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21. [Idea] join / Leave Ratio - in Feedback/Requests [original thread]
Why don't we add something like join / Leave ratio in the ranking board? And if player leave more than 50% of the total join, their K/DR will reset to 0.0
- by RedPencil - at 2015.04.03 08:24:00
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22. Does 85% seem like a bit much? - in Feedback/Requests [original thread]
Kuruld Sengar wrote: emm kay wrote: CCP Rattati wrote: yes 85% of speed, not reduced by 85% can we get the same thing for tanks? No, running is the only way to be remotely competitive when solo tanking against current av... Then ru...
- by RedPencil - at 2015.03.07 09:10:00
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23. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
@ CCP Rattati: I have 2 questions. Will the Myofibril Modules affect backward jump? Can you adjust the Cloak PG a bit? Adv 44 PG Proto 68 PG Edit: One more question. Why Militia Drop Uplink cost 8 PG when the basic Drop Uplink cost 11 PG?
- by RedPencil - at 2015.03.06 10:04:00
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24. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Cloak fitting is meant to specifically address lower variants as STD and ADV scouts had a hard time fitting any cloaks. This is not meant for proto scouts/cloaks. Can you adjust the new PG use a bit by get rid of those 0.2...
- by RedPencil - at 2015.03.05 12:04:00
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25. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I will monitor the ASCR. The Myofibs need to be scaled at triple stacking. Otherwise we will be seeing players jumping "silly" and I don't want that, I want ninjas, not Hancock Right now, we already have a bunch of kanga...
- by RedPencil - at 2015.03.05 11:21:00
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26. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: RedPencil wrote: First, sarcastic about sniper rifles is nonsense. They already force out from the redline. Second, heavy was a joke before 1.8 but now it totally opposite, and it growth way too far. Sometime people just n...
- by RedPencil - at 2015.03.03 22:03:00
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27. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: RedPencil wrote: "THE NUMBER IS TOO DAMN HIGH!"[/b] If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth. Ask yourself, what is a reason to have suit and weapon various if all ...
- by RedPencil - at 2015.03.03 21:16:00
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28. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: I still don't understand how the heavy with HMG excelling at its intended role is bad. Tell us CCP devs, what do you want the heavy to be? If heavy spam is such a problem, just increase the number of clones a heavy counts for....
- by RedPencil - at 2015.03.03 20:46:00
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29. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Evan Gotabor wrote: Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to...
- by RedPencil - at 2015.03.03 20:25:00
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30. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of ...
- by RedPencil - at 2015.03.03 20:08:00
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31. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies suits are made for up...
- by RedPencil - at 2015.03.03 09:49:00
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32. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Also to note, MN Assault trending rapidly up, may need reining in soon. Most MN Assault usually sprint at 9.73 m/s (faster than average scout sprint) by stack 2 kinkat but still maintain EHP at around 800 Combine with ewar ...
- by RedPencil - at 2015.03.03 09:24:00
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33. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Cat Merc wrote: ASCR is actually an incredibly good rifle without heat. Fastest reload, tight dispersion, arguably best sight of all the Assault variants, excellent range, etc'. It also has a high damage per mag, though I don't remember if the ...
- by RedPencil - at 2015.02.14 08:45:00
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34. Where is my Amarr 'Templar' Scout Dropsuit? - in Feedback/Requests [original thread]
Why CCP, why don't your give........!
- by RedPencil - at 2015.01.30 08:29:00
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35. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation Domination in FW is a bad idea. It doesn't really require strategy because...
- by RedPencil - at 2015.01.14 19:46:00
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36. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Hit me more with your nerf bat. Scout will survive no matter what you try!
- by RedPencil - at 2014.12.10 08:01:00
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37. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
New RE - Radius 0.1 is ridiculous. Will the damage register correctly if you stack RE on top of each other? - DMG +30% and Activation Time: 3/3/3 isn't reverent. If you buff it to comfort the new radius, please don't. - If you hate RE so much, wh...
- by RedPencil - at 2014.12.10 07:56:00
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38. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: hfderrtgvcd wrote: CCP Rattati wrote: hfderrtgvcd wrote: Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not borde...
- by RedPencil - at 2014.12.10 07:20:00
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39. Buff Prox Explosives - in Feedback/Requests [original thread]
All trap equipments (RE and Prox) defiantly need to visit and address. Even the damage buff, 1.10 will kill all trap game anyway. Congratulation Thank to Rattati, he just made it worse. from 1.10 Patch notes: * All Equipment now has a tiered Sc...
- by RedPencil - at 2014.12.04 23:18:00
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40. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: 1. What comes of the MN Scout's bonus if he can't backstab without being detected? Need to see how min scouts being detected at short ranges affects things. Personally I'd like to see the short range be like 8-10 meters ...
- by RedPencil - at 2014.12.02 00:38:00
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