Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
557
|
Posted - 2014.09.26 08:44:00 -
[31] - Quote
Mobius Kaethis wrote:DeathwindRising wrote:Mobius Kaethis wrote:DeathwindRising wrote: do you think sniper rifles have too much range and too much alpha?
You clearly haven't read one of my posts in a sniping thread before but let me sum up my opinion for you. Sniper rifles are broken because of thier ability to get a reward (kills) with too little risk (thanks to their range). This breaks the risk reward relationship that is the halmark of this game and what makes it fun for all players. So, basically, yes. I do think that for their damage sniper rifles have too long of range. then i dont understand the role of sniper rifles. if a sniper rifle doesnt have great range range then it isnt a sniper rifle. if you cant kill with a sniper rifle at range, then what do you think sniper rifles should be for in your opinion? a sniper has historically been effective by its ability to demoralize the enemy. IMO a sniper causes fear. i dont not fear snipers in dust 514. so the role of a sniper is broken. No one fears them. That is a problem for sure. But we can't kill them either. Also a problem. The real issue here is that most snipers choose to snipe from the redline, where they are extremely challenging (and sometimes impossible) to kill. Their range needs to drop, to get them out of the redline and they need to be able to kill (the current stats for damage are actually quite nice as far as that is concerned). Drop the range down to the point where they can't cover a letter from the redline and then balance damage from there. As far the sniper rifles in this game having any resemblance to real sniper rifles I think you need to just throw that idea out the window for the following reasons: 1) The maps are not large enough to accommodate for realistic sniper weapons. 2) The way the physics engine handles sniper rilfes does not allow for travel time, bullet drop, or windage removing any challenge from sniping. 3) Having a redline and realistic sniper rifles would make the weapon have zero risk (which should never even be an option) and removing the redline would just lead to dominant teams camping enemy MCC and ground spawns (which used to happen all the time). 4) Games are supposed to be fun for everyone and, lets face it, real weapons including sniper rilfes, are not created around the idea of an enemy having an enjoyable, fun, and fair combat experience. Multiplayer games on the other hand, need to include all these elements to make people want to play them.
the idea that games must always be fun isnt true. Eve Online is not a fun game. its a game where people have found fun causing misery to others.
the redline needs to go. give sky spawns from anywhere we want within the current redline zones to combat camping. problem solved.
if the bolt pistol get its ROF nerfed, then will the bolt pistol get another increase in damage to keep its overall dps? |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1857
|
Posted - 2014.09.26 08:55:00 -
[32] - Quote
DeathwindRising wrote: the idea that games must always be fun isnt true. Eve Online is not a fun game. its a game where people have found fun causing misery to others.
the redline needs to go. give sky spawns from anywhere we want within the current redline zones to combat camping. problem solved.
if the bolt pistol get its ROF nerfed, then will the bolt pistol get another increase in damage to keep its overall dps?
Eve online is fun in many different respects, causing misery is merely one of them. If it wasn't fun to do other things you'd only see trolls in game which would make it not fun, even for trolls. Plus there are other aspects of the Eve which are fun and don't involve hurting others.
Getting rid of the redline really isn't going to happen any time soon. I'm pretty sure it would require a client side update, which aren't happening right now, and sky spawning would just turn tactical ground movement into suicide to flank tactics. Big enemy group approaching? No problem. Simply have your squad suicide, then sky spawn behind the enemy and a pack.
I agree that getting rid of the redline would solve the issue but it would also start a whole bunch of other issues.
As to the BP RoF reduction Ratatti never said a %, so I hope he is aiming at a lower number to start so he can make lost of small incremental changes to get things perfectly tuned. Also I'm guessing the RoF reduction is intended to cause a DPS reduction, so boosing damage would be counter productive. I could be wrong about his intentions though.
Now with more evil.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
557
|
Posted - 2014.09.26 09:30:00 -
[33] - Quote
Mobius Kaethis wrote:DeathwindRising wrote: the idea that games must always be fun isnt true. Eve Online is not a fun game. its a game where people have found fun causing misery to others.
the redline needs to go. give sky spawns from anywhere we want within the current redline zones to combat camping. problem solved.
if the bolt pistol get its ROF nerfed, then will the bolt pistol get another increase in damage to keep its overall dps? Eve online is fun in many different respects, causing misery is merely one of them. If it wasn't fun to do other things you'd only see trolls in game which would make it not fun, even for trolls. Plus there are other aspects of the Eve which are fun and don't involve hurting others. Getting rid of the redline really isn't going to happen any time soon. I'm pretty sure it would require a client side update, which aren't happening right now, and sky spawning would just turn tactical ground movement into suicide to flank tactics. Big enemy group approaching? No problem. Simply have your squad suicide, then sky spawn behind the enemy and a pack. I agree that getting rid of the redline would solve the issue but it would also start a whole bunch of other issues. As to the BP RoF reduction Ratatti never said a %, so I hope he is aiming at a lower number to start so he can make lost of small incremental changes to get things perfectly tuned. Also I'm guessing the RoF reduction is intended to cause a DPS reduction, so boosing damage would be counter productive. I could be wrong about his intentions though.
when i say sky spawns i mean, that you should be able to sky spawn into your staring area (basically the enemy would consider as your red line) and not anywhere on the map.
the BP ROF nerf i would expect to nerf the BP overall handling and make it harder to apply its dps. i think its over performing because unlike the other pistols it has a scope and good range. but unlike a sniper rifle, it doesnt have sway or crazy kick to compensate for. they can increase damage again and nerf ROF and we will still keep our dps but now you must make each shot count even more. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1773
|
Posted - 2014.09.26 11:34:00 -
[34] - Quote
CCP Rattati wrote:Reducing ROF a little is the option we prefer - it is overperforming, the data is clear
My bloody dragonfly Gallente scout is getting one shot by that thing. I totally accept that I am running it with no additional tank as I purely speed tank.
I would like to see a small damage decrease, but if you insist on a RoF reduction, then I guess that will have to do at least that gives me more of a chance to escape. I will have to adapt. I would like to be at least able to survive one single body shot by that thing even if I am about dead. (militia grade, not even talking about anything better!)
But as usual, really appreciate the time and effort you are putting in Rattati. I can only imagine how even more awesome this game could have been if you had been here 6-12 months ago ;-)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Bright Cloud
Namtar Elite Gallente Federation
351
|
Posted - 2014.09.26 11:50:00 -
[35] - Quote
If you have issues with the bolt pistol killing how about you start to strafe left and right like every other guy is doing it? I havent beeing killed by a bolt pistol since the patch went live. Paper DPS and actually applying it are 2 different things.
Bright is the opposite of dark! Who would have thought of that?!
|
NextDark Knight
Hellstorm Inc General Tso's Alliance
463
|
Posted - 2014.09.26 11:58:00 -
[36] - Quote
Things like this is why I hate this community.. NERF NERF NERF NERF!
I liked the bolt pistol where it was in Charlie. I was able to use it effectively. You try fighting a laggie side stepper with a weapon with four shots you going to get owned.
The gun is balanced on it's own, unless you include the community of Dust then it needs to be nerfed. You can't teach a community. We can't have nice things.
#jaded
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
|
Jebus McKing
Legio DXIV
687
|
Posted - 2014.09.26 12:16:00 -
[37] - Quote
My proposal would be to reduce BoP damage by 10% so ~most~ frontline starter fits (Amarr are screwed; but Medics should be fine) won't die to just two bodyshots of a STD BoP.
Headshot bonus is still debatable, maybe reduce it to 200% from 250% so it'd still take 2 shots to kill a starter fit with a STD BoP.
damage: -10% STD BoP damage: 229 -> 206 ADV BoP damage: 240.45 -> 216.4 PRO BoP damage: 251.9 -> 226.7
headshot bonus: 250% -> 200% STD BoP HEADSHOT damage: 572.5 -> 412 ADV BoP HEADSHOT damage: 601.12 -> 432.8 PRO BoP HEADSHOT damage: 629.75 -> 453.4
You have to post numbers and math to be taken seriously. // @JebusMcKing
|
sabre prime
Crux Special Tasks Group Gallente Federation
565
|
Posted - 2014.09.26 12:30:00 -
[38] - Quote
DeathwindRising wrote:
the BP ROF nerf i would expect to nerf the BP overall handling and make it harder to apply its dps. i think its over performing because unlike the other pistols it has a scope and good range. but unlike a sniper rifle, it doesnt have sway or crazy kick to compensate for. they can increase damage again and nerf ROF and we will still keep our dps but now you must make each shot count even more.
This. Nerfing the Bolt pistol by reducing it's ROF seems bad, because it will affect the handling charecteristics of the weapon. Now we have to make every one of those 4 bullets count even more. This increases the skill level for the weapon higher. Not good.
The handling felt just right with a ROF of 150 RPM. Reduce the damage down a little from the high numbers 229 / 240 / 252. And give us one extra round in the clip from 4 to 5. Small compromises.
Rattati said himself that once DPS over range was balanced they would move onto handling characteristics. Quick fixing the Bolt with a ROF adjustment, is going to throw the handling off.
The slow blade penetrates the shield.
|
Jathniel
G I A N T
1166
|
Posted - 2014.09.26 13:07:00 -
[39] - Quote
Lol the damn aim assist is the problem. You're fooling yourselves if you think the Bolt Pistol takes skill. Knock off it's aim assist, and then itll be a master weapon worth it's stats.
Again you don't need to nerf damage, rof, or anything. Just kill its aim assist and you'll have a fine skill weapon.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
|
Adipem Nothi
Nos Nothi
5245
|
Posted - 2014.09.26 13:22:00 -
[40] - Quote
Jathniel wrote:Lol the damn aim assist is the problem. You're fooling yourselves if you think the Bolt Pistol takes skill. Knock off it's aim assist, and then itll be a master weapon worth it's stats.
Again you don't need to nerf damage, rof, or anything. Just kill its aim assist and you'll have a fine skill weapon.
When AA was introduced, Wolfman indicated that it could be tuned on a per weapon basis. I'm in agreement with Jathniel, and this should be technically feasible.
- Bolt Operation III
Shoot scout with yes.
- Ripley Riley
|
|
Devadander
Woodgrain Atari
115
|
Posted - 2014.09.26 13:40:00 -
[41] - Quote
My data should show that I have been using bolt since it dropped with reasonable success. I must admit.. I like the instagib on the unready scout But now it has way too much dakka
Meet me in the middle, 5 shots 180-ish dmg.
/extends hand
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
|
CCP Rattati
C C P C C P Alliance
8049
|
Posted - 2014.09.26 13:52:00 -
[42] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=176136&find=unread
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Jebus McKing
Legio DXIV
688
|
Posted - 2014.09.26 14:15:00 -
[43] - Quote
CCP Rattati wrote:Bolt Pistol Fire Interval to 0.5 from 0.44444 So a ~12,5% fire interval nerf. That does not sound too bad. We'll see if it is good enough to stop people from QQing.
(I just went 13/0, 19/2, 16/3 with dual militia bolt pistols (clipsize 3) +2xDmg mods (hihihi))
You have to post numbers and math to be taken seriously. // @JebusMcKing
|
Fristname Family name
The Enclave Syndicate Dark Taboo
86
|
Posted - 2014.09.27 05:12:00 -
[44] - Quote
I feel hip fire should be penilised with a massive accracy (cant spell) drop by at least 50% because i can just hip fire a guy from 50m away ( random number ) how is that a skill weapon? A skill weapon should be harder to use than a simple point shoot dead
Australian mercy worky.
|
RedPencil
Abandoned Privilege Top Men.
92
|
Posted - 2014.09.27 05:23:00 -
[45] - Quote
CCP Rattati wrote: It still has lower dps and hard to apply damage due to charge up, plus very small clip.
We are keeping tabs on it for a tweak though.
Low dps but 1 shot kill (400 dmg+ with dmg mod and skill on body hit)
Beware paper cut M[;..;]M
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
558
|
Posted - 2014.09.27 06:25:00 -
[46] - Quote
Devadander wrote:My data should show that I have been using bolt since it dropped with reasonable success. I must admit.. I like the instagib on the unready scout But now it has way too much dakka Meet me in the middle, 5 shots 180-ish dmg. /extends hand
i like its stopping power. its been my main defense against scouts |
Fristname Family name
The Enclave Syndicate Dark Taboo
86
|
Posted - 2014.09.27 08:52:00 -
[47] - Quote
Rate of fire nerf planned wont make a differance please just make its recoil make people do backflips and a decent accuracy nerf while moving and while hipfiring make a huge accuracy nerf and the aim down sights time like x2. Then it can be classed as a so called 'skill weapon'
Australian mercy worky.
|
Jebus McKing
Legio DXIV
689
|
Posted - 2014.09.27 11:05:00 -
[48] - Quote
Fristname Family name wrote:Rate of fire nerf planned wont make a differance please just make its recoil make people do backflips and a decent accuracy nerf while moving and while hipfiring make a huge accuracy nerf and the aim down sights time like x2. Then it can be classed as a so called 'skill weapon' No. Hipfire accuracy already is kinda unreliable, which already is a considerable downside for a weapon with only 4 shots in a clip.
You have to post numbers and math to be taken seriously. // @JebusMcKing
|
shaman oga
Nexus Balusa Horizon
2869
|
Posted - 2014.09.27 11:26:00 -
[49] - Quote
I'm using it since it came out and i'm talking against my own interests, but you should tone down damage a bit.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
340
|
Posted - 2014.09.27 11:29:00 -
[50] - Quote
shaman oga wrote:I'm using it since it came out and i'm talking against my own interests, but you should tone down damage a bit. They are lowering the RoF iirc.
|
|
Zindorak
1.U.P
996
|
Posted - 2014.09.27 11:31:00 -
[51] - Quote
I like the weapon. My STD with 2 enhanced DMG mods dents any suit even the tankiest on sentinels
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3239
|
Posted - 2014.09.27 12:04:00 -
[52] - Quote
Rate of fire nerf will affect the result. All of my bolt kills have been to the wire vs. Rifles. The difference of a tenth of a second would have killed me in all cases.
This is using a standard bolt. |
Finn Colman
Immortal Guides
45
|
Posted - 2014.09.27 15:47:00 -
[53] - Quote
My Min M-1 was OHKed by a PRO Cal scout with a STD bolt pistol (538 hp), I'm not sure if it needs to be that powerful...
The little Min with the little voice.
|
bogeyman m
Minmatar Republic
418
|
Posted - 2014.09.27 16:08:00 -
[54] - Quote
Mobius Kaethis wrote:CCP Rattati wrote: It still has lower dps and hard to apply damage due to charge up, plus very small clip.
We are keeping tabs on it for a tweak though.
Thank you for saying you are doing so. I am, of course, aware that its DPS is lower but I really feel like you guys are undervaluing range when making range vs damage comparisons. At any rate, I have great faith in your ability to analyze the data we provide you through playing and will gladly step back from this for a while to see how everything pans out. Once again thank you Rattati and all the other Devs who's tags we will never see on the forums. ^THIS^
All Kaalakiota weapons need to be dialled down a bit.
Duct tape 2.0 ... Have WD-40; will travel.
|
Denchlad 7
Dead Man's Game
626
|
Posted - 2014.09.27 19:50:00 -
[55] - Quote
The fact I can get 20+ kills with Dual-Proto Bolt Pistols is mad. On Assault, no less.
Only Dust player with all Proto Weapons Prof 1. 19/19.
Pilot, Slayer, Logibro, Heavy, Scout, Tanker, AV'er. Everything.
|
Happy Violentime
OMFGZOMBIESRUN
820
|
Posted - 2014.09.28 01:14:00 -
[56] - Quote
Denchlad 7 wrote:The fact I can get 20+ kills with Dual-Proto Bolt Pistols is mad. On Assault, no less.
Yeah, but you died 30 times.. Admit it... |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
92
|
Posted - 2014.09.28 03:16:00 -
[57] - Quote
RATTATI. I just used it. In should be the FIRST THING looked at in echo. It is INSANELY OP. 229 damage for standard? That's sniper power. What were you thinking? Make the proto 230 and reduse the rest. It's INSANE. It performs better than a sniper(damage wise).
37 kills with nova knives
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
92
|
Posted - 2014.09.28 03:18:00 -
[58] - Quote
Happy Violentime wrote:Denchlad 7 wrote:The fact I can get 20+ kills with Dual-Proto Bolt Pistols is mad. On Assault, no less. Yeah, but you died 30 times.. Admit it...
I believe him. I got 30+ with standard about an hour ago. On an assault. Only dying 9 times.
37 kills with nova knives
|
Tectonic Fusion
2245
|
Posted - 2014.09.28 04:17:00 -
[59] - Quote
DeathwindRising wrote:Mobius Kaethis wrote:I agree that it takes some skill to use but it is still a bit too powerful. All that range and that much alpha? It just needs its damage dialed back a bit to prevent it from becoming a flavour of the month. I'm not advocating a nerf but a tweak. do you think sniper rifles have too much range and too much alpha? honestly, the only comment i have about it is that it makes a better sniper rifle. same damage per shot, but way better handling and no sway lets you use it at closer ranges alot better. i use the bolt pistol as an opener. get the first shot to equalize the enemy HP with mine and usually drop most of their shield hp. if they dont respond to the first shot then ill fire another and then finish then with my rail rifle. my issue with it is that its become my main weapon and my rail rifle has become my sidearm/finisher. anything outside bolt pistol range gets the RR treatment. i dont want to see the bolt pistol nerfed because its become a fantastic counter to scouts. theres finally a weapon that can stop them before they get into shotgun range. ive been wasting scouts all day that think they can just run up to me like before. assault scouts are officially dead with me. they simply pose no threat and they honestly can go back to their niche role again of stealth. The combat rifle and scrambler rifle have always been options to counter shotgun scouts...they also kill much quicker.
(GIF)
|
Kaughst
Nyain San General Tso's Alliance
612
|
Posted - 2014.09.28 06:33:00 -
[60] - Quote
I almost killed by one, please nerf it.
You know you have at least thought about cow tipping. They know, and they're out to settle the score.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |