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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Frame
C C P C C P Alliance
1008
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Posted - 2013.06.07 06:18:00 -
[61] - Quote
I don't always add threads to favorites, but when I do, they look like this.
Loving the feedback guys, will keep my eyes on this. |
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Imp Smash
Seraphim Auxiliaries CRONOS.
119
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Posted - 2013.06.07 07:36:00 -
[62] - Quote
The intro tutorial obstacle course is a good call.
A menu tutorial showing a basic dropsuit (the initial 4 free starter suits) and building them up from scratch would help a LOT. ie. select this suit (you select) now select this gun (you select) etc. as you build the free suit the tutorial directs you to fit something you can't -- thus highlighting CPU and PG reqs. |
Heinz Doofenshertz
BetaMax. CRONOS.
402
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Posted - 2013.06.07 08:33:00 -
[63] - Quote
I think the NPE has already been laid out very well in the Lore. Vince's training as he woke up to become a Templar in Templar One.
Start with character creation: select race - each race should be explained, and short background ect, similar to current dust/eve Pick Name- simple enough.
then we break from the current current system instead of picking specialisation and trainings, you drop into a grassy field, with an instructor that welcomes you to the firing range. down field are a few targets, you are asked to shoot them ect. you go thru smg, ar, laser, and scram rifle as a taste of the weapons avalible, then you are shown how to hack so you can change fit into a heavy and use forgegun and swarm launcher as av. once you are comforatbel with the weapons you change to a scout suit and make the gauntlet run, run down field hack a point and run back all under fire drone drones, Note you are not supposed to survive, this allows the tourtorial to cover the respawn screen and selecting new fits thru it.
Now that players are familar with how weapons and fits work they are requested to pick school and specialisation and explained that these are only the begining anything can be trained for, anything can be used, and no SP spent is wasted. As anyone can become anything if they work towards it.
After this they would enter their merc quarters, get a short video on the functions avalible and the merc tab and market.
A newbie help channel would be a great idea, as long as it is moderated.
I disagree with the battle academy, as it segrigats the community and really does a disservice to the newer it creates a false sense of safety and could encourage bad habits in matches that having to deal with veteran players would remove, like standing still in an open area, or standing in a roadway.
While I agree that "match making" needs to be worked on, understand that mercenary means hired soldier if a vet wants to take a small contract and crush newer mercs, he should be able to, but he shouldn't be making as much isk as if he was fighting harder vets.
To that end we do need to have seperate teirs of matches similar to how EVE has mission levels, a 8 year vet in a tech 2 ship can take a level one mission but the reward is small and not really worth the time. so CCP could rank the contracts, level 1 contracts give a small reward 50k to 100k this would discourage the use of proto suits as losing one or two means you will lose money. level two could start a little lower than the max payout for a level 1 contract say 90k to 120k and so one, adding in salvage ect to offset the increase without having to increase the isk amount too much. this would allow vets to pubstomp in lower level matches if they want, but they would get alot less than if they fought in a higher end match.
Another thing I think is key, is that it should be repeated thruout the toutorial that this is New Eden, losing means death, Death means you lose what you are using, no one is gonna hold your hand on the battle field, no one is gonna show you everything, this is a universe where we make the rules, and we push ourselves. Don't trust everyone, and if you see an opening take the shot because it could change everything.
This game is not newbie friendly, because there isn't a way it really can be and stay true to what it is, the best way is show them how to do the basics, then warn them that they are about to be thrown in the deep end. |
Musta Tornius
BetaMax. CRONOS.
372
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Posted - 2013.06.07 08:42:00 -
[64] - Quote
I really like it, interactiveness when demonstrating a concept is ten times (?) more effective than just being told what to do imo. We can always have Aura or whatever her name was do all the talking :) |
Bubba Brown
Militaires Sans Jeux
144
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Posted - 2013.06.07 08:49:00 -
[65] - Quote
ok, you ready for this? here we go
- right after making character, you're called upon to join a battle with your chosen faction, each faction has some specific battle
- the battle is quite fierce, but everyone except you is an AI unit and the battle is mostly scripted
- your CO is basically telling you how to do stuff like move around, operate your weapon, use vehicles, capture points, use modules and other combat important stuff, all while things are happening. Think call of duty single player.
- You lose the first battle, and you CO guides you through the market and making a fit and assigning skillpoints while you're back in your quarters.
- Second battle is even more intense, now there are ships in atmo flying around above you, and orbitals being called down periodically. You get to take down a tank with your squad mates, possibly assault a position in LAVs
- at the end you secure a skyfire battery and shoot it at a dread in orbit, blowing the everliving **** out of it.
- after that you're kicked back to quarters and given the keys to the car so to speak
boom, instant hit, great intro to the game, everyone loves it, a billion aurum points purchased per day, you're WELCOME |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
82
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Posted - 2013.06.07 09:07:00 -
[66] - Quote
We need DUST oriented racial videos. Only slight changes to dialogue are necessary, focusing more on the dropships than the spaceships, with relevant DUST related video feeds of course. For example, the Gallente video while talking about how they are "Fierce defenders of personal liberties" could show some Madrugar tanks unleashing some wicked blaster firepower alongside some AR wielding ground personnel. Flashes of the individual suit designs would be good, giving players a sneak peak to the Light, Medium, and Heavy suits of each class. One or two clips related to Gallente spaceships doing orbital bombardments would also be nice, so the DUST player gets to see what his race's spaceships look like as well (may be a factor in his choice of race if he wants to play both games).
The in-game tutorial has been discussed to death in this thread but it's a very important addition to the game. It could be done in a full white room under the pretense that it's all holographic training (Assassin's Creed style) or it could be done on a small mock-up map similar to the ones we already have, if not an actual map.
The Tutorial should teach players: 1) About the MCC, its importance, uses, and how to jump/deploy inertia dampeners 2) How to walk, crouch, strafe, and aim 3) How to fire, how to use Aim Down Sights, and how to swap weapons instantly AND how to use the weapon wheel (include a snippet about how swapping to your sidearm is always faster than reloading your main weapon) 4) How to gauge weapon efficiencies and distances 5) How to read the health indicator, how shield recharging works, and how armor repairing works (slight explanation of the differences) 6) How to throw grenades, how to cook grenades 7) What the (currently 3) different types of turrets are, and how to use them in combat (vs drones for tutorial) 8) How to deploy equipment/what the types of equipment are 9) What a supply depot is, and how to use it to change battlefield roles instantly 10) Where stamina is and what it's used for 11) How to melee, how to use Nova Knives 12) What the basic vehicle types are and what their battlefield role is 13) How to capture an objective
After this battle tutorial is complete, THEN put the merc in his Merc Quarters. All of the small tutorials will need redone, they are boring, bland, and uninteresting. New Players will likely skip over them due to information overload when trying to navigate the Neocom, only to miss important information. An oral/visual tutorial of the neocom might help mitigate this.
In the dropsuit fitting area, offer a video tutorial of what fitting is and how it works. EVE players know it all by now, it's no problem. Dust beta players have learned what it is by now, too. But there's ALWAYS a big learning curve when it comes to fitting for new players and explaining what CPU/Powergrid is and how different modules/weapons require different amounts of each will help people out just a little bit.
Explain what skill points are, what they do, how skills work, how bonuses work, etc. Explain how the character accumulates skill points (passively and actively) and explain that SPECIALIZATION is the key to success in DUST. Tell them their SP are important and they should think carefully about what they want to do in battle before spending SP.
IMPLEMENT CERTIFICATES into DUST and explain what they are and how they are used. This will help a new player learn what he should be training based on which role he wants to play, and it also helps him pick a role due to the certificates offering little snippets about what they provide and how it will affect you. |
Esper Shadows
Copper Dogs
17
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Posted - 2013.06.07 09:08:00 -
[67] - Quote
I think there's some good ideas proposed, but CCP, this is really the hardest transition to go through in DUST 514 right now, going from a total noob (maybe with some rudimentary FPS experience), to playing (and defeating) proto clones.
Frankly DUST 514 is now deep enough, there are so many items and skills, CPU/PG, tradeoffs, so many things to consider that it is really like an FPS RPG, or FPS MMORPG I guess. To go from a noob to a vet in this game...frankly I think its really impossible to do it with tutorials and videos, or even single player sandbox tutorial map sessions.
The best way (the only real way) to learn is to play. In the short run, I would suggest expanding on the "Dust Academy" idea. Rather than throwing new players to the wolves after 1,000 WP, it would be better to offer all players SP-tiered matches.
For example, you could have "Dust Academy" be up to 750,000 or 1 million SP. Then a bronze tier capped at 2 million SP. A silver and gold tier at 3 million and 5 million and then platinum at 10 million.
You can let players choose any tier they wish to play, so long as their SP is below the cap. So one player can go straight to a platinum game if they're feeling confident , while another can stick to bronze if they're not comfortable playing at a higher tier. You can implement a player SP cap so that SP gain stops once a cap is hit, and then the player can decide whether they want to "graduate" into the next tier, or continue to play for awhile at the lower tier (but their SP will not increase above the cap until they choose to "graduate"). As a player gains SP, the lower tiered match options will be progressively greyed out.
Alternatively, rather than greying out capped games, you could make it so that each character can have multiple skill specs, one spec for each type of capped match. This would allow players to play at any tier at any time, so that they can play with their friends.
This would be quite similar to Mass Effect 3, except that ME3 multiplayer was PvM, not PvP. But similar principles could be applied. I loved ME3 multiplayer, it was very well implemented and balanced. I could play at any tier of difficulty anytime, and I could respec any number of different characters to add new dimensions to gameplay. But when I first started out, I played bronze and silver difficulty almost exclusively because gold and platinum tore me up. But when I got all the good guns and picked up some experience, I was doing gold platinum difficulty almost exclusively because the rewards are better.
Something similar could be done for DUST 514, to good effect I believe.
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RedRebelCork
Ahrendee Mercenaries Omega Commission
108
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Posted - 2013.06.07 09:08:00 -
[68] - Quote
It should start with death.
A cut scene from 1st person POV. A firefight, your squad are pushing the last objective, enemy troops drop right down on top of you with inertial dampeners. A hectic melee ensues with both your squad and the enemy being annihilated with HMG fire, nova knives, a laser, the whole works it's BLOODY CARNAGE, you're the last man standing. You finally get control of your character, just in time for you to be horribly killed:
1. Klaxon starts blaring in your helmet. 2. Voice: "Orbital bombardments imminent!" 3. You're hit. 4. Your clone topples, you're POV is now from the ground watching the orbital bombardment. 5. Your clone reaches out (perhaps reaches out a stump of an arm?) 6. HUD flickers 7. Bloody blurred vision 8. More alarms blare, your heart rate is slowing 9. Heart rate flat lines. Screen fades to black.
You're back in merc quarters (already modelled so no need to create a new environment).
1. Wake up. 2. It's dark, lights start to flicker on. 3. Sexy female voice tells you "I'm sorry, you're dead." 4. After a pause "But not to worry, you've been reanimated in a new clone and are safe back in Gallente/Caldari etc territory." 5. She tells you to get up, start moving and testing your motor skills. You reach out, your arm is back (yay!). 6. She tells you to walk over to the couch and have a seat. 7. When you take a seat your vision focuses on the TV and a number of channels become availble: * New Eden News * Weapon Information * Skill Points - Earning & Using Them * etc |
Esper Shadows
Copper Dogs
17
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Posted - 2013.06.07 09:15:00 -
[69] - Quote
Or actually, instead of bronze/silver/gold you could use highsec / lowsec / nullsec tiers just like in EVE =)
But the point is, to tier the match difficulty in some rough (but effective) fashion so that new players aren't getting lolstomped after 1,000 WP. There's no way to separate skilled FPS players from the unskilled, but it is possible to grade the difficulty indirectly via SP capping, and slowly bring the noobs up to the full-on PC corp PvP at the top tier, perhaps at 10 million+ SP. |
RedRebelCork
Ahrendee Mercenaries Omega Commission
108
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Posted - 2013.06.07 09:20:00 -
[70] - Quote
Esper Shadows wrote:Getting back to my earlier post (#66), instead of bronze/silver/gold you could use highsec / lowsec / nullsec tiers just like in EVE =)
But the point is, to tier the match difficulty in some rough (but effective) fashion so that new players aren't getting lolstomped after 1,000 WP. There's no way to separate skilled FPS players from the unskilled, but it is possible to grade the difficulty indirectly via SP capping, and slowly bring the noobs up to the full-on PC corp PvP at the top tier, perhaps at 10 million+ SP.
Perhaps prevent proto gear in highsec? Might make things a bit more fair. |
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Heinz Doofenshertz
BetaMax. CRONOS.
402
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Posted - 2013.06.07 09:25:00 -
[71] - Quote
to be honest gear isn't the issue, because have any vet roll a new character and even in milita gear the will stomp actual new players. and the guys who just want to stomp newbies, will do just that. |
Esper Shadows
Copper Dogs
18
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Posted - 2013.06.07 09:47:00 -
[72] - Quote
Heinz Doofenshertz wrote:to be honest gear isn't the issue, because have any vet roll a new character and even in milita gear the will stomp actual new players. and the guys who just want to stomp newbies, will do just that.
There's really no way to separate skilled FPS players from the total noobs. Even in "Dust Academy" matches, skilled FPS gamers are going to smoke those who are new to FPS. And the former may not be happy being restricted to "Dust Academy". They will want to play harder tiers because the rewards are likely to be better. One of my suggestions is to have SP capping, but let players play under any cap they choose. So there's maximum freedom, more choices, less noob stomping, and proto gamers can still get their fix in the top tiers.
The only real way to do it, to my mind, is SP caps. Because SP unlocks the gear, it is effectively capping gear as well. Skilled FPS players will still be skilled, but at least they will not be packing proto, which effectively makes them invincible as far as noobs are concerned. They can be killed, perhaps with the help of a teammate, if they are also restricted to lower tiered gear.
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Absolute Idiom II
BetaMax. CRONOS.
109
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Posted - 2013.06.07 11:33:00 -
[73] - Quote
How about optional tutorials that give you significant isk, item and SP rewards (only available on first completion).
The tutorials ask you to use a specific starter suit to complete tasks, such as:
Hack an objective Deploy a nanohive, then use it Deploy an uplink, then use it Call in a vehicle, drive it to a destination then recall it Use a scanner, Use the three types of grenades Revive someone ... etc
The player could be loaded into an arena for the verisimilitude of being trained. Or even just a blank flat plain, with a small area bounded by red-zone. |
Absolute Idiom II
BetaMax. CRONOS.
109
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Posted - 2013.06.07 11:36:00 -
[74] - Quote
Personally, I don't see why there are 'instant battles' and FW battles that you have to opt into.
I'd like to see the instant battles transformed into something where all protogear is banned from use by concord. If you want to use protogear, go to lowsec or do PC. |
KOBLAKA1
Opus Arcana Orion Empire
59
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Posted - 2013.06.07 12:02:00 -
[75] - Quote
The academy is good to a point but how about a "training grounds" instant battle selection as wel?
It is the mandatory first match you play.
At the training ground it is 6v6 domination. The goal is familiarization. There are respawning vehicles at the starting base. You cannot call in other vehicles on this map. You are automatically squaded up and voice activated. You can work together if you want, go snipe, test vehicles, testvehicles weapons, test loadoats. Only 50 clones each side and a 20 minute timer. Very generois Redzones to promote mechanic exploration. OBs at 1000 pts. Squad leader is random. Can only join as an individual (debatable). Available indefinitelyall to play but at 30000 wp no longer nubs only.
What this does:
Provides more than 10 matches worth of random zerging/herding Prevents new players from getting zerged in an ambush right away. Allows exploration of mechanics to include vehicles. Promotes teamwork and squading up. less overwhelming. Promotes being social/meeting new players even for vets.
Would easily be transferred to a non-nub gamemode for corps to deploy squads vs other corps squad or even their own for pc practice. (Obviously reverts to normal gameplay though.)
Maybe make it verse semi-competent AI for very first match? |
Esper Shadows
Copper Dogs
19
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Posted - 2013.06.07 12:56:00 -
[76] - Quote
KOBLAKA1 wrote: You are automatically squaded up and voice activated.
This alone would be great, and it should be implemented in the current game right away. There's really no reason why you shouldn't be in a squad. There are no benefits to being in the "no squad" category. Perhaps after the 2-3 minute war barge wait time, all remaining "no squad" players can be automatically placed into a squad. Squad leader could be selected based on total war points and notified accordingly.
This wouldn't just be for the benefit of new players, although this would obviously be helpful. But it would be convenient for everyone if properly implemented.
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Dusters Blog
Galactic News Network
349
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Posted - 2013.06.07 13:13:00 -
[77] - Quote
We are glad this is finally being looked at. We've explained the need for a functional NPE for months to no avail.
The key is here: 'without having to leave the boundaries of the game so that players should not have to go to a wiki website to learn how to play or download Dust 514's users manual.'
this is simply asking too much of players as they simply wont do it. the NPE should include:
1 - a mandatory portion. while things like lore can be optional, Fittings and SP are not.
a functional tutorial should also include a participatory, optional, lore, incentive, detailed and lore aspects to it.
we will do a blog later going into further detail. |
Kevall Longstride
DUST University Ivy League
250
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Posted - 2013.06.07 14:12:00 -
[78] - Quote
My God. How much space have I got to write this down!!
At work at the moment but when I get home and have the time expect an essay. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
393
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Posted - 2013.06.07 14:15:00 -
[79] - Quote
Said it before, I'll say it again. Leveled battles and a stat named something like "combat experience" (or it could just be based off SP/WP). Like security missions in EVE, when you start you are able to join level 1 battles. These battles pay like 10-20K ISK. Do those for 2-4 hours and you'll have enough combat experience (or war points or whatever) to join level 2 battles. Here's where people start using a little better gear, and the payouts are like 100-200K ISK. After a while of that, you've got the requirements for level 3 battles. These are where advanced gear starts to come in, and you can make 300-600K ISK per battle. Level 4's start to see proto gear, and you can make around 1-2M ISK in a battle. Level 5's, you'd better have all proto gear and some max skills, because everybody else will too. You're going to make 5-10 million a battle.
To pull this off, we'll have to scale gear prices. Full proto fits will have to cost 800K-1M ISK, adv ~100K, std ~20K. Nothing will stop a proto player from playing in a level 1 or 2 battle, however if he dies in that level 1 battle he will lose around a mil and only stand to gain around 10K. This is like EVE, where a very experienced player would never run a level 1 security mission (although they could). This keeps new players from playing with more experienced players by a hard cap, but it doesn't force them to move into the next tier if they don't feel ready (unlike how the current academy does). It keeps the experienced players from playing with the newbies because of financial reasons. |
Dusters Blog
Galactic News Network
349
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Posted - 2013.06.07 14:16:00 -
[80] - Quote
our newest blog piece related to the tutorial: http://tinyurl.com/n3652oy |
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Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 14:22:00 -
[81] - Quote
practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
83
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Posted - 2013.06.07 14:25:00 -
[82] - Quote
Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO Maybe nobody is talking about the Mass Driver because CCP has already went on record countless times saying they know what the issue is and are currently fixing it? |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 14:44:00 -
[83] - Quote
EXASTRA INVICTAS wrote:Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO Maybe nobody is talking about the Mass Driver because CCP has already went on record countless times saying they know what the issue is and are currently fixing it?
wrong they are on record saying " we nerfed it because of an office party" where someone got his pride stepped on... so we nerfed it and wont rebalance it..
I dont see this as acceptable |
Malkai Inos
Opus Arcana Orion Empire
348
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Posted - 2013.06.07 14:49:00 -
[84] - Quote
Shady IceCream Truck wrote:EXASTRA INVICTAS wrote:Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO Maybe nobody is talking about the Mass Driver because CCP has already went on record countless times saying they know what the issue is and are currently fixing it? wrong they are on record saying " we nerfed it because of an office party" where someone got his pride stepped on... so we nerfed it and wont rebalance it.. I dont see this as acceptable One Dev post search for "Mass Driver" makes you look like an idiot. Read and leave this thread alone.
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Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 14:51:00 -
[85] - Quote
Malkai Inos wrote:Shady IceCream Truck wrote:EXASTRA INVICTAS wrote:Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO Maybe nobody is talking about the Mass Driver because CCP has already went on record countless times saying they know what the issue is and are currently fixing it? wrong they are on record saying " we nerfed it because of an office party" where someone got his pride stepped on... so we nerfed it and wont rebalance it.. I dont see this as acceptable One Dev post search for "Mass Driver" makes you look like an idiot. Read and leave this thread alone.
whats your point? you have mad pro linking skills? |
Iron Wolf Saber
Den of Swords
4959
|
Posted - 2013.06.07 15:36:00 -
[86] - Quote
Kevall Longstride wrote:My God. How much space have I got to write this down!!
At work at the moment but when I get home and have the time expect an essay.
Take as many posts as you need to but make it a good sale, don't want to bore the readers. |
Esper Shadows
Copper Dogs
19
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Posted - 2013.06.07 15:54:00 -
[87] - Quote
Halador Osiris wrote:Said it before, I'll say it again. Leveled battles and a stat named something like "combat experience" (or it could just be based off SP/WP). Like security missions in EVE, when you start you are able to join level 1 battles. These battles pay like 10-20K ISK. Do those for 2-4 hours and you'll have enough combat experience (or war points or whatever) to join level 2 battles. Here's where people start using a little better gear, and the payouts are like 100-200K ISK. After a while of that, you've got the requirements for level 3 battles. These are where advanced gear starts to come in, and you can make 300-600K ISK per battle. Level 4's start to see proto gear, and you can make around 1-2M ISK in a battle. Level 5's, you'd better have all proto gear and some max skills, because everybody else will too. You're going to make 5-10 million a battle.
This is basically what I posted earlier. But yeah, this would be a workable model so that noobs don't need to read an instruction manual or read a wiki. New players can just pick up the game and play and do reasonably well if you have half a brain (because your competition is more or less in a similar situation). There would be no 1,000 WP cliff.
I do not know about ISK payouts and won't really comment on that, because I do not know if CCP intends for DUST 514 to ultimately be an ISK sink for EVE. That's a...rather sensitive topic, probably best discussed elsewhere. |
Iron Wolf Saber
Den of Swords
4959
|
Posted - 2013.06.07 15:56:00 -
[88] - Quote
Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO
Sir, may I sharply remind you that the teams involved in fixing things and balance are separate from the team you have been given in this scenario. Your team works independently and are experts at creating and adjusting new systems. Not bug fixing, not weapon balancing, not vehicle balancing; other teams will be responsible for those tasks, your team's focus is to improve NPE.
I also read through dozens of threads on features and ideas, I don't typically always reply to them because majority of them are 'dead horse' topics. Topics that have which, exhausted all complaints, concerns, and almost all solutions and are painfully made aware by CCP. The purpose of this entire thread is to focus on a feature and stir something new up.
Also a quick search would reveal I have already commented on the mass driver, laser rifle, state of vehicles and few other choice topics and urge some level of patience, understanding, and less vitriol in your breakfast. |
Terry Webber
Turalyon Plus
95
|
Posted - 2013.06.07 16:03:00 -
[89] - Quote
Reserving this post for my suggestion. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
49
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Posted - 2013.06.07 16:07:00 -
[90] - Quote
Iron Wolf Saber wrote:Shady IceCream Truck wrote:practically every weapon, and game mechanic is broken and you wanna focus on a "new player experience" ?
How bout lets adress the real issues in an honest manner? Iron wolf guy, I dont see you over on the MD thread.. or any other thread that matters.. IMHO Sir, may I sharply remind you that the teams involved in fixing things and balance are separate from the team you have been given in this scenario. Your team works independently and are experts at creating and adjusting new systems. Not bug fixing, not weapon balancing, not vehicle balancing; other teams will be responsible for those tasks, your team's focus is to improve NPE. I also read through dozens of threads on features and ideas, I don't typically always reply to them because majority of them are 'dead horse' topics. Topics that have which, exhausted all complaints, concerns, and almost all solutions and are painfully made aware by CCP. The purpose of this entire thread is to focus on a feature and stir something new up. Also a quick search would reveal I have already commented on the mass driver, laser rifle, state of vehicles and few other choice topics and urge some level of patience, understanding, and less vitriol in your breakfast.
and what team are you on? Seems to be some missing team members |
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