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101. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Not Iggy wrote: Removing backpedal speed is more important than any of these other changes. I appreciate the buff to PG. That will help a great deal. Improving walk speed while equipped would cause people to use them for a "strafe" improvement...
- by RedPencil - at 2014.07.12 20:28:00
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102. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
The dark cloud wrote: Your vision sticks on the guy that closes to you while using the knifes. And then you can start stabbing people like a madman. Yes, I'm a madman on my alt, I run min scout with knife, no rifle and flank people A_SS.
- by RedPencil - at 2014.07.12 19:29:00
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103. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: I'll also be testing aim adhesion next week to help with tracking targets at close range. What do you mean by " aim adhesion " ? Is it an aim assist ? RECON BY FIRE wrote: I understand that charging while sprinting is...
- by RedPencil - at 2014.07.12 18:58:00
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104. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
I'm not supporting on reduce backpedallng speed because it could have a much wider impact across the game as Logibro point out early here I would prefer only increase walking speed when equip knife to affect only this weapon. FYI: Improve it...
- by RedPencil - at 2014.07.11 02:51:00
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105. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
Side Note: after stunt lock was removed, second stab on running enemy miss more ofter.
- by RedPencil - at 2014.07.10 19:21:00
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106. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
Rizlax Yazzax wrote: Why are you trying to knife from the front? When I sneak behind and you suddenly turn back.
- by RedPencil - at 2014.07.10 19:07:00
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107. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Can you increase walking speed when equip knife?
- by RedPencil - at 2014.07.10 18:19:00
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108. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
As Hotfix Charlie is visiting knife * Charge sprint: it could be OP * backpedallng slower: Probably give Shotguner advantage So can you increase walking speed when equip knife? This will help knifer a lot. Right now, I can not stab Min Ass bac...
- by RedPencil - at 2014.07.10 17:58:00
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109. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* Reactive Plates to 1-2-3% ? HP increase or speed penalty ? BTW: Reactive Plates already out perform by Ferroscale + Repair combo. Want to see more detail on Assault and Scout.
- by RedPencil - at 2014.07.09 18:55:00
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110. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alright everybody, made a major mistake. I meant to say move Reactives to High slots. I don't think so. It could fix dual tank but it also gonna break other stuff. Shield tank could swap to armor tank and armor tank will ev...
- by RedPencil - at 2014.06.21 22:08:00
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111. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Seymour KrelbornX wrote: whats with you morons thinking people don't read your posts because people disagree with you? Because it's pretty stupid to stack reactive platess, that's pretty moronic in and of itself. I disagre...
- by RedPencil - at 2014.06.21 18:47:00
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112. [Suggestion] Mass Driver Ammo Capacity - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Chuck Nurris DCLXVI wrote: Boot Booter wrote: Make it add +2 per level instead of +1. There's really no reason to get this skill with only +1 per level. You dont even get a full clip at lvl 5!! Sorry. The peop...
- by RedPencil - at 2014.06.21 18:40:00
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113. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: MINA Longstrike wrote: Sgt Kirk wrote: Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking th...
- by RedPencil - at 2014.06.21 18:29:00
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114. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
General12912 wrote: 100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/weak hp. and again, y...
- by RedPencil - at 2014.06.21 18:26:00
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115. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
kinda agree, I would wanna see it has 1/2/3 repair rate but also decrease to movement to 1.5% to balance it. Right now, for the assault point of view, it not really worth to fit. The Ferroscale Plates pair with armor repair is a better combination...
- by RedPencil - at 2014.06.21 18:18:00
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116. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Why only STD at least add ADV in. it also tight fit for ADV
- by RedPencil - at 2014.06.12 04:15:00
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117. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: XxGhazbaranxX wrote: effectiveness per tier is all. People using regular remotes to full effectiveness cause almost no incentive to use proto and adv. I know people and lots of them that only put 1 point into them and t...
- by RedPencil - at 2014.06.12 03:06:00
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118. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
CCP Rattati wrote: Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees...
- by RedPencil - at 2014.06.12 01:27:00
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119. Heavys And HMG - in Feedback/Requests [original thread]
FEAST FOR crows wrote: Lightning35 Delta514 wrote: Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos As a heav...
- by RedPencil - at 2014.06.11 22:51:00
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120. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: By 'augment' you mean you don't have any CPU problems? "who said i want to run all proto gear?" By fitting all proto modules and the complaining you have to fit non-proto sidearm/grenades you are very much implying you...
- by RedPencil - at 2014.06.11 22:39:00
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