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61. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
One Eyed King wrote: I am wholeheartedly behind changing the cloak in ways that fix problems. I am 100% behind the cloak delay since they will have sprint bug fixed. What I hate more than anything is when they see a problem, and then make an ...
- by RedPencil - at 2014.10.28 21:08:00
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62. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
One Eyed King wrote: John Demonsbane wrote: + 1 to codebreakers in highs. I would love to use them but it's just foolish on an Amarr suit. Scout needs range enhancers, all of them need armor modules. Lame! I agree. Too many necessary LS m...
- by RedPencil - at 2014.10.28 20:57:00
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63. To Rattati, question on 1.9 - in Feedback/Requests [original thread]
1.) Will 1.9 fix "THE BULLET-MAGNET" on bolt pistol? 2.) Spin active scans still valid (not 360 degree but still 200+), will 1.9 fix it? 3.) 1.9 will be a free WP from all team kill with active scans, how can you monitor spam active scans? 4...
- by RedPencil - at 2014.10.28 17:13:00
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64. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
I would say it doesn't make that much difference for hacking role. A minja like me alway take risk to get kill by other scout when hack. At least, it could prevent a pro to Amarr scout who 24/7 cloak with powerful wall-hack.
- by RedPencil - at 2014.10.28 16:51:00
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65. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Have you fix Bolt pistol bullet magnet yet
- by RedPencil - at 2014.10.23 16:05:00
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66. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: CCP Rattati wrote: No gotta love the short simple answers I kinna sad to hear that
- by RedPencil - at 2014.10.23 06:17:00
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67. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
I don't like the idea of nerf scout's ewar or cloak because I feel it is a part of scout role (low profile, low ehp, gather information, assassinate). However, they need to limid 2 thing. - ability to engagement (remove sidearm slot). - ehp eff...
- by RedPencil - at 2014.10.22 20:46:00
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68. [IDEA] Give scouts their logical drawbacks. - in Feedback/Requests [original thread]
Remove the side arm slot is logical. I can live with it. But reduce CPU/PG is too much. Giving some room for Adv or Std scout to breathe.
- by RedPencil - at 2014.10.13 01:05:00
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69. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
CCP Rattati wrote: It still has lower dps and hard to apply damage due to charge up, plus very small clip. We are keeping tabs on it for a tweak though. Low dps but 1 shot kill (400 dmg+ with dmg mod and skill on body hit)
- by RedPencil - at 2014.09.27 05:23:00
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70. Nova Knives Fitting Optimization only round down? - in Feedback/Requests [original thread]
@ Maken Tosch We should not just fix it by put 6% on NK Opt alone because the conventional round number apply on all weapons Opt skill. So the same goal must apply to all weapons, and it could be a crab load of discussion about fixing this skill,...
- by RedPencil - at 2014.09.26 20:21:00
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71. Nova Knives Fitting Optimization only round down? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Advanced ... optimization saves 1PG level 3. Prototype ... optimization saves 1PG at level 2 and another 1PG at level 5. I did train Optimization up to lv3, and I monitored PG on my suit every iterator. Test 1: Adv Min...
- by RedPencil - at 2014.09.26 06:36:00
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72. hotfix delta feedback: scrambler rifle & scp - in Feedback/Requests [original thread]
iKILLu osborne wrote: you didn't break my gun it still has its smooth rof, for that i thank you scrambler pistols rof bonus makes it feel less clunky and is offset by the damage decrease and range decrease, another thank you i fight cqc and th...
- by RedPencil - at 2014.09.25 07:13:00
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73. Nova Knives Fitting Optimization only round down? - in Feedback/Requests [original thread]
Adipem Nothi wrote: One Eyed King wrote: Excellent math. I will take this into consideration when skilling up now. Edit: Unless it rounds to the nearest which would make Lvl 5 minus 2. Last time I checked the math, it dropped another PG...
- by RedPencil - at 2014.09.25 03:20:00
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74. Nova Knives Fitting Optimization only round down? - in Feedback/Requests [original thread]
@ CCP Rattati Please take a look at round number, correct me if I were wrong. Fitting Optimization (5% reduction to PG usage per level) 6x (1,865,520 SP to max) (requires Proficiency 4) Proto knife PG: 7 Skill modifier PG: -0.35 at lv1, -0.70 ...
- by RedPencil - at 2014.09.24 23:00:00
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75. Nova Knives Hit&run - in Feedback/Requests [original thread]
NO!
- by RedPencil - at 2014.09.16 08:19:00
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76. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: For tactical rifles like the TAR and Scrambler, this is theoretical maximum dps. Not sustainable dps. - You reduce SCR DPS by low down the ROF to 600, am I correct? - What else will you tweaks on SCR (dispersion, kick, he...
- by RedPencil - at 2014.09.04 06:24:00
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77. Nova Knives - in Feedback/Requests [original thread]
@Adipem Nothi I didn't miss your point. I also think NK isn't OP, but it is a decent weapon after hotfix. More NK pop up and people start QQ on knife. Yes, knife stand still object is easy the same way as other weapon, but Knife running enemy stil...
- by RedPencil - at 2014.08.22 01:12:00
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78. Nova Knives - in Feedback/Requests [original thread]
Adipem Nothi wrote: Scenario A One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies? * TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Diffic...
- by RedPencil - at 2014.08.21 08:41:00
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79. Nova Knives - in Feedback/Requests [original thread]
GET GOOD New Burst HMG kill knifer under a second.
- by RedPencil - at 2014.08.21 08:27:00
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80. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
To fix matching, you also need to trow " ping, lag, and internet latency " in your formula. match lager to play together. Lager cost more problem.
- by RedPencil - at 2014.08.21 08:22:00
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