quote
Should just remove all the starter fits 'cept Triage, make people actually pay cash for what they're using. It's unfair that someone can solo with a Militia Swarm Launcher and a nanohive very easily (Done it, come at me.) The issue is free **** like the Swarm Launcher and LAV are better than what they should be, You can easily go off 15/0 scrubbing it up in a LAV running people over, I've seen it. And militia swarms can very easily keep a vehicle on the run and majority of the time, destroy them.
You think, A Militia Swarm should be balanced against Militia Tanks. These Swarms will **** up any Militia vehicle driver instantly. It's not "But it's meant to be like that", You can have Infantry Support, you can be running in a squad but if you don't see the guy on the mountain in the distance and he gets those volleys off, PCE TANK. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.03 09:39:00 -
[22] - Quote
Jason Pearson wrote:Should just remove all the starter fits 'cept Triage, make people actually pay cash for what they're using. It's unfair that someone can solo with a Militia Swarm Launcher and a nanohive very easily (Done it, come at me.) The issue is free **** like the Swarm Launcher and LAV are better than what they should be, You can easily go off 15/0 scrubbing it up in a LAV running people over, I've seen it. And militia swarms can very easily keep a vehicle on the run and majority of the time, destroy them.
You think, A Militia Swarm should be balanced against Militia Tanks. These Swarms will **** up any Militia vehicle driver instantly. It's not "But it's meant to be like that", You can have Infantry Support, you can be running in a squad but if you don't see the guy on the mountain in the distance and he gets those volleys off, PCE TANK. A Militia Swarm on the Starter Fit should be balanced against an equally-priced Militia LAV Starter Fit. Both can one-shot the other with only one player involved in the situation.
Sounds like it's balanced to me. That free Swarm/Nanohive fitting can easily go 20/2 or better in a vehicle-heavy enemy team, especially if they're specifically LAV-heavy.
And if you're obliterating a competently-fitted (mine's under 200k ISK) Militia HAV with only one player using a Militia Swarm Launcher, the tank driver is just really, REALLY bad. Sorry, but they are. And if you're killing a Militia HAV faster than it can kill you with the AV Starter Fit, then they built their tank the wrong-est way they possibly could. It's probably a Soma with those armour-reducing speed modules or something.
A well-modded "Frontline" Starter Fit can run pretty good K/D results. So can any of the other free fittings you can get, with or without AUR use to mod the suits. AUR modded versions are ALMOST always better for most playstyles, but the Starter Fits can still be used effectively.
EDIT: typo and I said "over 200k ISK instead of "under" because I'd looked at my alt's slightly more expensive tank to judge the price |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.03 11:40:00 -
[23] - Quote
the starter fit doesnt has a nano hive. But you can buy a BPO militia nano hive for only 30 AUR. A good investment to make the standard fit 100% more effective. Then to go over a extend some militia damage mods and you are set to take on a surya all by your own. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.12.03 12:38:00 -
[24] - Quote
I like the idea of a militia version of every weapon. It doesn't have to be good, but it should be available. I would hope for some consistency with the dmg scaling, such as militia + LV 5 weaponry equals 50% of proto or whatever. The exact % can be left up to balance, but you should see militia gear consistently capable of the same level. That level should be good enough to run if you are smart and know when to avoid battles.
Also, I do think the militia Swarm has a bit too much much punch at 1200 dmg. I am a DS pilot, or would b e if they didn't suck but also run advanced Swarms and have weaponry and swarms skilled to LV 5. There is a substantial difference between the militia and advanced swarm for tanks, but against LAV's and DS's less so in my opinion. I usually could one shot an LAV with the militia swarm just like the advanced. For dropships, the biggest issue is the (still ridiculous) Black Hawk Down mayday/mayday impact physics for Swarm and Forge hits. So in other words, if the pilot is dumb enough not to circle at full speed and you're lucky enough for a Swarm to hit then the ship will probably die from hitting a building, ridge, lightpole, whatever. |
Finn Kempers
BetaMax.
222
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Posted - 2012.12.03 13:51:00 -
[25] - Quote
I agree from what I see having done both roles. I say have only militia AV nades, that way you still risk yourself to try and attack one. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.03 14:17:00 -
[26] - Quote
The OP refuses to respond to the question, "What of strong tanks, should we remove all possibility of newbie counter?"
So I consider this thread closed, there's no real reason to take away the only means of fighting vehicles away from scrubs.
And the idea of forge militia scares me as a heavy. shotgun militia is OP enough, thx. |
knght mare
Royal Uhlans Amarr Empire
2
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Posted - 2012.12.03 22:09:00 -
[27] - Quote
RedRebelCork wrote:knght mare wrote:in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in dust you start off with access to most the different types of weapons so you can pick which ones you like at the start. If I was new to the game I would be happy with a assault rifle and a pistol with training missions that you say get 50 sniper rifle or AT guns for doing after that you are on you own EVE is a very unique space MMORPG, it's not an FPS and it's certainly not comparable in any way with any existing FPS. Trying to make an FPS fit the mould of EVE will be a disaster. Not to mention the training missions in EVE are insufficient at best for preparing players for New Eden and the learning curve is so steep as to be laughable. EVE is a success in spite of that steep initial learning curve, not because of it. Nobody has stuck around EVE because the 'training missions and getting raped was awesome' There are certain expectations with an AAA FPS game, having a fighting chance is one of the core ones. Your logic seems to be: "You're new so we get to kick you around with armoured vehicles until you've earned the right to be able to fight us with even the remotest chance of taking us down)." The more I read on General the more I think people somehow want this game to fail. Go read the Feedback/Request forums and you'll get an idea of what actual new players think. The unsullied I call them. General is full of bitter-vets complaining "X piece of equipment kills me too fast, nerf it and make my Y piece of equipment uber please CCP before I rage-quit"
my point in the post was not that i think that you should be put in a game just to get your ass kicked my point is that I my self and mab not overs get fed up fast with ffs where you join the game and can do most of what anyone els can do. I liked eve as it makes you want to go and make some m8 and go find a corp and get some help. I think that if dust was a littal hard to start untill you got in to a corp and trained some skills to get better guns then this would be better as you would not just keep useing the free stuff untill you get a bit fed up and whant more. this would also help get most players in to corps and get wars moving in which then the point in playing comes not in getting money and xp and killing unknown peopal but helping you corp you buddys kill the **** who whant to kill them
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.12.03 22:10:00 -
[28] - Quote
so people who play the game a whole lot are complaing that they are getting killed by players who are using the weakest stuff in the game?
that's cute |
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