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D legendary hero
Strong-Arm
241
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Posted - 2013.06.30 14:23:00 -
[1] - Quote
starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like. |
D legendary hero
Strong-Arm
242
|
Posted - 2013.07.01 04:29:00 -
[2] - Quote
bump |
Provolonee
Undefined Risk DARKSTAR ARMY
13
|
Posted - 2013.07.01 05:10:00 -
[3] - Quote
500k sp is actually just enough to spec into an entry lvl role. You can have an adv light frame and shotty. Or a LLav, or a assault drop ship, or even a heavy with an hmg. The problem is you will never be able to spend it with 250k isk. I have setup some toons for friends. It cost about 2mil isk to get them there skill books. And 25 copies of some mlt fits I think everybody needs. Like a scout shotty, a forge gun, ect.
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Xeger's Hammer
WarRavens League of Infamy
0
|
Posted - 2013.07.01 08:26:00 -
[4] - Quote
no noobs are going to want to play very long once they're kicked out of the Academy with less than 600,000 sp. keep noobs in the Academy until they reach two and a half million sp. ISK is not even relevant because running militia gear any new noob can amass a bit of wealth for skill book purchases. if the base SP was 2 and a half, to 5 million, then the game would suck. every experience player would create new accounts just to have a specialized weapon. right now I am using a bass heavy set and I am killing plenty of protos. my only gripe was that after reaching 600,000 SP I was kicked out of the Academy. as much fun as it is destroying noobs, I'm lucky enough to keep a positive KDR with my heavy. but I am an experienced player a noob is not. you might as well send a kitten into a pack of coyotes. viva los Lobos |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1025
|
Posted - 2013.07.01 08:48:00 -
[5] - Quote
The new player experience needs to be improved, for sure. But if they up the amount of starter SP players get they better give that same amount of ISK to everyone else to compensate.
You guys know what can really help the new player experience?
You. We don't need to wait for CCP to do anything. Recruit some newbros and take them in under your wing. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
367
|
Posted - 2013.07.01 09:21:00 -
[6] - Quote
I've got an alt with 0 sp invested in dropsuit/weapons/dropsuit upgrades and i can kill people using advanced stuff just fine.
Newbies don't need more sp/isk.
They need a TRUE TUTORIAL, not those text walls, and a working matchmaking. |
Emerald Bellerophon
Nenikekamen
20
|
Posted - 2013.07.01 09:34:00 -
[7] - Quote
Provolonee wrote:And 25 copies of some mlt fits I think everybody needs. Like a scout shotty, a forge gun, ect.
They sell those for aurum. |
Mobius Kaethis
Molon Labe. League of Infamy
383
|
Posted - 2013.07.01 09:35:00 -
[8] - Quote
Martin0 Brancaleone wrote:I've got an alt with 0 sp invested in dropsuit/weapons/dropsuit upgrades and i can kill people using advanced stuff just fine.
Newbies don't need more sp/isk.
They need a TRUE TUTORIAL, not those text walls, and a working matchmaking.
Agreed and a much longer academy. Right now people are exiting the academy with 1 mill. sp. That is silly. You can't compete with 1 mil. sp. The academy needs to hold people until they hit at least 4 mill. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
781
|
Posted - 2013.07.01 11:23:00 -
[9] - Quote
D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like.
2.5 Million SP!?!?!?!?!? Well hell, why not 250 Million SP?!?!?!?!?!!?. And a NEW CAR!
An while we are giving out free stuff, how about BPOs of all Prototype items and vehicles.
You sound like someone running for a seat in the government. Free Cell Phones for Everyone!
We hate politicians, and we hate your free stuff.
(Just having fun)
On a side note. However, I like your idea about extending the academy and offering unlimited respecs while in the academy. |
Oso Peresoso
RisingSuns
53
|
Posted - 2013.07.01 14:51:00 -
[10] - Quote
Since you posted this in another thread and I replied there, I'll put my reply here as well.
D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like.
Disagree on your numbers a bit (4 million SP before leaving the academy is ABSURDLY high, I would instead say 1m or 1.5m maximum). I also agree that 250,000 isk is too low. Even basic, and very critical skillbooks cost twice that. In fact I would suggest removing the ISK cost entirely for books that players should be getting right off the bat, specifically the first few skills in the weapons and dropsuit upgrades tree. Rather I think there should be a graduation bonus of SP and ISK upon leaving the academy. This way if you blow your skills early on worthless stuff you may have a second chance to put a batch of SP into something useful. Respecs during academy are a good idea, or maybe just one respec once you graduate. Lastly, 10,000 WP is too low, it should be like 30k or 50k. For those saying that we should feed noobs to the sharks, I would acknowledge that this is going to happen anyway, and extending the academy experience isn't intended to avoid the eaten-by-sharks experience. Its just that simply more time is needed to figure out the basics first. Also, FW should be closed to academy people, period. |
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Lucrezia LeGrand
Verboten Industries
18
|
Posted - 2013.07.01 15:56:00 -
[11] - Quote
D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amount experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like.
Wow, 2.5 million SP seems like way too much. I would love to see a larger wp cap before graduating (and respecs would have been nice) but 4 million SP to graduate? You'll be in there forever! What Dust really needs is a good tutorial with a couple of mission based matches to teach important skills (like a mission where you can only shoot while manually aiming, or this mission is all about hacking: work with your team to hack so and so within a certain time, or you can't graduate until you've completed a mission where you squad up).
Also, most players have over 7 million? Where did you get that number? Am I still considered a noob then? SP=2,020,000, K/D Ratio= 1.11 |
D legendary hero
Strong-Arm
245
|
Posted - 2013.07.01 17:02:00 -
[12] - Quote
Daedric Lothar wrote:D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like. 2.5 Million SP!?!?!?!?!? Well hell, why not 250 Million SP?!?!?!?!?!!?. And a NEW CAR! An while we are giving out free stuff, how about BPOs of all Prototype items and vehicles. You sound like someone running for a seat in the government. Free Cell Phones for Everyone! We hate politicians, and we hate your free stuff. (Just having fun) On a side note. However, I like your idea about extending the academy and offering unlimited respecs while in the academy.
are you calling me a communist? :) ....lolol i dnt even know whatto say to that....hahaha
every buisness needs start up money. we can even loan them this money (not the SP though. 2.5 million SP is nessesary. i mean really have you seen the SP requirements on half these items. there are some players with over 10million sp. how can you compete with just 600,000sp?) and they pay it back after accademy.
by the time they get 4 million SP they will be good players. you can't play that many rounds and still suck. if they need more directions a corporation can help them once they graduate. |
D legendary hero
Strong-Arm
245
|
Posted - 2013.07.01 17:09:00 -
[13] - Quote
Oso Peresoso wrote:Since you posted this in another thread and I replied there, I'll put my reply here as well. D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like. Disagree on your numbers a bit (4 million SP before leaving the academy is ABSURDLY high, I would instead say 1m or 1.5m maximum). I also agree that 250,000 isk is too low. Even basic, and very critical skillbooks cost twice that. In fact I would suggest removing the ISK cost entirely for books that players should be getting right off the bat, specifically the first few skills in the weapons and dropsuit upgrades tree (not dropsuit command, players should be encouraged to use militia suits for awhile). Rather I think there should be a graduation bonus of SP and ISK upon leaving the academy. This way if you blow your skills early on worthless stuff you may have a second chance to put a batch of SP into something useful. Respecs during academy are a good idea, or maybe just one respec once you graduate. Lastly, 10,000 WP is too low, it should be like 30k or 50k. For those saying that we should feed noobs to the sharks, I would acknowledge that this is going to happen anyway, but extending the academy experience isn't intended to avoid the eaten-by-sharks experience. Its just that simply more time is needed to figure out the basics first. Also, FW should be closed to academy people, period.
thank you for posting this here. that is a good idea removing the ISK requirement from the skill books while in academy can make them focus their spending on gear instead of life sustaining skills.
also the bonus SP upon graduation is a good idea.
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D legendary hero
Strong-Arm
245
|
Posted - 2013.07.01 17:14:00 -
[14] - Quote
Lucrezia LeGrand wrote:D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amount experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like. Wow, 2.5 million SP seems like way too much. I would love to see a larger wp cap before graduating (and respecs would have been nice) but 4 million SP to graduate? You'll be in there forever! What Dust really needs is a good tutorial with a couple of mission based matches to teach important skills (like a mission where you can only shoot while manually aiming, or this mission is all about hacking: work with your team to hack so and so within a certain time, or you can't graduate until you've completed a mission where you squad up). Also, most players have over 7 million? Where did you get that number? Am I still considered a noob then? SP=2,020,000, K/D Ratio= 1.11
i dnt want to call you a noob, because i have never playedin a squad with you, but by skill points yes you are. people playing since chromosome have bout 5million SP, i have almost 7million. and many people with tons of proto gear have way more than me. i dnt want noobs from the academy to be so disadvantaged that they can't win.
Remember SP does not represent player skill. you and your 2million SP my very well whip my ass one round. but, skill points exacerbate any deficiency or disparity in power. namely, to players of equal skill face off, but one has higher skill points will generally win due to increased stats.
i dnt want that gap to be so large that new players no matter how skilled can't take on punks in super gear. especially since most noobs aren't very skilled anyway |
Idye Lotz
xCosmic Voidx The Superpowers
33
|
Posted - 2013.07.01 17:16:00 -
[15] - Quote
Why all the new player babying? Hell no one was worried about us when we started way behind the closed beta players?
I am helping a friend get out of the academy and sometimes force him out of the academy so he can get a true taste of Dust.
The best thing to do for new players is to have tiered SP earnings. (Think triple SP week) Triple SP until the reach 3 mil, then double until 5 mil. with no weekly caps.. after 5 mil the settle into weekly caps and regular sp earnings. Also an optional respec after 5 mil. |
D legendary hero
Strong-Arm
246
|
Posted - 2013.07.01 17:20:00 -
[16] - Quote
Idye Lotz wrote:Why all the new player babying? Hell no one was worried about us when we started way behind the closed beta players?
I am helping a friend get out of the academy and sometimes force him out of the academy so he can get a true taste of Dust.
The best thing to do for new players is to have tiered SP earnings. (Think triple SP week) Triple SP until the reach 3 mil, then double until 5 mil. with no weekly caps.. after 5 mil the settle into weekly caps and regular sp earnings. Also an optional respec after 5 mil.
interesting idea. that could work too. i still feel the unlimited respec until graduation is important though. so that new players get a taste for what they like. |
Lucrezia LeGrand
Verboten Industries
18
|
Posted - 2013.07.01 17:49:00 -
[17] - Quote
D legendary hero wrote:Lucrezia LeGrand wrote:[quote=D legendary hero]
Also, most players have over 7 million? Where did you get that number? Am I still considered a noob then? SP=2,020,000, K/D Ratio= 1.11 i dnt want to call you a noob, because i have never playedin a squad with you, but by skill points yes you are. people playing since chromosome have bout 5million SP, i have almost 7million. and many people with tons of proto gear have way more than me. i dnt want noobs from the academy to be so disadvantaged that they can't win. Remember SP does not represent player skill. you and your 2million SP my very well whip my ass one round. but, skill points exacerbate any deficiency or disparity in power. namely, to players of equal skill face off, but one has higher skill points will generally win due to increased stats. i dnt want that gap to be so large that new players no matter how skilled can't take on punks in super gear. especially since most noobs aren't very skilled anyway
Oh, I'm sorry. I didn't realize my post sounded kind of angry until I read your response (I should have put an emoticon or something) I was just surprised that 2 million- ish SP was still noobish. lol, that represents a couple months of hard work so I was kind of proud about that but now that I know some have 7 million I'm kind of bummed out. Also, most in my corp have a negative K/D ratio so I think that kind of went to my head. Sorry again. |
Meeko Fent
Seituoda Taskforce Command Caldari State
113
|
Posted - 2013.07.01 21:14:00 -
[18] - Quote
D legendary hero wrote:starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP?
I suggest that CCP adjust:
1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if you randomly wasted it it wuld eventually become useful for you), 2. initial ISK to 1.5 million ISK. 3. they should have no skill CAP while in the academy, 4. should be able to respec at will while in the academy. 5. once they reach 4 million SP, they then graduate the academy and are informed that they are no longer part of the academy and that there will be no respecs, there is a skill CAP, etc.
most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like. I will argue with you on only this one point, because everything else is Spot on
It depends on how you Skill.
I Have 4.5 Mil SP and I Cant touch a Protobear, because I went for a generalized approach, I wanted to try every gun and find which one I wanted to use, so I Burned my SP.
Everything else is 110% correct.
Newberries Need to be able to Escape the Power of Proto Gear Fear (See? I Rhyme.)
I Like the Idea of the choice of Gear Tiers when you want to go into Inta-Battles, and Merc Battles should Tell what Gear is Permitted |
Meeko Fent
Seituoda Taskforce Command Caldari State
113
|
Posted - 2013.07.01 21:18:00 -
[19] - Quote
Idye Lotz wrote:Why all the new player babying? Hell no one was worried about us when we started way behind the closed beta players? You didn't Start Behind Us. We had a Character Reset, so you are the Same SP Level as Us.
When I say Reset, they Basically deleted everything we had done in the CB, and Made us the same the New Guys.
So Don't Get on the CBers case about being More Heavily Skilled. We just knew some things about the Mechanics that you didn't.
Only Difference. |
D legendary hero
Strong-Arm
249
|
Posted - 2013.07.02 14:59:00 -
[20] - Quote
Lucrezia LeGrand wrote:D legendary hero wrote:Lucrezia LeGrand wrote:[quote=D legendary hero]
Also, most players have over 7 million? Where did you get that number? Am I still considered a noob then? SP=2,020,000, K/D Ratio= 1.11 i dnt want to call you a noob, because i have never playedin a squad with you, but by skill points yes you are. people playing since chromosome have bout 5million SP, i have almost 7million. and many people with tons of proto gear have way more than me. i dnt want noobs from the academy to be so disadvantaged that they can't win. Remember SP does not represent player skill. you and your 2million SP my very well whip my ass one round. but, skill points exacerbate any deficiency or disparity in power. namely, to players of equal skill face off, but one has higher skill points will generally win due to increased stats. i dnt want that gap to be so large that new players no matter how skilled can't take on punks in super gear. especially since most noobs aren't very skilled anyway Oh, I'm sorry. I didn't realize my post sounded kind of angry until I read your response (I should have put an emoticon or something ) I was just surprised that 2 million- ish SP was still noobish. lol, that represents a couple months of hard work so I was kind of proud about that but now that I know some have 7 million I'm kind of bummed out. Also, most in my corp have a negative K/D ratio so I think that kind of went to my head. Sorry again.
don't feel bad about that. in fact, this is why you should be angry. because, even if you are extremely skilled, your std gear verses someone with proto gear, stands no chance. unless the dude in PROTO gear really sucks its going to be almost im possible for you to win.
your K/D is negative because you've been pub stomped so many times. that means that you enter a match with standard gear, but the entire enemy team is running PROTO drop suits, weapons, and tanks. thats not your fault thats match making not setting up matches according to SP.
Now don't get me wrong i do not want to nerf proto gear. but helping new players get more SP, will help them out alot. i like using standard gear and because i have tons of SP in the right places i can beat people in Adv gear and PROTO.
i want to give new players a fair chance at beating experienced players. in this way it would be not a result of lacking skill points that kills them but a look of playing skill, which with time will improve. |
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D legendary hero
Strong-Arm
249
|
Posted - 2013.07.02 15:06:00 -
[21] - Quote
wrote: most players now have way over 7 million SP. the least amoung experiences players is 5 million SP. with 5 million SP, you can take on even the toughest proto bear, if your skills are in the right spot. giving new players the chance to repec while in academy at will will give them a taste for what they like.
see the bold
wrote:
I Have 4.5 Mil SP and I Cant touch a Protobear, because I went for a generalized approach, I wanted to try every gun and find which one I wanted to use, so I Burned my SP.
Everything else is 110% correct.
if you had unlimited respecs while in academy you could have tried out everything before blundering the SP in everything. eventualy you can work your way out of this mistake. but until then your stuck.
wrote: Newberries Need to be able to Escape the Power of Proto Gear Fear (See? I Rhyme.)
^^tthis = nice! |
Meeko Fent
Seituoda Taskforce Command Caldari State
134
|
Posted - 2013.07.02 15:40:00 -
[22] - Quote
I just don't cap ever, so that's why I have "low" SP.
I never had the opportunity to go into the academy, I've been playing since CB, so while I have too much WP to be put in Academy |
Minor Treat
The Enclave Syndicate Dark Taboo
0
|
Posted - 2013.07.02 18:37:00 -
[23] - Quote
Talos Alomar wrote:The new player experience needs to be improved, for sure. But if they up the amount of starter SP players get they better give that same amount of ISK to everyone else to compensate.
You guys know what can really help the new player experience?
You. We don't need to wait for CCP to do anything. Recruit some newbros and take them in under your wing.
that makes sense but Improvement in skill doesn't allow players to gain the skill points they need to earn their own play style. Just because someone takes a new player under their wing doesn't mean they can go toe to toe with a prototype dropsuit equiped player with the strongest gear in the game. reality is that equipment in this game trumps skill, but team tactics to determine who is the victory in the match.
Never the less this is a hindrance for new players because they will feel less encouraged to keep playing when all other players are constantly growing beyond them even though they are getting skill points. Players will get turned off by the reality that skill isn't what will determine their kill death ratio. K/D ratio does not determine a better player but it does determine what kind of effective frontline soldier you play as. if you are failing in K/D than Logistics is another option. But not everyone should be forced to become a logistics players just because they don't have the gear to stand against prototype equipment.
The only solution to this problem is allowing players to earn this prototype equipment sooner because grinding in this game takes tremendous time. By allowing players to have a higher skill point starting, will allow players to be more encourage to try other skill sets and determine what they enjoy more. |
Oso Peresoso
RisingSuns
83
|
Posted - 2013.07.02 20:08:00 -
[24] - Quote
Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches.
Frankly, I think proto suits should stay good, and I think they're balanced against lower suits its most respects except for the massive HP certain proto suits can get (far more than std vs mlt or adv vs std). |
D legendary hero
Strong-Arm
254
|
Posted - 2013.07.02 22:03:00 -
[25] - Quote
Minor Treat wrote:Talos Alomar wrote:The new player experience needs to be improved, for sure. But if they up the amount of starter SP players get they better give that same amount of ISK to everyone else to compensate.
You guys know what can really help the new player experience?
You. We don't need to wait for CCP to do anything. Recruit some newbros and take them in under your wing. that makes sense but Improvement in skill doesn't allow players to gain the skill points they need to earn their own play style. Just because someone takes a new player under their wing doesn't mean they can go toe to toe with a prototype dropsuit equiped player with the strongest gear in the game. reality is that equipment in this game trumps skill, but team tactics to determine who is the victory in the match. Never the less this is a hindrance for new players because they will feel less encouraged to keep playing when all other players are constantly growing beyond them even though they are getting skill points. Players will get turned off by the reality that skill isn't what will determine their kill death ratio. K/D ratio does not determine a better player but it does determine what kind of effective frontline soldier you play as. if you are failing in K/D than Logistics is another option. But not everyone should be forced to become a logistics players just because they don't have the gear to stand against prototype equipment. The only solution to this problem is allowing players to earn this prototype equipment sooner because grinding in this game takes tremendous time. By allowing players to have a higher skill point starting, will allow players to be more encourage to try other skill sets and determine what they enjoy more.
^^this |
The Black Jackal
The Southern Legion RISE of LEGION
602
|
Posted - 2013.07.02 23:59:00 -
[26] - Quote
Give us PvE
This will help new players by not 'requiring' them to grind PvP against the pubstompers. |
Meeko Fent
Seituoda Taskforce Command Caldari State
137
|
Posted - 2013.07.03 15:28:00 -
[27] - Quote
The Black Jackal wrote:Give us PvE
This will help new players by not 'requiring' them to grind PvP against the pubstompers. This.
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RedRebelCork
Ahrendee Mercenaries Omega Commission
132
|
Posted - 2013.07.03 15:36:00 -
[28] - Quote
What might be a good idea is to do it like some of the older RPGs (think Baldur's Gate 2 for example) where you can pick a pre-created character template like:
Assault Heavy Sniper Scout Logistics Custom
Each of which will give the player the skills and stock equipment and fittings to be one of those roles. But they also have the option for choosing how to spend their starter SP via choosing Custom. The templates could have the bonus of coming with a basic class-relevant BPO like the recruit AR we have now for the referred friends. |
Minor Treat
The Enclave Syndicate Dark Taboo
1
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Posted - 2013.07.03 16:19:00 -
[29] - Quote
Oso Peresoso wrote:Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches.
Frankly, I think proto suits should stay good, and I think they're balanced against lower suits its most respects except for the massive HP certain proto suits can get (far more than std vs mlt or adv vs std).
The thing is, There is a limit to how much skill points you can receive in a weekly bonus. Sure you can receive about 800 skill points in a good skirmish match, but you received ten times that amount with the bonus. Now while you are growing in skill points so are your enemies as well. For the record i did not say hand them out, for beating them. The idea is to START with a Larger amount of SP so you can have that fighting chance against the Prototypes. EVERYONE i have invited into this game has been turned away because of the high level gear they can't achieve due to the long grind, but the grind is not the problem. Its the starting point to withstand against high level gear. See Milita users can go toe to toe with adv anyday of the week, but Prototype users will win 90% guarantee, people can go and try themselves and record it to prove me wrong. But I am a Trained Veteran, I know what tactics give highest percentage rates of survival but in this situation. Its like 3v1 just because your equiped with a high level suit. Now there is nothing wrong with the suit just the starting point for players. |
Buster Friently
Rosen Association
845
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Posted - 2013.07.03 17:12:00 -
[30] - Quote
Sp and isk aren't the problems. Never were.
Aside from the excellent suggestion to take a Newberry under your wing, the best solution is a better matchmaker and some testing area where players can experiment with weapons and vehicles and suits, etc. |
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