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221. Scrambler Rifle's laser color is charmless... - in General Discussions [original thread]
Pandora Mars wrote: Yes, yes, there are much worse problems, BUT... I love the Assault Scrambler Rifle, its feel, its loud sound scaring the crap out of unaware people and how it melts shields, but... that barely yellow-orange"ish" gleam pret...
- by RedRebelCork - at 2013.07.18 09:39:00
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222. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Anyone advocating the straight out removal of a piece of equipment that CCP spent time and money developing is demonstrating some or all of the following: 1. A lack of imagination (Removal is really the best solution you could come up with?) 2. A...
- by RedRebelCork - at 2013.07.18 07:13:00
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223. Dev Blog! - in General Discussions [original thread]
LongLostLust wrote: I'd bet its delayed. To be released SoonTM Came here to say this. What will it be? = Delayed
- by RedRebelCork - at 2013.07.18 06:57:00
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224. What if ARs, flaylocks, and MDs were nerfed? - in General Discussions [original thread]
Pikachu Power wrote: What would be the next weapon that everyone liked? BF4 Serious note: SR methinks
- by RedRebelCork - at 2013.07.18 06:53:00
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225. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
THUNDERGROOVE wrote: RedRebelCork wrote: Surely removing the ability to dumb-fire altogether was a bit heavy handed? A more nuanced approach might have been something like: 1. Decrease splash damage (a vollet of rockets should not be able t...
- by RedRebelCork - at 2013.07.18 06:34:00
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226. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Surely removing the ability to dumb-fire altogether was a bit heavy handed? A more nuanced approach might have been something like: 1. Decrease splash damage (a vollet of rockets should not be able to insta kill a tanked player) 2. Reduce the siz...
- by RedRebelCork - at 2013.07.17 08:52:00
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227. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
I think a significant part of the LAV problem originated with the skill gap experienced by new players. Their skills are zero, their gear is garbage and they're going up against proto suits that can eat every bullet they land without being phased...
- by RedRebelCork - at 2013.07.16 23:57:00
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228. MAG Servers finally getting shut down - in General Discussions [original thread]
Panther Alpha wrote: Kalante Schiffer wrote: Panther Alpha wrote: Kalante Schiffer wrote: Sgt Buttscratch wrote: thres redlining, then theres spawn camping, then theres MAG. junk MAG was not junk. but it really was a dumb concept. ...
- by RedRebelCork - at 2013.07.16 23:49:00
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229. [Request] More character information when using 'Show Info' - in Feedback/Requests [original thread]
Can we get some additional information when viewing a character in chat windows/game scoreboard? Useful information would include: Alliance Standing Total SP & K/D (useful when assessing a potential recruit application) Biography Employment ...
- by RedRebelCork - at 2013.07.16 15:18:00
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230. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
36k - Adv Logi 55k - Adv Assault with proto swarm Those are pretty much the only suits I run. 80% of the time I'll be logi, 20% swarm if I had to guess.
- by RedRebelCork - at 2013.07.16 13:34:00
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231. The joke has lasted too much - in General Discussions [original thread]
Arkena Wyrnspire wrote: Mass driver is fine, don't confuse it with the flaylock. It just spent ages on the useless weapons pile, don't shove it back on there the moment it's viable. Agreed. There are enough weapons languishing on the scrap h...
- by RedRebelCork - at 2013.07.16 13:31:00
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232. [Feedback] MCC explosions are hideously ugly - in Feedback/Requests [original thread]
Agreed. It's conspicuously bad, stands out when compared to other animations in game.
- by RedRebelCork - at 2013.07.16 13:23:00
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233. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
Azri Sarum wrote: It could be improved a touch but could we try and avoid iron sights? We are thousands of years in the future, with everything from faster than light travel to nanites, and you want civil war era iron sights?. We can do better...
- by RedRebelCork - at 2013.07.15 23:12:00
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234. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
Landari Zeta wrote: As far as I'm concerned, any game that doesn't copy BF3 when it comes to door gunning does it completely wrong. Honestly, I was going to post exactly that. But on reflection, it's better to give specifics in here so the t...
- by RedRebelCork - at 2013.07.15 23:09:00
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235. How to Semi fix Dust kart 514 - in General Discussions [original thread]
Remove shields for miliatia LAVs. They will accrue damage that won't repair itself and Swarms/AV nades will hurt them more. Won't solve the problem immediately but should go some way towards it. Also, damage to armour/hull should result in a spee...
- by RedRebelCork - at 2013.07.15 22:01:00
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236. [Request] Directional Shield Booster Module - in Feedback/Requests [original thread]
A module that allows a dropsuit to re-route power from some shield emitters to others. i.e. A shield module that boosts the resistance of your shields to the front by say 10% but reduces the shield resistance to sides and rear by 10%. Would bene...
- by RedRebelCork - at 2013.07.15 21:52:00
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237. [Feedback] Dropship Turrets Aiming View - in Feedback/Requests [original thread]
The digital view presented when aiming the turrets looks nice but the field of vision is severely hampered by the view sight and magnification. Suggest trying an iron-sight method and requesting player feedback. Dropships need love, every little ...
- by RedRebelCork - at 2013.07.15 21:45:00
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238. [Request] Swarm Launcher Improvements - in Feedback/Requests [original thread]
Can we get some dev feedback on the following: 1. Inability to "un-lock" from a target that you don't wish to fire at. I know you can turn away to unlock but it's not a good game mechanic. 2. Can we get a range indicator when attempting to lock ...
- by RedRebelCork - at 2013.07.15 21:42:00
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239. [Request] War Barge from 2009? - in Feedback/Requests [original thread]
Can this: http://www.youtube.com/watch?v=SvDKbiUnxTA be "switched on" again? Looks cool and the war barge trophy room concept is a nice idea for corporations.
- by RedRebelCork - at 2013.07.15 21:35:00
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240. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
What might be a good idea is to do it like some of the older RPGs (think Baldur's Gate 2 for example) where you can pick a pre-created character template like: Assault Heavy Sniper Scout Logistics Custom Each of which will give the player the sk...
- by RedRebelCork - at 2013.07.03 15:36:00
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