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241. Swarm Launcher Does 9860 DMG - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: I don't know how, but it said "9860" from Wirykomi Swarm Launcher right after he killed me. I didn't believe it at first because there is no weapon that can bring a tank from 6870 to 0 in one hit, but it happened, accord...
- by RedRebelCork - at 2013.06.15 08:40:00
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242. Why is the flaylock better than the MD? - in General Discussions [original thread]
That was a beautiful burn from Cass.
- by RedRebelCork - at 2013.06.15 08:37:00
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243. Who uses the Laser Rifle? - in General Discussions [original thread]
LOL Noone
- by RedRebelCork - at 2013.06.13 20:28:00
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244. We oughtta just do away with dev blogs entirely - in General Discussions [original thread]
No Dev Blog in what, 2 weeks now? Not that long of a delay granted, but I'm currently reading my Dust514 update information from video still captures some guy posted from the booth at E3. http://www.reddit.com/r/dust514/comments/1g7wzf/ccp_game...
- by RedRebelCork - at 2013.06.13 17:32:00
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245. Uprising 1.2 from E3 - in General Discussions [original thread]
Any bets the AA-HAV gets turned into a dropsuit-mower like the AA tanks in BF3?
- by RedRebelCork - at 2013.06.12 23:42:00
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246. Dust devs are making it hard..... - in General Discussions [original thread]
The community managers should ensure that anything that any info that is released at E3 this week regarding Dust514 gets to the playerbase 1st hand. So much stuff being poorly communicated, or not communicated at all. We as players don't even nee...
- by RedRebelCork - at 2013.06.12 23:40:00
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247. Dust's Potential vs New Games - A Call for Action from CCP - in General Discussions [original thread]
BF4 also looks superb. I wonder was the new trailer the only thing CCP brought to E3 regarding Dust514.
- by RedRebelCork - at 2013.06.12 19:33:00
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248. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
An IQ posting filter to the forums.
- by RedRebelCork - at 2013.06.08 08:47:00
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249. TAC AR - in General Discussions [original thread]
The Duvolle TAR does 18x4hp more damage per magazine than the GLU-5 if I remember correctly. 72hp total. The Duvolle Assault Rifle does something like 60x4 more damage per magazine and due to the now much higher RoF can bring that bonus damage in...
- by RedRebelCork - at 2013.06.07 23:43:00
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250. The Little things in DUST that Drive you Nuts - in General Discussions [original thread]
Jump from spaceship = ok. Jump from 10ft ledge = shield damage and sound of Broken legs. Turret missiles going way off target, even when leading and compensating for vehicle velocity. Nova knives not being scary. Heavies only being scary in rar...
- by RedRebelCork - at 2013.06.07 23:28:00
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251. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Jathniel wrote: Arkena Wyrnspire wrote: RedRebelCork wrote: Thanks Wolfman. Appreciate your communicating what's going on to us all, it really does make a difference. Just my $0.02 on the Duvolle TAR. I'm not sure if it's intentional or...
- by RedRebelCork - at 2013.06.07 21:53:00
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252. The Little things in DUST that Drive you Nuts - in General Discussions [original thread]
Bullets disappearing after 60m or whatever the range is. 1-dimensional sniper gameplay (sit on hill and snipe) Handling on LAVs LAVs Logi LAVs x2 MCC placement on domination maps HGMs being useless Laser rifles being useless Breach AR bein...
- by RedRebelCork - at 2013.06.07 12:21:00
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253. [Suggestion] When New Eden is opened, Highsec = no proto gear? - in Feedback/Requests [original thread]
In Eve the noobs can, generally speaking, safely learn about New Eden in highsec without worrying about getting stomped at every turn. Would it not be a good idea to have CONCORD outlaw proto weaponry in highsec and let the noobs fight there on an...
- by RedRebelCork - at 2013.06.07 09:43:00
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254. Jungian - - video clip -- rooftop battle - in General Discussions [original thread]
The curse of logi not having a side arm
- by RedRebelCork - at 2013.06.07 09:23:00
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255. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Esper Shadows wrote: Getting back to my earlier post (#66), instead of bronze/silver/gold you could use highsec / lowsec / nullsec tiers just like in EVE =) But the point is, to tier the match difficulty in some rough (but effective) fashion s...
- by RedRebelCork - at 2013.06.07 09:20:00
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256. I'm so fed up being run over by free LAVs... - in General Discussions [original thread]
Cool. So half the players in the game can go LAVs, the other can go Swarm Launchers and then we'll have ourselves a nice 8vs8 MMOFPS game on a map the size of a city.
- by RedRebelCork - at 2013.06.07 09:18:00
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257. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by RedRebelCork - at 2013.06.07 09:14:00
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258. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
It should start with death. A cut scene from 1st person POV. A firefight, your squad are pushing the last objective, enemy troops drop right down on top of you with inertial dampeners. A hectic melee ensues with both your squad and the enemy bei...
- by RedRebelCork - at 2013.06.07 09:08:00
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259. The Little things in DUST that Drive you Nuts - in General Discussions [original thread]
Hiding under a building and still getting killed by artillery. Nanite injector being about as useful as a ****-flavoured lollipop. Same boring loading screen, again, and again, and again, and again. Needs to be sexed up some, diagram tips would ...
- by RedRebelCork - at 2013.06.07 08:21:00
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260. How can you compare DUST 514 to Call of Duty? - in General Discussions [original thread]
CoD is "AAA Shooter". Dust514 isn't one, yet.
- by RedRebelCork - at 2013.06.07 07:10:00
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